Plokite_Wolf: Well, Heroes IV maybe isn't such a tragic game as people make it out to be, but it surely is one of the worse Heroes games. If it got a little more polish and some ideas got a chance to mature, it would be a more recommendable game. Do not expect it to come anywhere near its prequels in terms of quality, but you can accept it for what it is and enjoy it if you keep an open mind about certain changes. It indeed does some things right.
What you may like:
- Master and Grandmaster skill levels add to the depth of hero development
- some spell ideas were pretty good
- haven't tried out myself, but I heard the campaign storylines aren't bad
- although the idea of heroes fighting alongside their troops may have been controversial, I personally find nothing wrong with it. At first, they're weak, but afterwards, they can really be of help (particularly Magic ones)
- independent unit movement is more useful than one might expect at first (especially when reinforcing a distant hero)
- your heroes may be resurrected at your nearest town once you move his army there
- the graphics, albeit oftentimes overstuffed, are beautiful
- the soundtrack kicks ass
- windmills and water mills no longer need you to visit them every week (IIRC)
What you may find strange or even shocking when transitioning from Heroes III are these things:
- no more upgradable units
- choosing between one of two creature dwellings for levels 2 to 4 (sometimes it's an easy choice, sometimes it isn't)
- dubiously done town/creature design and combinations (Death particularly)
- heroes no longer have specialties. Between heroes of the same city and in the same Might/Magic category, there is zero difference.
- strange in-combat movement system, which no longer uses hexes, but... whatever it is that I cannot name. It sometimes tricks you into thinking you can reach a creature when you're actually just out of movement range by a pixel or two.
P.S. Here's a good source for all things Heroes. They also have some detailed information on Heroes IV:
http://www.heroesofmightandmagic.com/heroes4/heroesofmightandmagic4iv.shtml Game feels weird as hell while playing, but I think I can get used to it. Seems deeper, due to heroes fighting too and ability of moving armies around.(Less mule-heroes)