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Standalone installer updated: [Windows, Linux] 1.04 ⇒ 1.05.
Patch 1.05 is live!

① Fixes
1. Fixed several bugs that made 'Proceed' button inactive in the earlier chapters, softlocking players.
2. Fixed a bug that occured when the player ettempted to fix mechanical drum magazine.
3. Fixed a bug that forced the marauder leader to spawn with incorrect visual model and led to game crash.
4. Fixed a bug that allowed some non-boss enemies to spawn with two-handed weapon and a shield simultaneously.
5. Fixed a bug the showed incorrect names for special items sets in inventory.
6. Fixed a bug that prevented some players from unlocking the Fall of Goliath achievement despite defeating him.
7. Fixed a bug that allowed to infinitely start Olivia's pixel huntung section.
8. Fixed a bug that broke the AI of computer characters during the 'knight v bandits' scavenge event forcing them to skip their turns.
9. Fixed some incorrect interactions with the luck stat in combat.
10. Fixed several smaller bugs and glitches.

② Added and changed
1. Added a confirmation screen for 'Reset profile' action.
2. Added new visual model for Estoc.
3. Reworked torture mask item (the vitality bonus is now only applied while the item is equipped).
4. Increased craftsmaship requirements for repairing mechanical drum magazine.
5. Added a forced save when the player quits an HWR playthrough through the main menu button instead of 'Save & Quit' option in game. This should prevent players from losing their progress if they quit the game that way.
6. Added an increased base armor break chance for wo handed axes and one handed axes (to a lesser extent).
7. Lowered chance of low-level enemies spawning with poison (primarily relates to the first couple of militiamen encounters).
A big thank you to everyone who helps me with finding and fixing bugs!

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
_______________________________________________________________________


Standalone installer updated: [Windows, Linux] 1.01d ⇒ 1.04.
Patch 1.04 is live!

① Fixes
1. Fixed a bug that made the 4th governor's quest in Damietta zero your reputation with him, preventing you from marrying Emma.
2. Fixed a bug that sometimes caused an error when the player tried to hand over custom armor to the blacksmith.
3. Fixed a bug that made Leper Crusaders have very low HP and also gave them incorrect visual models.
4. Fixed a bug that allowed to infinitely receive an abduction quest in Damietta.
5. Fixed a bug that prevented access to the final quest of Bartholomew's storyline (and thus blocked the related achievement).
6. Fixed a bug that prevented the player from gaining access to the survival mode after completing the game.
7. Fixed a bug that prevented the player from receiving the 'Sword of Justice' achievement.
8. Fixed a bug that allowed gravely wounded enemies to infinitely drop their helmets and receive bonus stats.
9. Fixed rare situations when the lucky coin did not increse the reward for killed enemies.
10. Fixed a bug that made the combat interface glitch out and merge with camp interface preventing the player from progressing.
11. Fixed an error that appeared after the player escaped from Rennes' prison after previously finding Olivia's dagger.
12. Fixed an exploit that allowed to find Olivia's dagger multiple times.
13. Fixed an error that appeared when the player attempted to unjam a mechanical drum with durability below zero.
14. Fixed a bug that sometimes appeared when the player tried to complete Useful Hobby quest.
15. Fixed a bug that made El Mansur tavel menu to give an incorrect fatigue icon.
16. Fixed incorrect visual hit chances for Estoc's Pierce attack.
17. Fixed a bug that prevented the player from gaining access to a trinket for creating all possible bolt types.
18. Fixed inconsistencies with various trinkets' mechanics (torture mask, black stone ring, tarot cards).
19. Fixed a bug that made Anna's shop replace every other shop in the game except for the main one.
20. Fixed a lot (A LOT) of smaller bugs, glitches and localization issues.

