Posted December 30, 2017
high rated
Changelog for Patch 1.1 (added 29 December 2017):
* Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
* Added an easy (friendly) mode for Neighbor, available in settings
* Added captured animations
Changelog for Patch 1.1.2 (added 29 December 2017):
* Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
* Optimized lighting for better performance
* Fixed a few instances of Neighbor getting stuck
* Map changes including level design changes and coliders
* Jump animation improvements
* Some objects have been redesigned
* Added more SFX
Changelog for Patch 1.1.3 (added 29 December 2017):
* Performance optimization. You should be getting more frames
* Lots of bug fixes
* Reworked some of the levels
* Improved the grass shader
* Fixed a few audio bugs
* Added and improved Neighbor animations for both in-game and cutscenes
* Improved cutscenes (intro to Act 3 & dream sequences)
Changelog for Patch 1.1.4 (added 29 December 2017):
* Updated Unreal Engine from version 4.17 to 4.18
Changelog for Patch 1.1.5 (added 29 December 2017):
* Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
* Slight tweaks to the maps - level design, lighting, visual cues for puzzles
* Fixed a problem where static shadows wouldn't appear for trees
* Improved overall performance and stability
* Optimized the lighting
Changelog for Patch 1.1.6 (added 29 December 2017):
* Streamlined some puzzle designs with more intuitive hints
* Added a new cutscene into Act 3
* Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
* More improvements to cutscenes
* Fixed a problem with the inventory being unresponsive after cutscenes
* Fixed a physics issue with the plane in Fear Darkness
* Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
* Added an easy (friendly) mode for Neighbor, available in settings
* Added captured animations
Changelog for Patch 1.1.2 (added 29 December 2017):
* Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
* Optimized lighting for better performance
* Fixed a few instances of Neighbor getting stuck
* Map changes including level design changes and coliders
* Jump animation improvements
* Some objects have been redesigned
* Added more SFX
Changelog for Patch 1.1.3 (added 29 December 2017):
* Performance optimization. You should be getting more frames
* Lots of bug fixes
* Reworked some of the levels
* Improved the grass shader
* Fixed a few audio bugs
* Added and improved Neighbor animations for both in-game and cutscenes
* Improved cutscenes (intro to Act 3 & dream sequences)
Changelog for Patch 1.1.4 (added 29 December 2017):
* Updated Unreal Engine from version 4.17 to 4.18
Changelog for Patch 1.1.5 (added 29 December 2017):
* Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
* Slight tweaks to the maps - level design, lighting, visual cues for puzzles
* Fixed a problem where static shadows wouldn't appear for trees
* Improved overall performance and stability
* Optimized the lighting
Changelog for Patch 1.1.6 (added 29 December 2017):
* Streamlined some puzzle designs with more intuitive hints
* Added a new cutscene into Act 3
* Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
* More improvements to cutscenes
* Fixed a problem with the inventory being unresponsive after cutscenes
* Fixed a physics issue with the plane in Fear Darkness