It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 1.4.3 / GOG-11 (Windows) (added 08 August 2016):

- Appreciative of fan efforts to translate Hard West into different languages, we are happy to announce that Patch 1.43 introduces support for custom language versions.
The complete localization kit, available from your library's bonus goodie section, for Hard West (including the Scars of Freedom DLC) is available for download, translation and sharing. The new feature recognizes custom translations and displays them in the Options menu for easier access.
Post edited August 09, 2016 by HypersomniacLive
high rated
Changelog for Update 1.1 (added 26 November 2015):

- Fixed AI behavior in evaluating flanking movement and range.
- Decreased point-blank range to 4, increased AI avoidance area around player characters to 5 (reaction shot range +1).
- AI now will not move directly into the point-blank range of players also when out of combat (like roaming).
- Fixed a glitch in AI movement rules which would bring it into point-blank attack range.
- Minor pathfinding fix for specific tactical situations.
- Adjusted difficulty during the optional Mexican Town fight (As Good As Dead scenario)
- Adjusting the mining/prospecting mechanic for difficulty and clarity (will take effect upon scenario restart).
- Fixed credits display issue.
- Friday restored.
- Preparing ground foe UI fixes for resolutions above Full HD in 1.2 patch.
- Addressed the issue of characters shooting through the floor in certain cases.
- Fixed target selection with LMB on targets which are 'sensed' and in field of fire.
- Fixed no fade-in when returning to the strategic in the first scenario.


Changelog for update 1.2 (added 10 December 2015):

- UI should now work correctly in all resolutions above Full HD.
- We're looking into the possibility of fully supporting nonstandard screen ratios and will keep you posted.
- Fixed: an enemy brought down to 0 HP with the Barrage ability sometimes remains alive.
- Fixed: having Old Man Murray join the fight in the optional rescue mission would sometimes lock the game.
- Fixed: desynchronized animation of using dynamic cover objects while the character is already 'sticking' to it.
- Fixed: missing localization on one of the buttons.
- Fixed: an erratic notification of a wound turning into a scar on a character from a different Scenario.
- Stability tweaks.
- Further difficulty adjustments based on your feedback.
- Movement path helper now changes color depending on the number of Action Points needed to reach a given location.
- The available ammo counter has been changed to be more clear and easy to read.
- Fixed: Florence no longer trolls players by joining the search party looking for her.
- Mac: jury-rigged fix: disabled a plugin causing the game to crash to black screen for some players upon starting missions. It should solve issues for now but we'll refine the solution further in 1.3.


Changelog for update 1.3 (added 11 December 2015):

- Fixed: blocker in the 'Meteor Crash Zone' location in the 'Method in Madness' scenario.
- Fixed: pressing ability hotkeys during the tutorial no longer causes a block.
- Fixed: some weapon stats no longer display incorrectly in stores
- Improved: various UI rendering tweaks for various screen resolutions.
- Fixed: text in Options menu scales correctly after resolution change.
- Improved: cursor indicator for the Move order changes depending on the 1AP or 2AP cost. ​- Fixed: killing Diego before being told to do so no longer creates a blocker.


Changelog for update 1.4 (added 04 March 2016):

This update is REQUIRED in order to make use of the Scars of Freedom DLC.

New Features:
- Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
- Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
- Added the missing Straight Flush hand.
- Added a new graphics option: Water reflections.
- Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
- Improved dynamic cover cursors for more clarity.

Fixed issues:
- Fixed a rare issue where saved games could be corrupted.
- Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
- Fixed an issue in which the barter screen would not appear.
- Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
- Fixed an issue where game completion achievements would not be unlocked correctly.
- Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
- A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
- Improved ability balance.
- Increased Fate Trader item prices.
- Fixed some missing GUI text in the French localization.
- Fixed a bunch of erroneous gamepad controls descriptions.
- Fixed several typos across game text.
- Fixed wording on certain achievements.
- Improved the credits section to prevent ugly line breaks.
- Made the face in the Cracked Skull icon to be a little more serious.
- Fixed a couple of minor texture glitches.


Changelog for update 1.4.1 (added 09 March 2016):

- Enemies will now use abilities even more frequently while “Enemy Abilities” are enabled.
- Fixed a misleading caption in the Options screen (regarding Worldmap decor).


Changelog for update 1.4.2 (added 16 March 2016):

Fixes:
- The game should no longer freeze during the last mission of Scars of Freedom, if you lost at least one of Gorman’s party members before the midpoint of the mission.
- In Scars of Freedom, you should no longer be unable to buy a body part during the first part of the world map due to running out of Ether.
- The game should no longer lock up on the title screen, when trying to load last checkpoint, when last checkpoint is from the DLC, and the DLC had already been uninstalled.
- Fixed a minor graphical glitch on the last mission of the DLC.
- The “Squishy Posse” gameplay mod should now be correctly disabled when Combat Injuries are disabled.

Balance changes:
- In Scars of Freedom, entering shops no longer increases your posse’s Decay rating.
- Phineas is no longer Essential during the last mission of Scars of Freedom.
high rated
Changelog for Patch 1.5 / (Windows, Linux, and Mac) (added 27 June 2017):

In all seriousness, you've told us loud and clear that the ability to save at any point was important to you. While individual missions aren't that long and we originally tried to minimize hiding behind saves to avoid the cruel hand of fate, that was an idea which didn't suit everyone. Adding the save game functionality after launch was actually quite tricky and required extensive testing but here it is. We're calling it an experimental feature because the game was originally balanced without it but we've put it through a lot of tests, and we believe it works well.

tl;dr
- Go to Options > Game > Enable Quicksaves
- You can re-bind the keys (default F10 save, F11 load); on a controller, it's bound permanently (LT+RB save, LT+LB load in the in-game menu).
- Have fun!
- There are certain rather obvious situations when the game can't be saved: during cutscenes, during the enemy's turn, while your characters are performing an action.


Full 1.5 patch notes:
- added quick save&load experimental support
- added official support for the Xbox One Controller
- rendering optimizations
- fixed a pesky old bug with corrupted saves in world map (where only skull and fog were visible after load)
- fixed another old bug with corrupted saves in Method in Madness world map (block after visiting Laboratory)
- fixed a bug with infinite enemy turn in A Matter of Time second mission (Lake Hideout) after using the Terror card in specific place
- fixed a bug with corrupted dialog options in the Riverbank location in In Gold We Trust scenario (while pursuing the cowards)
- fixed a bug with inability to use Petrification Bolt item using X360/XONE Controller
- fixed a bug with a corrupted cursor while using a controller in Hard Times scenario world map
- fixed a bug with corrupted O'Connell animation after he bleeds out in In Gold We Trust fourth mission
- fixes to Fan Localization Support

From the bottom of our hearts, thank you for your continued support! That includes everyone who believed in Hard West when it was first revealed, all of you who bought the game and all the amazing community translators who bring the game to more audiences through their work!
We're hard at work on our next game and we're hoping to show it to you quite soon. In the meantime, have fun in the Weird West!
high rated
Changelog for Update (added 12 March 2018):

- We have added 3 high resolution printable posters to the bonus goodies section of Hard West.