Posted November 13, 2017
high rated
1.0.5
• Fixed gold token in strength being awarded.
Improved subtitle timings.
• Adjusted default keyboard controls slightly.
• Fixed Malaclypses shild dissapearing when hitting a blocked enemy.
• Fixed a potential way players could fail the Holy Mace quest to the High Priestess.
• Fixed bug where VAR showed up if your companion is missing.
• Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
• Fixed exploitable loop in Hoarfrost Trial.
• Improved Hoarfrost Trial balence.
• Peek at the curse your are given during the Wheel stair card.
• Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
• Fixed 'fleeting fame' triggering after campfire.
• Fixed combat with no enemies in Moon's Cemetery.
• Fixed some twitch config input problems.
• Fixed dice result and dice target compare in Berta's Betting House.
• Updated Gladiators Visage trait description to be more clear about how it works.
• Fixed traits on Cheerful Woodcutter encounter.
• Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
• Companion cards now display their their traits in a display panel when selected from the Display Cards container.
• Updated Hungry Paupers challenge to support not having a companion (was showing VAR if the player didnt have a companion).
• Fixed Malaclypses shield absorbing mage range attacks without breaking.
• Burning Building Oswin lose health icon updated.
• Fixed Emperor's Dangerous Wilds to award correct fame
• Stolen Ones: will announce soldiers remaining after picking Failure on blood magic wheel.
• Fixed 'gamblers insurance'.
• Fixed trait title on Harvest Blade.
• Added clear option to not give away your equipment in the Gnomes encounter.
• Saint Tala's Day uses fallback deck so that it can't run out of blessings
• Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
• Goblins!: text bug where it says that the goblins stole things that they didn't
• Stopped Malaclypse teleporting away mid shield
• Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
• Improved Moon balance.
• Fixed Ariadne and Colbjorn getting stuck in a walking state.
1.0.4
• Fix for The Tower in Brazilian Portuguese
• Add a Dual Shock 2 native support
• Fixed achievement unlocking for early testers (pre steam)
• Fix "Berta's Betting House takes gold when no games are played"
• Fixed encounter that would end before it begins if the player does not have a companion.
• Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
• Fixed companions attacking dead enemies non-stop after they've killed them.
• Improve Berta's Betting House dice game clarity
• Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
• Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
• The Cure final sequence (pendulum) made easier.
• Added Pendulum trait to Bridge Skirmish.
• Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
• Fixed a bug where rewards were being discarded.
• Fixed pending card event listeners being checked with the wrong agent.
• Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
• Made so that you must go through the dice game at least once before 'ambushing' the monster cards
• Moved dithering to after overlay color and overlay texture
• Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
• Fixed deck builder token filter (wasn't showing inherited tokens).
• Bonus only activates once per Brimstone card.
• Doubled Oswins damage resistance in combat.
• Fixed Wraith health drain does not break Malaclypse's shield
• Fixed potential non-progression in the Judgment challenge.
• Fixed ponytail whipping in customisation
• Ongoing typo fixes
1.0.3
• Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
• Modified default keyboard controls, picked a set that are more responsive
• If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
• Added separate key binding for 'run' as part of the initial keyboard improvements
• Made player attack targeting more generous when not pushing a direction.
• Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
• Default to more sensible resolution on retina MPB
• Bug fix for "11_justice: random teleport to map area that I can't get out of"
• Fixed massive graphical glitch in fog for OS X users using Nvidia driver
• Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
• Updates to market thief.
• Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
• Added a few second delay between start of twitch chance vote and messages posted to chat.
1.0.2
• Dark Wormhole
• Added encounter option voting to twitch integration.
• One Drunken Night balance
• Trap level balance changes
• Goblins balance changes
• Fix for being able to move on the map while unlocking tokens
• Fix for locking selection during chance card task (GuardianAngel bug)
• Fix 8 skeleton spawner
• Fix Malaclypse's Associate without companion
1.0.1
• Fix Italian, Spanish text had invaded
• Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
• Adjusted colouring of wormhole to make it less jarring.
• Fog works consistently between d3d and opengl
• Fixed ultrawide resolution
• Fixed issues with companion dialog in Chariot if the player loses their companion
• Fix ignored vibration setting in dice
• Hopefully fix blood shaders so they aren't green on some configurations
• Fixed a bug where the gold wasn't being taken away.
• Fixed exception disconnecting from twitch. Updated twitch integration.
• Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
• Fixed Lovers campfire: wasn't cycling through Oswin lines
• Fixed all the typos discovered today
• Fixed gold token in strength being awarded.
