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v2.2.0
• added the Easy Hubs mode
• added the free expansion "Evil Rises Again"
• fixed Mac startup script
• A few minor fixes
v2.0
• Adds a new third attack for the monster morphs! (default key: F)
• Adds an alt-fire for all the other weapons
• New weapon animations by BeardedDoomGuy
• Fixes and improvements
• Some balance changes
• Weapon Hint System - when first selecting a new weapon, or when using a new morph, the game now tells you what keys to press to engage each available weapon function. (This also serves as a hint to bind your third attack key, as it will let you know if it's unbound!)
• "give morphs" is now a valid cheat command
• Ambient Sounds added
• "Classic" mode has been removed - if you wish to play HoN classic it has been moved to a beta branch
v1.53
• GZDoom engine updates, mostly fixing the shell folder open. Now works the same on all platforms and should be more secure.
• Sword is now flagged as a melee weapon for mods/bots that need access to this info
v1.52
• Some improvements to controller support
• Ability to browse local config, screenshots, and save files
• A few recent GZDoom engine fixes
• Improvements to the new movement code
v1.5
• Introducing Map Markers for Key Doors and Portals
• Fix for the switch of one of the map13 lifts
• Pull fixes from GZDoom, post-4.8.2
• New movement code - the player starts and stops moving a lot quicker, less "sliding" - this change will be optional
• New Special item: Hand of Necromancy (It raises the dead)
• "Classic" mode - which removes the new Hand of Necromancy and makes the gameplay more similar to what it was before this update_Fixed skybox for some maps
• Hand of Necromancy item revive the monster who is the closest to the player
• Added more Hand of Necromancy items, max amount is now 10
• Added markers for map transition portals
• Added a cap to max speed with the new movement mode
• map05: Switched Fire Key with Yellow potion spot, Fire Key is now close to the Golem item
v1.4
• Map02 The Farmhouse: Fixed deactivated enemies.
• Lord Gargoyle and Undead Dragon are now immune to rip damage from Ring of Ice.
• Raised some platforms to not allow skip passage in some maps by jumping (or it should be much harder)
• Map08 The Forest: Added a platform in one of the secret.
• Added more enemies/items in some areas of some maps.
• Added description of the attacks of the transformations when taking a morph pickup item (primary and alt fire).
• and others
v1.3
• Name of the maps will appear at the screen the first time you visit a map
• Map13: The Earthen Depths, monks don't spawn infinitely anymore
• map19: Skybox fixed at The Abandoned Castle
• Map02: Switch fixed at the farmhouse
• Tormented Undead (burning zombies) are fullbright now
• Missing textures fixes
• Statusbar fixed
• Undead King Boss not stun anymore by the Wyvern flamethrower (or just a little bit)
• map10: More enemies at the beginning of the City of Despair, added a switch at the dragon key room lift and platform fixed at the bell tower
• map07: Zombies doors will be open directly now
• Updated engine to GZDoom 4.8.1
• and other fixes
Post edited May 04, 2023 by Berzerk2k2
Standalone installer updated: [Windows, Mac] v2.2.0 ⇒ v3.0.0.
Hands of Necromancy Gets an Update

Greetings Everyone,

Hands of Necromancy has received an update!
V3.0 of the game brings many quality of life improvements, various bug fixes, and most importantly, support for new languages: French, German, Spanish, Portuguese and Russian - the full changelog is available at the end of this article.

Due to the extent of the changes, old save files are not compatible with the new version. We recommend everyone to start a new playthrough.

Full changelog:
• Items now provide descriptions of their effects upon pickup.
• Introduced a game launcher to resolve crash issues in HoN1 by allowing users to select a different video backend.
• The font was modified and is more readable now.
• HP bars and names can now be displayed for enemies, bosses, mini-bosses, and players.
• Some ammo items were reworked and all the ammo items are now animated.
• Renamed "Easy" hub mode to "Classic Hub: Action".
• Renamed "The Classic Mapset" to "Classic Hub: Exploration".
• Added support for new languages: French, German, Spanish, Portuguese and Russian.
• Increased the damage of the primary fire for the Ring of Ice and the Scythe (excluding burning damage).
• Altered the alt-fire of unholy grenades to now ignite on the ground, causing high damage.
• Most player attacks, including the Wyvern fireball, no longer cause self-damage.
• The Fireball Staff's ALT attack now costs 3 ammo.
• Reduced the HP of the Undead Dragon and the final boss.
• Revive system improvements: Monsters now follow the player and teleport to their location.
• Players can now walk through minions, who no longer cause friendly fire.
• Resolved various map issues.
• Increased ammo availability in the first map of the main game and the expansion.
• Modified player death sounds.
• Implemented numerous engine updates, including many features from GZDoom 4.13, and added VkDoom's revamp to accelerate rendering as an option.
• Implemented a "forced-perspective" system which is used to allow for projectiles to exist in the sky briefly instead of hitting it, and also renders monster's feet under the ground without clipping them.