Posted September 05, 2011
Don't get me wrong, I still really love these games, but the HoMM Engine/AI really cheats big time.
In HoMM1 the AI never fights wandering monsters. Instead, they ALL join him. This can get really deadly on some maps. To make matters worse, this means that wandering monsters guarding artifacts are a double-bonus for the AI - they get troops and stuff to make the troops better.
In pretty much all of the HoMM games, random stuff that can happen will happen at a MUCH greater rate for the AI than it will ever happen for the player. Morale and luck bonuses are much more frequent for the AI, as well as the "special effects" that some troops get (like unicorns blinding enemy troops).
It's really too bad that part of the way they made the game more difficult was to give the AI a bunch of extra fortune when it comes to the element of "chance" in the game.
In HoMM1 the AI never fights wandering monsters. Instead, they ALL join him. This can get really deadly on some maps. To make matters worse, this means that wandering monsters guarding artifacts are a double-bonus for the AI - they get troops and stuff to make the troops better.
In pretty much all of the HoMM games, random stuff that can happen will happen at a MUCH greater rate for the AI than it will ever happen for the player. Morale and luck bonuses are much more frequent for the AI, as well as the "special effects" that some troops get (like unicorns blinding enemy troops).
It's really too bad that part of the way they made the game more difficult was to give the AI a bunch of extra fortune when it comes to the element of "chance" in the game.