Improved subtitle timings.
• Adjusted default keyboard controls slightly.
• Fixed Malaclypses shild dissapearing when hitting a blocked enemy.
• Fixed a potential way players could fail the Holy Mace quest to the High Priestess.
• Fixed bug where VAR showed up if your companion is missing.
• Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
• Fixed exploitable loop in Hoarfrost Trial.
• Improved Hoarfrost Trial balence.
• Peek at the curse your are given during the Wheel stair card.
• Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
• Fixed 'fleeting fame' triggering after campfire.
• Fixed combat with no enemies in Moon's Cemetery.
• Fixed some twitch config input problems.
• Fixed dice result and dice target compare in Berta's Betting House.
• Updated Gladiators Visage trait description to be more clear about how it works.
• Fixed traits on Cheerful Woodcutter encounter.
• Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
• Companion cards now display their their traits in a display panel when selected from the Display Cards container.
• Updated Hungry Paupers challenge to support not having a companion (was showing VAR if the player didnt have a companion).
• Fixed Malaclypses shield absorbing mage range attacks without breaking.
• Burning Building Oswin lose health icon updated.
• Fixed Emperor's Dangerous Wilds to award correct fame
• Stolen Ones: will announce soldiers remaining after picking Failure on blood magic wheel.
• Fixed 'gamblers insurance'.
• Fixed trait title on Harvest Blade.
• Added clear option to not give away your equipment in the Gnomes encounter.
• Saint Tala's Day uses fallback deck so that it can't run out of blessings
• Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
• Goblins!: text bug where it says that the goblins stole things that they didn't
• Stopped Malaclypse teleporting away mid shield
• Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
• Improved Moon balance.
• Fixed Ariadne and Colbjorn getting stuck in a walking state.
1.0.4
• Fix for The Tower in Brazilian Portuguese
• Add a Dual Shock 2 native support
• Fixed achievement unlocking for early testers (pre steam)
• Fix "Berta's Betting House takes gold when no games are played"
• Fixed encounter that would end before it begins if the player does not have a companion.
• Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
• Fixed companions attacking dead enemies non-stop after they've killed them.
• Improve Berta's Betting House dice game clarity
• Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
• Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
• The Cure final sequence (pendulum) made easier.
• Added Pendulum trait to Bridge Skirmish.
• Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
• Fixed a bug where rewards were being discarded.
• Fixed pending card event listeners being checked with the wrong agent.
• Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
• Made so that you must go through the dice game at least once before 'ambushing' the monster cards
• Moved dithering to after overlay color and overlay texture
• Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
• Fixed deck builder token filter (wasn't showing inherited tokens).
• Bonus only activates once per Brimstone card.
• Doubled Oswins damage resistance in combat.
• Fixed Wraith health drain does not break Malaclypse's shield
• Fixed potential non-progression in the Judgment challenge.
• Fixed ponytail whipping in customisation
• Ongoing typo fixes
1.0.3
• Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
• Modified default keyboard controls, picked a set that are more responsive
• If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
• Added separate key binding for 'run' as part of the initial keyboard improvements
• Made player attack targeting more generous when not pushing a direction.
• Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
• Default to more sensible resolution on retina MPB
• Bug fix for "11_justice: random teleport to map area that I can't get out of"
• Fixed massive graphical glitch in fog for OS X users using Nvidia driver
• Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
• Updates to market thief.
• Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
• Added a few second delay between start of twitch chance vote and messages posted to chat.
1.0.2
• Dark Wormhole
• Added encounter option voting to twitch integration.
• One Drunken Night balance
• Trap level balance changes
• Goblins balance changes
• Fix for being able to move on the map while unlocking tokens
• Fix for locking selection during chance card task (GuardianAngel bug)
• Fix 8 skeleton spawner
• Fix Malaclypse's Associate without companion
1.0.1
• Fix Italian, Spanish text had invaded
• Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
• Adjusted colouring of wormhole to make it less jarring.
• Fog works consistently between d3d and opengl
• Fixed ultrawide resolution
• Fixed issues with companion dialog in Chariot if the player loses their companion
• Fix ignored vibration setting in dice
• Hopefully fix blood shaders so they aren't green on some configurations
• Fixed a bug where the gold wasn't being taken away.
• Fixed exception disconnecting from twitch. Updated twitch integration.
• Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
• Fixed Lovers campfire: wasn't cycling through Oswin lines
• Fixed all the typos discovered today
Post edited November 14, 2017 by djtreble