② Added and changed
1. Lowered max possbile starting level for recruitable allies.
2. Added a more detailed explaination for Heat mechanic in the desert.
3. Increased Estoc's stats requirements, lowered damage.
4. Increased flail's stats requirements.
5. Increased the amount of items available for sale in Rennes (added more high level armor, shields and weapons).
6. Added medical treatise to the list of items that can help in Hadley quest.
7. Mortifying flesh and playing lute camp actions no longer require player to equip the necessary trinkets (they can work in inventory without being put on).
8. Playing dice will give the gambling bonus without necessarily being equipped (can work from inventory).
9. Lucky coin will give more gold for selling items without being equipped (can work from inventory).
10. Cross pendant and small golden cross now both offer protection from bleedings and poisonings if the player's virtue is high enough.
11. Tainted chalice's effect (prolonging poisonings) increased by 1 turn.
12. Poison dart's effect (increasing the damage of poisonings) increased by 1.
13. Added another resolution to the first Ruffin encounter in case of player's victory.

What's next?
In the coming weeks I will continue to work on various bugfixes and — once most of the bugs are out of the way — will announce the news regarding content updates. The things you can definitely look forward to first are dedicated endings for all the girls (allowing to marry not only Olivia and Emma but all the rest too) and big improvements to the squad mechanics.

HWR's Discord: https://discord.gg/xndPrtZMeT
Sincirely yours,
1917 Studios
Patch 1.03 is live!

• Fixed a bug that occurred if you sided with bandits against the knight in a random encounter and prevented the battle from ending.
• Fixed a bug that made some of the cambrai quests accessible from rennes.
• Fixed a bug that prevented vettori from crafting a crossbow string from belts.
• Fixed a bug that made various rennes quests to be available in the following chapters.
• Fixed a bug that prevented the player from receiving new weapons talent points after training sessions.
• Fixed some incorrect images of various poisons and faulty interactions with them.
• Fixed a bug with enemies spawning endlessly if the player has a torture mask equipped.
• Fixed some errors in russian and english localizations.
• Fixed some other various minor bugs and issues.
Standalone installer updated: [Windows, Linux] 1.06a ⇒ 1.08b.
Patch 1.08 is live!

This is a smaller patch that is intended to fix a bunch of lesser technical issues.

Changelog
1. Fixed an issue with player's squad members being able to reload and use crossbows without actually having one in their equipment.
2. Added an automatic crossbow reload in between battles for those player's squad members who have crossbows.
3. Fixed a series of bugs related to armor crafting, including a rare occurance when crafting a new armor piece made it replace the one that you had on right now (same thing with helmets).
4. Reworked Olifant - now it recovers 100% of stamina for the user and his allies instead of a fixed value.
5. Fixed a bunch of various localization issues and several smaller bugs\incorrect interactions.

As you might have noticed this time the changelog is rather small and this is because we're already working on the new content update which should be coming very soon. We are not ready to announce a date yet but if everything goes well you might in for some very pleasant surprise.

Our next stop after that will be the much anticipated squad members rework that will introduce:
• new visual models for the squad members that reflect the character's class and level;
• new in-battle control mechanics that will allow the player to have more control over the ally's behavior in combat;
• new interactions with allies' equipment, allowing the player to give an ally specific weapons\gear to use.

As always — a big thank you to everyone who helps me with finding and fixing bugs!

Thank you very much for playing!
1917 Studios
_______________________________________________________________________


Standalone installer updated: [Windows, Linux] 1.06 ⇒ 1.06a.
Standalone installer updated: [Windows, Linux] 1.05 ⇒ 1.06.
Patch 1.06 is live!

① Fixes
1. Fixed a series of bugs with scavenge events that led to incorrect loot spawns.
2. Fixed a bug that sometimes caused a softlock in London if player failed both the Lindisfarne quest and Alyssa's questline.
3. Fixed the Load button in pause menu disappearing on Sory Mode difficulty.
4. Fixed a bug that caused London quests to sometimes be available in later chapters.
5. Fixed a bug that allowed Lindisfarne quest to be started mulriple times.
6. Fixed a visual issue with player character's hair clipping through some helmets.
7. Fixed an issue with incorrect hit\bypass armor chances on 'Coup de Grace' and 'Pierce' attacks (hopefully for good this time).
8. Fixed several smaller bugs and localization issues.

