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high rated
Changelog for Patch 1.01 (added 17 August 2017):

* Today we’re happy to release a bug fixing patch for Hellblade: Senua’s Sacrifice that resolves a range of issues reported since launch. The patch includes fixes across potential progression stopping issues, audio, localisation, combat, gameplay and photo mode. In addition to bug fixes we have also made some small combat gameplay tweaks and added Russian subtitles to the Hellblade feature.

* We are continuing to monitor reports of issues in Hellblade and will be working on additional fixes for future updates. In particular we are investigating performance issues that players with AMD GPUs are seeing and are working towards a fix as quickly as we can. Please send any bug reports to support@hellblade.com

* We’ll keep you updated on new patch news and thanks for all of the support so far!

* Summary: A bug fixing patch that addresses a range of bugs identified since launch. The patch fixes issues across general gameplay, combat, photo mode, localisation and audio. Notable issues resolved by the patch include:

* Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
* Fixed a potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
* Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
* Fixed collision issues that could allow players to unintentionally exit the game world.
* Various subtitle localisation fixes across a number of languages.
* Fixed an issue where key bindings and run toggle were not being saved between game sessions on PC.
* Fixed an issue where the menu would not load on start up on PC.
* In addition to bug fixes, combat gameplay has been tweaked and Russian subtitles added to the Hellblade feature.

Full Patch Notes:
* Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
* Russian subtitles for the Hellblade feature have been added.
* Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
* Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
* Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
* Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
* Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
* Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
* Fixed collision issues that could allow players to unintentionally exit the game world.
* Fixed audio cut-out issues.
* Added audio cues for hidden faces.
* Fixed audio hard cut at the end of various cut scenes.
* Fixes for audio lip sync issues.
* Audio balancing fixes.
* Various subtitle localisation fixes across a number of languages.

Combat tweaks:
Global
* Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.

Senua
* Increased damage value of certain combo finisher attacks.
* Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
* Fixed issue with stinger animated cameras popping if the same attack was repeated.

Warrior Enemy
* Warriors now have an increased chance of evading certain heavy attacks.
* Fixed missing sound effects on certain reactions.

Protector Enemy
* Health values have been lowered.
* Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy
* Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
* Tweaked rotation rate during certain attack windups.
* Fixed missing sound effects on certain attacks.

Surtr
* Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn
* Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
* Parried projectiles will now remove shadow state on hit.

Fenrir
* Health values have been adjusted.
* Fixed issue where certain attack were not dealing damage correctly to Fenrir.

Revenant Enemy
* Adjusted slide properties for certain attacks.
* Adjusted cooldown for parry and evade defensive actions.
* Parried projectiles will now remove shadow state on hit.

Photo Mode:
* Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
* Removed the second slider that did nothing when cycling through the Effects tab.

PC Only fixes:
* Fixed an issue where altering master volume would cause no audio to be played during the intro.
* Fixed the lack of vibration with the Steam Controller for the Blindness level
* Fixed an issue where key bindings and run toggle were not being saved between game sessions
* Fixed an issue where looking around with the mouse during the boat intro was not working.
* Fixed an issue where Focus was not able to be assigned to another key.
* Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
* Fixed an issue where the menu would not load on start up.
high rated
Changelog for Patch 1.01.1 (added 18 August 2017):

- resolves reported performance issues seen by players with AMD GPUs
I would be glad if I could experience the changes but unfortunately it is not possible for me to apply the update.

The online patch needs more space on the harddisk than I have available (see this thread for details --> https://www.gog.com/forum/hellblade_senuas_sacrifice/update_101_client_says_not_enough_storage_space_left)

And the offline patch creates an error that says:

Hellblade: Senua's Sacrifice patch log
Error modifying d:\hellbladesenuassacrifice\\HellbladeGame\Content\Paks\HellbladeGame-WindowsNoEditor.pak

It seems like there is some error in the path itself (two \\ instead of one).

Please help!
There is no Patch 1.01.1 in the download section.
Only the game download files and Patch 1.01 are there.
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RevengeofthePlaya: There is no Patch 1.01.1 in the download section.
Only the game download files and Patch 1.01 are there.
You're right, that seems to be the case for now. There's a new Galaxy build for that version, but no offline installer yet. Still, the changelog for 1.01.1 shows up on the website download page... GOG, interesting as always. We'll most likely see offline installers/patches as well getting added next week.
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WinterSnowfall: You're right, that seems to be the case for now. There's a new Galaxy build for that version, but no offline installer yet. Still, the changelog for 1.01.1 shows up on the website download page... GOG, interesting as always. We'll most likely see offline installers/patches as well getting added next week.
I think the 1.01 patch was released the same time on galaxy and manual download as they should be, i wonder what is taking so long for the new patch to get there.

The missing patch is probably Gog's fault if there is a working Galaxy version up already.

