Posted August 30, 2014
Just finished my first playthrough of Harvester. I found a lot of hidden little details and optional dialogues, but I'm sure that I missed just as many. I thought it would be fun to put our heads together and make a list of all the hidden little tidbits and extras we've been able to find in the game.
Obviously some spoilers are unavoidable, so read at your own risk if you haven't finished the game!
Hidden dialogue choices
These are dialogue options that you can type in manually, but that won't show up in any dialogue trees with the characters.
-Say the f-word to your mom for an, um, "interesting" response.
-Ask your dad about the lodge (type "lodge").
-Tell Stephanie about the peep-hole in the bathroom (the keyword was either "peep hole" or "painting", I forget which.)
-Accuse Mr. Pottsdam of being a child molester (type "molest"). Depending on where you are in the game, this will trigger dialogue options about the hidden peep hole in the bathroom and/or about Karin. You can also raise the subject of the peep hole by typing either "peep hole" or "painting" (I forget which it was).
Picking a fight
Though you can kill most characters whenever you want, there are also ways to goad some of them into attacking you first. (Note that you have to kill some of them anyway, particularly those in the lodge. I have not included characters who attack you no matter what you do.)
-Repeatedly try to use the screwdriver on Mr. Johnson's car while he's watching.
-Repeatedly forget to put the newspaper out for Jimmy. (I haven't tested this, but I've read elsewhere that he eventually pulls a gun on you.)
-Mr. Moynahan will attack you if you attack him (not sure if there is another way to trigger this).
-On Lodge Level 1, the attendant will attack you if you click on too many things.
-On Lodge Level 2, the janitor will attack you if you keep walking on his nice clean floor.
-On Lodge Level 3, the guard in the hamburger room will attack you if you eat the hamburger (have not tested this myself).
-On Lodge Level 3, the two monks in the religion room will attack you if you answer any of the preacher's questions incorrectly.
-On Lodge Level 3, the prostitute will attack you if you reject the Madam's offer.
-On Lodge Level 3, the torturer will attack you if you attack him instead of torturing the victim.
-On Lodge Level 3, the gladiator will attack you if you refuse to execute the old couple.
Ways to get arrested
-Murder townsfolk (it varies - the game is a bit inconsistent about when you get arrested).
-Hang around in the fire station too long at night while the dog is barking.
-Turn the power back on in the barber station after removing the pole.
-Try to remove the bars on your dad's window without deactivating the alarm.
-Try to start a fire in DNA's diner without dealing with the smoke alarm.
-Repeatedly show the "broom closet" photo to Karin (probably works with the "girlie mag" too, though I didn't try it).
Death scenes
One of the highlights of Harvester is all the different gory deaths you can trigger.
-Botch your attempt to blackmail the Sheriff (such as by showing him the original chequebook without having made a copy).
-Say any of a number of "wrong" things to the missile base guard.
-Try to enter your dad's room at night.
-Hang around DNA's diner too long after setting fire to it.
-Confess to Mrs. Pottsdam about burning down DNA's Diner.
-After recovering the spine and skull from the Pottsdam family crypt, try to return home instead of heading to the lodge.
-On Lodge Level 1, get too close to the man-eating plant.
-On Lodge Level 1, in the coat-room, try to pick up the cloak too many times while the attendant is still standing there.
-Climb from Lodge Level 1 to Lodge Level 2 via the fireplace route, then try to exit the room without disarming the pressure plate.
-On Loge Level 2, fail to fix the boiler in time.
Other things to try
-Each morning, you can generally wander around town and have a short conversation with everyone about the events of the previous night. Some of your mother's commentaries are particularly amusing.
-Whenever you get a piece of incriminating evidence (the Sheriff's notebook, the "broom closet" photo, the photo of the mutilated corpse in the mortuary, etc.), instead of using it to blackmail the relevant person, you can instead show it around town to get everyone's reactions. This tends to earn you some threatening words the next time you talk to the relevant person, but I'm not sure if it has any longer-term consequences.
-Murder Tetsua Crumb (the "wasp woman") for a rather disturbing death-scene.
-After stealing the bolt of cloth from the fire station, return to the station on one of the subsequent nights and pull the cloth covering off the table. Oops! Guess we know who took the blame for the theft, huh?
-On Lodge Level 1, after killing the coatroom attendant, move the coat to the second peg to open a secret door. Inside you will find the scythe (one of the better melee weapons) and a box of shotgun shells.
-On Lodge Level 2, use the spiked flail on Mr. Cain - it is possible, instead of fighting him normally, to knock his eyes out at which point he will stagger around blind. (I did this once by accident and haven't been able to trigger it again, though, so I'm not exactly sure what else is involved.)
Remaining Mysteries
These are things I noticed during my play-through but haven't found an answer to yet.
-Is there any use for the burnt "bake sale" sign you dig out of the ashes of the newspaper building?
-Is there any use for Range Ryder's autographed photo? Your brother seems like the obvious person to give it to, but he doesn't seem to care about it.
-Is there any use for the tampons, other than the comments a few characters make when you show them?
-If you steal both of Mr. Moynahan's ledgers, you can show them to Stephanie for the revelation that both of his "guest lists" are identical. However, I was never able to find any further use for this line of inquiry. Is there any further purpose to the ledgers?
-You can trade the "broom closet" photo to your little brother in exchange for a toy robot. Is there any use for the robot?
-Is there any way to get into the TV station safe without killing the manager?
-On Lodge Level 2, how exactly do you trigger the scene where you knock Mr. Cain's eyes out? I did it once using the spiked flail on him from behind, but haven't been able to trigger it again since.