② Added and changed
1. Added an option to pay for indulgence in Lindisfarne, exchanging money for virtue.
2. Added some virtue as a reward for completing Cecilia's Pharmacist quest.
3. Added some new trinkets into the random character generation item pool at the start of the game.
4. Added some new trinkets into shops in the second half of the game.
5. Added a possibility to ransom your way out of French captivity after the final battle of Cambrai and not miss your chance to go to England (still requires high rep. with Northampton).
6. Reworked the mechanics and stats bonuses of various trinkets (berserker's talisman, cultist's claws, leather gloves, knight's chain, medical treatise) — keep in mind that item changes take full effect on new playthroughs only.
7. Added another fight if the player decides to hold their ground instead of retreating during the final battle of Cambrai.
8. Increased the enemy count in some of the battles in and around Rennes. Made some of Rennes' enemies a little bit tougher.
9. Increased gold rewards in Survival mode.

A big thank you to everyone who helps me with finding and fixing bugs!

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
Standalone installer updated: [Windows, Linux] 1.08b ⇒ 1.09f1.
Happily Ever After DLC is out now + Patch 1.09

Hello, everyone!

We are very happy to announce that the first DLC for Heads Will Roll: Reforged — Happily Ever After — is out and is available for purchase!

The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!

Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.

① 1.09 Fixes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.

② 1.09 Reworks and additions
1. Added a new ally class — crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again — now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon — only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting — all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item — it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.

Like I said — this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.

The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
Heads Will Roll: Reforged [Part 1/2]

Standalone installer updated: [Windows, Linux] 1.09f1 ⇒ 1.5k2.
Patch 1.5k

Changelog of the patch 1.5k:
1. Lowered the soldier rep requirement for accessing Rennes.
2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur).
3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal.
4. Added another important low virtue event to Maidstone.
5. Completing Roger's quests now gives access to a specialized equipment shop.
6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them.
7. Lowered dire wolves' weapon skill.
8. Fixed a bug that made player lose more than one item when giving consumables to allies.
9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one.
10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight).
11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns.
12. Fixed a bunch of smaller issues and incorrect interactions.


Patch 1.5j

Changelog:
1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message.
2. Fixed several issues with incorrect Prestige value change when swapping weapons.
3. Added a button that allows to compate an item in inventory to the item that is currently equipped.
4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members.
5. Fixed an issue with incorrect ransom price when imprisoned by the French.
6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target.
7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one.
8. Added several new quests and events to Maidstone that are available through tavern.
9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with.
10. Shieldbreaker pendant's bonus shield damage has been increased to 20.
11. Fixed a couple of other minor issues and errors.


Bugfixing patch 1.5i and injuries rework

Changelog:
1. Fixed several errors with orders during Maidstone's blacksmith questline.
2. Squad members now can be swapped with empty slots in the squad management window.
3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance.
4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR.
5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed.
6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result.
7. Fixed an issue with player being able to receive maim injury multiple times in combat.
8. Fixed a couple of other minor issues and errors.


Bugfixing patch 1.5h is out now!

Changelog:
1. Fixed a bug with Leon from Lyon infinitely respawning after being killed.
2. Fixed another issue that sometimes caused the defense of Rennes to fail despite city's strength being equal to or massively surpassing mercenaries' strength (note: the capture of at least one farm is still required for a successful defense).
3. Added some more technical changes to the blacksmith questline in Maidstone in order to fix another instance of infinite loops that some players have been reporting.
4. Fixed a series of bugs that happened after the player would give a rotation of retreat order while not having enough stamina to do that. The order would be denied but the player would then be sometimes possible to take several turns in a row with all the other characters skipping theirs.
5. Fixed a bug that caused the catacombs effect during the assault on Windsor in Duncan's storyline to not correctly apply.
6. Added a bunch of other minor corrections.


Bugfixing patch 1.5g is out now!

