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Anyone else playing through the HOMM1 campaign?

I last played it as a kid, and I'm just now coming back to it. Admittedly HOMM1 is pretty clunky (balance, interface, polish, etc.) compared to the later editions, and the AI is pretty dumb, but it's actually fun in its own right and posing a decent challenge, plus the huge nostalgia factor.

So far I'm on mission 2 - there seem to be a *lot* of towns you can grab on that map.
Yes, actually. Picked up the Might & Magic bundle since I've never played a (Ho)MM game before, and decided to start with HoMM1.

So far, I've played and beat the tutorial, and the first and second campaign missions. As you noted, it did feel clunky and imbalanced and a bit too simplified, but I still ended-up having a lot of fun with it. Though, I'm not entirely sure if I want to continue playing -- it feels like I got a good idea of what HoMM1 was about, and can move-on to the other HoMM games since I hear they're vastly improved.

By the way, after you finish level 2 of the Knight's campaign, lemmie know long it took. I'm curious to see how I compared, since it took me few hours to beat due to still learning the game.
I'm currently on the part of the campaign where you begin to 1&1 (level 5?)
Either way the game is pretty fun even though it's missing things we now take for granted in HOMMs
Dragons are pretty OP as I just send out heroes with just 5 dragons around the map near the end and they're pretty invincible. Though Warlock is slightly balanced by having a crap early and mid-game.
Oh, not at all. The rest of their army is just as overpowered. Centaurs, plus the fast and cheap fliers like gargoyles and griffins can deal with most ranged monsters except druids and trolls.

As for every other monsters, you've go the hydras: As much HP as paladins and cyclops, attacks all hexes around themselves and no retaliation. And this is Heroes of Might and Magic I, the AI is too dumb to know it shouldn't swarm hydras. You know what happens when you pick a single hydras stack in a fight against flying monsters? The fliers swarm and attack your hydras, your hydras tank the blow, sometimes one dies, then they attack, all hexes around themselves, with no retal. It switches back to the enemy's turn, their first unit attacks, your hydras counterstrike, all hexes around themselves... Do I need to continue? It's the first round that's difficult, but if your hydras can survive...

A barbarian or knight with an army of six Hydras can destroy most low-mid level melee and flying monsters. Ten hydras and you're good to tackles the ghosts that guard haunted gold mines, graveyards and sunken ships. With fourteen hydras you're almost guaranteed of defeating most melee and flying monsters with no losses, although by then you should already have your dragons.

To gain an extra edge and possibly attack stronger monsters will less hydras you can also carry a single cheap fast unit like a gargoyle and a spell book, on your gargoyle's turn you cast a buff (bless or protection) on the hydras, have the gargoyle suicide themselves on the enemy and have your hydras save the day.

And since hydras can survive on their own, you can put all your other units in a second army. While the Barbarian, Knight and Sorceress faction will only be able to explore in one direction, playing as a Warlock allows you to have two armies defeating monsters and exploring in two directions.

The only problem with the single hydras stack strategy is that they are weak against other heroes that can cast spells, or carry a mix of melee and ranged units. But when the AI is starting to invade your territory on short maps, simply garrisoning the hydras in your castle is enough to discourage enemies heroes from attacking your castle. Then it's just a matter of getting the sulfur and ore to build the dragon tower with your second hero.

And the single hydras stack strategy can be carried in Heroes of Might and Magic II too because they only fixed the problem of AI swarming hydras in the third game.

Hydras. Learn to love them... until you get your dragons at least. And yes, the Warlock faction is totally broken in the first two games.
Post edited January 08, 2013 by blueskirt42
avatar
blueskirt42: Oh, not at all. The rest of their army is just as overpowered. Centaurs, plus the fast and cheap fliers like gargoyles and griffins can deal with most ranged monsters except druids and trolls.

As for every other monsters, you've go the hydras: As much HP as paladins and cyclops, attacks all hexes around themselves and no retaliation. And this is Heroes of Might and Magic I, the AI is too dumb to know it shouldn't swarm hydras. You know what happens when you pick a single hydras stack in a fight against flying monsters? The fliers swarm and attack your hydras, your hydras tank the blow, sometimes one dies, then they attack, all hexes around themselves, with no retal. It switches back to the enemy's turn, their first unit attacks, your hydras counterstrike, all hexes around themselves... Do I need to continue? It's the first round that's difficult, but if your hydras can survive...

A barbarian or knight with an army of six Hydras can destroy most low-mid level melee and flying monsters. Ten hydras and you're good to tackles the ghosts that guard haunted gold mines, graveyards and sunken ships. With fourteen hydras you're almost guaranteed of defeating most melee and flying monsters with no losses, although by then you should already have your dragons.

To gain an extra edge and possibly attack stronger monsters will less hydras you can also carry a single cheap fast unit like a gargoyle and a spell book, on your gargoyle's turn you cast a buff (bless or protection) on the hydras, have the gargoyle suicide themselves on the enemy and have your hydras save the day.

And since hydras can survive on their own, you can put all your other units in a second army. While the Barbarian, Knight and Sorceress faction will only be able to explore in one direction, playing as a Warlock allows you to have two armies defeating monsters and exploring in two directions.

The only problem with the single hydras stack strategy is that they are weak against other heroes that can cast spells, or carry a mix of melee and ranged units. But when the AI is starting to invade your territory on short maps, simply garrisoning the hydras in your castle is enough to discourage enemies heroes from attacking your castle. Then it's just a matter of getting the sulfur and ore to build the dragon tower with your second hero.

And the single hydras stack strategy can be carried in Heroes of Might and Magic II too because they only fixed the problem of AI swarming hydras in the third game.

Hydras. Learn to love them... until you get your dragons at least. And yes, the Warlock faction is totally broken in the first two games.
My usual tactic is to harass the enemy with flying until the minotaurs and hydras get in so the melee can do maximum amount of damage with barely any casualties. Also Gargoyles have good defense for a flyer so they're perfect harassers.

Haven't played much of the other factions yet? Are any of them just as broken?
The Knight faction has the weakest units, no fliers, one, slow ranged unit and the Paladin's lack of hit points makes them easy target for lightning bolts and other damage spells. The Barbarian and Sorceress factions are about the same strength I suppose. Barbarian lack flying units, and the cyclops doesn't have much hit points but the troll is the strongest ranged unit in the game, their castle is quick to develop, and a combo of trolls and orcs makes attacking enemy castles easier. While the Sorceress have the druids and the elves as good ranged units, the sprites and phoenixes as flier, and the Phoenix, while harder to get than the Cyclops, are much stronger.

Really, the Warlock faction and the overpowered dragons is what breaks the game. No matter what your opponents pit against you, having one dragon is often just enough to turn the tide of the battle, whenever I played as Warlock, I made sure to do everything in my power to get them ASAP. Whenever I played as another faction, I entered this meta game where everything I would do, I would do in order to find and steal the Warlock's starting castle, and build a Dragon Tower in it. Or hire the dragons if the AI has already built the tower but hired none (which happens more often than you think.)

Thankfully, units upgrades and the Wizard and Necromancer factions in the sequel made the game slightly more balanced than the first game.