I'm kinda annoyed at the moment because i'm really enjoying the game but i cannot finish it because the fps drops to unplayable levels towards the end game. On top of that Gog decides not to release the patch that is supposed to fix the fps problems.
Post edited August 19, 2017 by RevengeofthePlaya
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RevengeofthePlaya: I'm kinda annoyed at the moment because i'm really enjoying the game but i cannot finish it because the fps drops to unplayable levels towards the end game. On top of that Gog decides not to release the patch that is supposed to fix the fps problems.
It's not uncommon on GOG to get delayed offline patches if they come in post-noon on Friday... that's just how it is at the moment (I remember one of the blues dishing out a memorable "offlines take time" statement a while back). If you ask them about it, they'll probably shove Galaxy down your throat... and to be honest using Galaxy is probably the only way of making sure you get the latest patches as soon as the developers send them to GOG.
Post edited August 19, 2017 by WinterSnowfall
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WinterSnowfall: It's not uncommon on GOG to get delayed offline patches if they come in post-noon on Friday... that's just how it is at the moment (I remember one of the blues dishing out a memorable "offlines take time" statement a while back). If you ask them about it, they'll probably shove Galaxy down your throat... and to be honest using Galaxy is probably the only way of making sure you get the latest patches as soon as the developers send them to GOG.
Yeah. I have noticed lately that they are trying to push Galaxy on everyone. Unfortunate. Getting rid of bundled crap like DRM and game launchers is the main reason i prefer to buy games from GOG when possible.
high rated
Changelog for Patch 1.02 (added 06 September 2017):

Summary:
A bug fixing patch that addresses a range of issues reported since Patch 1.01. The patch includes fixes across subtitles, gameplay and audio. In addition to bug fixes, mouse sensitivity options and DualShock4 support have been added for PC.

Full list of changes:
- Various subtitle corrections across the game.
- Fixed a potential progression stopping issue where the player couldn’t progress beyond the 4th shard Challenge after focusing on it.
- Fixed an issue where quitting the game then reloading it during the Blindness shard challenge caused post FX to be lost.
- Fixed an issue where Senua was stuck in the animation of ladder climbing.
- Fixed multiple issues across the game where the player was able to bypass collision.
- Fixed a rare issue where Senua would not revert from her combat stance after defeating the enemies at the Gate to Helheim
- Fixed an issue where inverting Y-axis in the options menu would not be saved.
- Fixed a potential issue where activating photo mode as enemies are spawning would cause them to animate in slow-motion until struck.
- Fixed an issue where quitting the game during cut scenes would cause audio to be lost after reloading.
- Fixed potential progression stopping issue after finishing the Valravn boss fight.
- Fixed potential issue in Beast cave where Senua’s torch would not be visible.
- Fixed a potential issue where a brazier in the Fenrir Cave is missing.
- Fixed a potential issue where lighting would disappear after completing Surtr.
- Fixed a potential issue where some symbols in the Valravn section are not illuminated.
- Fixed Senua occasionally missing her sword.
- Fixed miscellaneous audio issues.
- Fixed minor graphical issues.

PC Only Fixes
- Added mouse sensitivity to the options menu.
- Added Dualshock 4 controller support.
- Fixed a potential issue where the game would stay on a black screen for PCs with an AMD CPU.
- Changed the default keys for left and right target switching when playing on mouse and keyboard to ‘Z’ and ‘C’.
- Support for AMD VSR and Nvidia DSR.



* Offline installers are not yet available *


====================================

EDIT on Sep 07, 2017

* Offline installers are now available *
Post edited September 07, 2017 by HypersomniacLive
high rated
Changelog for Patch 1.03 (added 22 November 2018):

* HDR support for both NVidia and AMD graphics cards
* Memory improvements in certain areas.
* Fixed flickering issue in final tower cinematic.
* Fixed texture streaming issue for Surtr.
* Made Surtr gates easier to open.
* General optimisations.
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T_a_J: Changelog for Patch 1.03 (added 22 November 2018):

* HDR support for both NVidia and AMD graphics cards
* Memory improvements in certain areas.
* Fixed flickering issue in final tower cinematic.
* Fixed texture streaming issue for Surtr.
* Made Surtr gates easier to open.
* General optimisations.
The patch won't update for me on Galaxy. Just stays at 0.00% "checking local files"!!
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T_a_J: Changelog for Patch 1.03 (added 22 November 2018):

* HDR support for both NVidia and AMD graphics cards
* Memory improvements in certain areas.
* Fixed flickering issue in final tower cinematic.
* Fixed texture streaming issue for Surtr.
* Made Surtr gates easier to open.
* General optimisations.
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UK_John: The patch won't update for me on Galaxy. Just stays at 0.00% "checking local files"!!
For me it downloads the patch, but then it is stuck for ever...