Changelog:
1. Fixed a bug that prevented the player from equipping another two-handed weapon after he had a two-handed weapon break in combat.
2. Added civic talents to the manual character generation menu.
3. Reworked some of the requests in Maidsotne's blacksmith questline in order to make them easier to complete (requires campaign restart to take effect).
4. Handing over a full or two-thirds full bottle of poison to sergeant while completing his Drunkard quest would result in him giving some of it back to you.
5. Fixed Shamshir's incorrect attack icon.
6. Fixed an issue with "no weapon selected" error message that sometimes popped up after giving an ally a Zweihander.
7. Reworked scabbards: lowered their stat debuffs, rescaled weapon draw stamina cost (requires campaign restart to take effect).
8. Added a message that informs the player what stats does he lack to install a mechanical drum.
9. Fixed a bug with "Proceed" button sometimes appearing during the Prepare for Battle phase.
10. Fixed the infinite loop bug that occurred in Oxford camp (this time for good).
11. Increased hit chance bonus on longswords' Counterstrike attack (from 15+15 to 20+20).
12. Fixed a bug that allowed to use special attacks while wielding a broken two-handed axe.
13. Fixed a series of bugs with items disappearing when the player tries to hand them over to allies.
14. Fixed an issue with poison resist effect sometimes not disappearing after the player took off plague doctor's mask.


Bugfixing patch 1.5f is out now!

Changelog:
1. Added new trinkets to the custom character creation mode.
2. Fixed an error with the Snake skin belt item.
3. Added 'Next' and 'Previous' buttons to the squad member interaction menu.
4. Fixed several inconsistencies with allies' stats when handing them items.
5. After receiving a helmet, a weapon, a crossbow or an armor piece from the player the squad members will no longer throw it away when they are upgraded.
6. Every time a squad member is upgraded he will automatically receive a certain consumable item (depending on their class and level).
7. Alyssa's incomplete quests now correctly disappear if the player has taken Canterbury's story path.
8. Fixed several issues with Fair Maiden's Portrait trinket.
9. Added a fix to the infinite loop issue in Oxford camp that some players have been reporting (I'm not 100% sure that the issue is solved but the fix is likely to work - if it doesn't I'll come up with another one).
10. Fixed a bunch of other minor glitches.
⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ CONTINUED BELOW ⤵︎
Heads Will Roll: Reforged [Part 2/2]
Bugfixing patch 1.5e is out now!

Changelog:
1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight.
2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization.
3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests.
4. Removed incorrect names for various enemies in the new storylines.
5. Added indicators to armor and helmet that can be used in crafting.
6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him.
7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent.
8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones.
9. Fixed a bunch of other minor glitches.


Bugfixing patch 1.5d is out now!

Changelog:
1. Impoverished Knight's model now displays correctly.
2. Handing over quest items in Maidstone no longer reduces your inventory size.
3. Fixed critical errors when completing various quests from Maidstone's craftsman storyline.
4. Civil Life achievements are now properly unlockable.
5. Fixed the bug with Maidstone quests being available from the Oxford camp.
6. Fixed several issues with critical erros after handing over certain items to allies.
7. Fixed several bugs with certain trinkets not working properly after being given to allies.
8. Fixed several issues with the text display.
9. Fixed an issue with Anna's romance scene being unreachable despite completing all of her quests.
10. Fixed an issue with killing Goliath sometimes not counting towards his weapon unlock.
11. Fixed a bunch of other minor glitches and errors.


Bugfixing patch 1.5c is out now!

List of fixed issues:
1. Various story events occuring during item crafting and resulting in softlocks.
2. Error message that pops up when attempting to attack an enemy after loading an old save file (pre-1.5).
3. Various bugs surrounding 'Master of Poisons' civic talent.
4. Invisible an untargetable enemies during the Chippenham riots story event.
5. Bug that resulted in "unsupported operand type(s) for -=: 'unicode' and 'float'" error message.
6. Incorrect game behaviour after telling all of your allies to retreat.
7. Bug during Bartholomew's Jailbird quest.
8. Issue with allies losing their trinkets that were received from the player after levelling up (their armor and weapons are still changed when they level up - that too is going to be fixed but the fix would require some time).
9. Various bugs with completing Maidstone's blacksmith quest line.
10. Inventory space decreasing instead of increasing when handing over quest items.
11. Several other minor incorrect interactions and localization issues.


