Posted December 04, 2014
Hoping some of you can help clarify things for me. From what I read of the HOMM5 reviews, it is either fantastic or terrible. Some point to HOMM3 as the height of this series. In my opinion, HOMM2 was the height of the series, quite a long time ago. In my opinion, HOMM3 had a shallow story and uninteresting campaigns. In both HOMM3 and HOMM4 the screens were so jammed full of bonus items to pick up, the game revolved more around tracing a path for your new heroes to follow and collect a zillion bonuses, before actually meeting the enemy. I felt both 3 and 4 went completely overboard with the trappings of the game and lost the strategy. Also for me, the overall story and narration is important. The basic stories in 3 and 4 were, in my opinion, poorly written and uninspired. To further identify myself as a heretic, I am quite against having the heroes appear on the battlefield. I will still play, but I think putting the heroes right into the armies themselves made for a lesser game.
What I enjoy about HOMM generally is the challenge of having the armies in the right place at the right time, taking risks on whether a given force can prevail, and good writing and voicing. And of course, choosing a good development path for the castles for a particular scenario.
GIven what I've said here, would anybody care to recommend for or against HOMM5?
Thanks for reading.
What I enjoy about HOMM generally is the challenge of having the armies in the right place at the right time, taking risks on whether a given force can prevail, and good writing and voicing. And of course, choosing a good development path for the castles for a particular scenario.
GIven what I've said here, would anybody care to recommend for or against HOMM5?
Thanks for reading.