-On Lodge Level 2, in the green-room to the right of the backstage area, you can pick up some lighter fluid. Is there any use for it? [SOLVED! It's for refuelling your chainsaw - thanks LodgeLevel4!]
Obviously some spoilers are unavoidable, so read at your own risk if you haven't finished the game!
Hidden dialogue choices
These are dialogue options that you can type in manually, but that won't show up in any dialogue trees with the characters.
-Say the f-word to your mom for an, um, "interesting" response.
-Ask your dad about the lodge (type "lodge").
-Tell Stephanie about the peep-hole in the bathroom (the keyword was either "peep hole" or "painting", I forget which.)
-Accuse Mr. Pottsdam of being a child molester (type "molest"). Depending on where you are in the game, this will trigger dialogue options about the hidden peep hole in the bathroom and/or about Karin. You can also raise the subject of the peep hole by typing either "peep hole" or "painting" (I forget which it was).
Picking a fight
Though you can kill most characters whenever you want, there are also ways to goad some of them into attacking you first. (Note that you have to kill some of them anyway, particularly those in the lodge. I have not included characters who attack you no matter what you do.)
-Repeatedly try to use the screwdriver on Mr. Johnson's car while he's watching.
-Repeatedly forget to put the newspaper out for Jimmy. (I haven't tested this, but I've read elsewhere that he eventually pulls a gun on you.)
-Mr. Moynahan will attack you if you attack him (not sure if there is another way to trigger this).
-On Lodge Level 1, the attendant will attack you if you click on too many things.
-On Lodge Level 2, the janitor will attack you if you keep walking on his nice clean floor.
-On Lodge Level 3, the guard in the hamburger room will attack you if you eat the hamburger (have not tested this myself).
-On Lodge Level 3, the two monks in the religion room will attack you if you answer any of the preacher's questions incorrectly.
-On Lodge Level 3, the prostitute will attack you if you reject the Madam's offer.
-On Lodge Level 3, the torturer will attack you if you attack him instead of torturing the victim.
-On Lodge Level 3, the gladiator will attack you if you refuse to execute the old couple.
Ways to get arrested
-Murder townsfolk (it varies - the game is a bit inconsistent about when you get arrested).
-Hang around in the fire station too long at night while the dog is barking.
-Turn the power back on in the barber station after removing the pole.
-Try to remove the bars on your dad's window without deactivating the alarm.
-Try to start a fire in DNA's diner without dealing with the smoke alarm.
-Repeatedly show the "broom closet" photo to Karin (probably works with the "girlie mag" too, though I didn't try it).
Death scenes
One of the highlights of Harvester is all the different gory deaths you can trigger.
-Botch your attempt to blackmail the Sheriff (such as by showing him the original chequebook without having made a copy).
-Say any of a number of "wrong" things to the missile base guard.
-Try to enter your dad's room at night.
-Hang around DNA's diner too long after setting fire to it.
-Confess to Mrs. Pottsdam about burning down DNA's Diner.
-After recovering the spine and skull from the Pottsdam family crypt, try to return home instead of heading to the lodge.
-On Lodge Level 1, get too close to the man-eating plant.
-On Lodge Level 1, in the coat-room, try to pick up the cloak too many times while the attendant is still standing there.
-Climb from Lodge Level 1 to Lodge Level 2 via the fireplace route, then try to exit the room without disarming the pressure plate.
-On Loge Level 2, fail to fix the boiler in time.
Other things to try
-Each morning, you can generally wander around town and have a short conversation with everyone about the events of the previous night. Some of your mother's commentaries are particularly amusing.
-Whenever you get a piece of incriminating evidence (the Sheriff's notebook, the "broom closet" photo, the photo of the mutilated corpse in the mortuary, etc.), instead of using it to blackmail the relevant person, you can instead show it around town to get everyone's reactions. This tends to earn you some threatening words the next time you talk to the relevant person, but I'm not sure if it has any longer-term consequences.
-Murder Tetsua Crumb (the "wasp woman") for a rather disturbing death-scene.
-After stealing the bolt of cloth from the fire station, return to the station on one of the subsequent nights and pull the cloth covering off the table. Oops! Guess we know who took the blame for the theft, huh?
-On Lodge Level 1, after killing the coatroom attendant, move the coat to the second peg to open a secret door. Inside you will find the scythe (one of the better melee weapons) and a box of shotgun shells.
-On Lodge Level 2, use the spiked flail on Mr. Cain - it is possible, instead of fighting him normally, to knock his eyes out at which point he will stagger around blind. (I did this once by accident and haven't been able to trigger it again, though, so I'm not exactly sure what else is involved.)
Remaining Mysteries
These are things I noticed during my play-through but haven't found an answer to yet.
-Is there any use for the burnt "bake sale" sign you dig out of the ashes of the newspaper building?
-Is there any use for Range Ryder's autographed photo? Your brother seems like the obvious person to give it to, but he doesn't seem to care about it.
-Is there any use for the tampons, other than the comments a few characters make when you show them?
-If you steal both of Mr. Moynahan's ledgers, you can show them to Stephanie for the revelation that both of his "guest lists" are identical. However, I was never able to find any further use for this line of inquiry. Is there any further purpose to the ledgers?
-You can trade the "broom closet" photo to your little brother in exchange for a toy robot. Is there any use for the robot?
-Is there any way to get into the TV station safe without killing the manager?
-On Lodge Level 2, how exactly do you trigger the scene where you knock Mr. Cain's eyes out? I did it once using the spiked flail on him from behind, but haven't been able to trigger it again since.
-On Lodge Level 2, in the green-room to the right of the backstage area, you can pick up some lighter fluid. Is there any use for it? [SOLVED! It's for refuelling your chainsaw - thanks LodgeLevel4!]
Post edited September 15, 2014 by Azilut