New stuff in Patch 1.5

1. Added new difficulty modifier - Prestige mode - that adds weapon durability mechanic, increases the lethality of the combat, lowers the time in chapters and generally makes the game even more hardcore.
2. Added civic talents - a variety of passive abilities that give the character various out-of-battle bonuses.
3. Added hydration mechanic in Outremer. Consuming water in that chapter will now temporarily protect you from the heat fatigue gain.
4. Added Damietta bazaar with a variety of different shops that contain all kinds of items.
5. Added 9 new trinkets including one that counters heat fatigue gain under certain conditions.
6. Survival mode now has a shop where the player can buy and sell items in between rounds.
7. Added keyboard support for in-battle controls.
8. Added quick action buttons to some of the item interaction menus (equipping and unequipping items, selling items and moving items between chest and inventory can be now done with one mouse click).
9. Added trinket presets menu that will allow the player to save several trinket combinations and them quickly swap between them.
10. Added different colors to characters' names in dialogues.
11. Added a couple of new scavenge events.

① Balance changes
1. Healing injuries will now return only a percentage of the lost characteristics instead of fully restoring them. In Prestige mode you will receive back 50% of the points, on HWR and Hard difficulties - 75%, on Normal and Story difficulties - 100%.
2. Punishments for leaving an injuries untreated have been increased.
3. Mechanical crossbow has been reworked. Operating the crossbow will now require a certain amount of points in craftsmanship and crossbow skill. Repairing and unjamming the drum will now require specific items. Shooting in automatic modes will now generate a recoil that will decrease the accuracy (but is in turn decreased by strength).
Mechanical crossbow's price in manual character creation mode has been increased.
4. Crafting now consumes a tiny bit of time.
5. Item prices have been rebalanced and are overall more expensive now.

② Fixes and minor additions
1. Field surgery kit will now count as a medical item in Hadley.
2. Beibars will not be able to retreat with a broken leg.
3. Buying recipes from Anna no longer boosts your relationship with her. Relationship bonus points for other quests have been recalculated to add up to 100 if all completed successfully.
4. Fixed a bug with an ally going crazy in a desert cave which resulted in the game crashing.
5. Fixed a bug that could lead to Rennes being captured by the mercenaries despite the city strength score being way higher.
6. Fixed a number of various minor Anna-related issues.

HWR's Discord: https://discord.gg/xndPrtZMeT 1917 Studios
⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ END ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎
Standalone installer updated: [Windows, Linux] 1.5k2 ⇒ 2.0.
New stuff in Patch 2.0

1. NPC models will now be automatically updated if a character's shield is broken.
2. Endurance now provides a possibility of recovering twice as much stamina.
3. Coordination now is responsible for resisting stuns and throwing weapons' accuracy.
4. Agility no longer provides a bonus to hit chance.
5. Every injury a character has amplifies the damage that they receive.
6. Feint's blind debuff accuracy and evasion value is doubled.
7. Added new rare recruitable allies of unique classes that can only be encountered during special events.
8. Player squad members will now occasionally react to player's bahviour and either approve or disapprove of it resulting in various events and interactions.
9. A lot of trinkets have been reworked. Several new ones have been added.
10. New scavenging events have been added.
11. Fixed a bunch of errors in localization.
12. Some of the enemy encounters will result in ambushes with enemies being the first to take their turn and player suffering a stamina debuff (in Prestige mode).
13. Added 12 new weapons and 2 new shields.
14. The majority of civic talents have been reworked. Several new ones have been added - some of them granting access to unique items and interactions.
15. A lot of weapons have been reworked - their stats and movesets have been changed in order to create more various opportunities for damage scaling.
16. Added a couple of new events and interactions into the first half of the game.
17. Completing quests now earns the player experience points that are used to unlock new civic talents. Talent upgrade points are now longer granted automatically at the start of each chapter.
18. Having very high or very low virtue will now sometimes result in the player character automatically picking certain options in dialogues that suit their behavior.
19. Prestige mode will now have economic zones - depending on who you're trading with the prices in shops will be influenced by your reputation or Prestige.
20. Bonus items appearing in shops will now too be dependant on either reputation or Prestige, depending on who you're trading with.
21. Ultra high virtue will now enable the player to receive battle blessings temporarily improving their preformance in battle.
22. Prestige mode now has a bit more time in chapters.

This patch is the result of incredibly hard work and we very much hope that it will prove to be a nice Christmas present for all of you.
Thanks you very much for playing!

HWR's Discord: https://discord.gg/xndPrtZMeT 1917 Studios