Posted February 21, 2010
Ralackk: Blarg it sounds like your playing a Magic caster hero, so if the enemy is the warrior type hes going to get better attack and defence stats just from leveling up.
I hadn't realized there was anything this severe going on in the difference between hero types. Thanks for pointing it out though. I suppose it's fair, as I fell in love with group slow and resurrection lately. They make a fantastic combo, sometimes letting me get out of a battle with zero losses even after taking quite a beating.
One note though: I think I'm going to stop using the ballista when using warlock characters. If I'm down to one enemy stack I must keep blinded while I move my troops into position or resurrect them, because a battle will end things before I can resurrect enough troops, the ballista becomes a huge liability, shooting every turn and removing the blind spell. Most of what it does that's positive is simply serve as a target the computer things is high priority. But if could keep targets blinded, I could absorb that attack and just resurrect.
Also a fantastic trick which will even up the game alot more is have a resource gathering hero following your main hero about. What this allows is your main hero to only concerntrate on battle and picking up experiance chests and things he needs. Then all the extra resources that go into your town you pickup with the crappy hero that follows him about. Over the course of a xl map game this will make a huge difference in what you are able to get done. You don't nessacarily need the resource gatherer at the very beginning depending on the map but once you start moving out of your initial area its well worth the gold.
Definitely a good tip. I do that too. Generally the only time I don't is when I find gold at the beginning of the game. I start off with a second hero on the very first turn, and have him transfer his troops to my main hero, and then they both go out looking for wood and ore and picking up gold. I generally try to avoid fighting in the first few weeks, until I have built up some money-generating buildings and then upgraded my archer type soldiers.
I also do that when fighting dragonflly hives, imp caches, or other things that tend to give you free troops when you beat them. I'll pass off my worst or slowest troops stack to a squire so I have a space open. Last game I got a big surprise when I attacked some harpies and 218 offered to join me. Heck yeah!
Blarg: I didn't even notice that I got that artifact and hadn't known it existed. I'd thought that was just a bug. Hmmm now I gotta go look for it!
Lemme tell ya, when you're fighting more than 50 titans at a time, the last thing you need is your dragons disabled. These fights have been every kind of nightmare rolled into one.
DarrkPhoenix: It should prove quite useful to you, as with it you'll be able to now hit titans with either Blind or Forgetfulness (as they're normally immune to mind spells). Also, if you're playing a hero that has a large mana pool then Blind + expert level Resurrect is a great way to avoid losses in battle. Just blind your enemy's last stack, then resurrect to your heart's content. It might take a little while and be a bit of a cheesy tactic, but you can't argue with its effectiveness. Lemme tell ya, when you're fighting more than 50 titans at a time, the last thing you need is your dragons disabled. These fights have been every kind of nightmare rolled into one.
I'm all for the cheese. No wise general wants a fair fight. Go looking for those and you'll run out of men pretty fast and have a short career. I did this a lot this game. Now, playing a warlock and taking mysticism for double spell points, as well as basic earth magic, has become a very cool style for me. Resurrect goes down to 16 points when you hit expert level, and when you have 1200 mana points (by going into the castle and doubling your points with the mana vortex building), you're a perpetual motion killing machine.
klaymen: Yes, luck is big factor in Heroes games. You can be better player than the other one, but if he gets more luck/morale procs, you're pretty much screwed, not to mention luck while finding artifacts.
Leadership is now a top priority for me. For my new obsession with playing a warlock, it's leadership, basic earth magic, and mysticism above all others. Reluctantly, I'll even surrender the chance at battle tactics for it, which is another I find extremely useful.
Of course, you're right. Even hero type (caster/fighter) can make big difference. The biggest fun is having might hero and then find artifacts like Orb of Inhibition, which will render caster heroes (and their superior DD spells and/or buffs) useless. Then you can kill his units without problems.
My personal nightmare. Great to pass off to a secondary hero who's not a caster, though.
I always try to let a strong secondary, maybe even tertiary, hero develop and get experience. Maybe it would be a good idea to let at least one of those be a melee-based hero, just in case you get that orb. Very tiny chance of seeing it IMO (first time I have so far in almost 30 games), but still a nightmare if you do.
I put together a necro special item last game that lets you recruit 30% of the fallen as liches. Extremely powerful IMO. No time to develop Sandro at that late stage of the game, though. But that would be an incredible artifact to play through the game with.
Post edited February 21, 2010 by Blarg