Posted June 27, 2012
The opinion that Conflux "broke" the game (H3) seems pretty prevalent. They're ludicrously overpowered and I believe are banned from all tournaments. Why so powerful? Let's see:
1. Phoenixes. Mediocre level 7 units. Absurd speed and reincarnation are nice, but other than that, they don't really have much going for them. Oh, except maybe DOUBLE GROWTH. Seriously? How on earth was this seen as a good idea? I don't care what your strategy is, the odds of it prevailing against an army with twice as many lvl 7s as you are slim. This alone would be enough to make Conflux too powerful. But it's not the end.
2. Insane early game. Air Elementals are unbelievably powerful (because they were originally lvl 3, of course) and Pixies are pretty amazing also. Combine those with early spellcasting power (which basically all Flux heroes have) and you've got the unstoppable rush.
3. Magic. The Magic University essentially gives four levels to heroes without taking up any XP. That's ridiculous. They're all skills you want, too. Earth, Air and Water magic are all must-haves, and Fire has its uses. On top of that, most of their heroes start with Wisdom and a school specialization, as well as higher magic stats than any other town. Then, as if all that wasn't enough, their Grail building gives them EVERY SPELL (though, to be fair, with the gold and growth bonuses, Grail is a game-winner no matter what town it's in).
Basically their only weakness is level 5. Definitely level 5. Magma Elementals are incredibly underwhelming.
Now, I know why it's so unbalanced (the devs had a different town planned but the fans hated it so it was scrapped and Conflux was created on a very tight schedule, without proper time to balance it), but the question is, do you play with it? Do you allow it in games with your friends?
1. Phoenixes. Mediocre level 7 units. Absurd speed and reincarnation are nice, but other than that, they don't really have much going for them. Oh, except maybe DOUBLE GROWTH. Seriously? How on earth was this seen as a good idea? I don't care what your strategy is, the odds of it prevailing against an army with twice as many lvl 7s as you are slim. This alone would be enough to make Conflux too powerful. But it's not the end.
2. Insane early game. Air Elementals are unbelievably powerful (because they were originally lvl 3, of course) and Pixies are pretty amazing also. Combine those with early spellcasting power (which basically all Flux heroes have) and you've got the unstoppable rush.
3. Magic. The Magic University essentially gives four levels to heroes without taking up any XP. That's ridiculous. They're all skills you want, too. Earth, Air and Water magic are all must-haves, and Fire has its uses. On top of that, most of their heroes start with Wisdom and a school specialization, as well as higher magic stats than any other town. Then, as if all that wasn't enough, their Grail building gives them EVERY SPELL (though, to be fair, with the gold and growth bonuses, Grail is a game-winner no matter what town it's in).
Basically their only weakness is level 5. Definitely level 5. Magma Elementals are incredibly underwhelming.
Now, I know why it's so unbalanced (the devs had a different town planned but the fans hated it so it was scrapped and Conflux was created on a very tight schedule, without proper time to balance it), but the question is, do you play with it? Do you allow it in games with your friends?