mqstout: It gives you the first screen of dialog of the card, more or less. Not its possible outcomes.
LastStep: Thanks, a friend showed me a video playing the game. I dont think Im going to like it.
Was looking for something like a boardgame/deckbuilding and this is not it. I cant remember every card by memory and then build a deck with them. I think I might wait for a guide on them first before buying the game.
The equipment cards all tell you what they do fully.
The encounter cards are the ones that don't. The thing is, a lot of the cards have many branching options; they're miniquests. They alter depending on the current villain (seemingly? or just change as you encounter them more? haven't gotten that fully), and have chances of success/failure in addition to you choosing your path through. That's a lot to fit on. But, I do agree that, any paths you've taken, should be displayable in the deck editor mode.
Example (roughly, from memory):
Treasure Chest
(dialog)
Choice:
Approach
Leave [never tried this option]
If approaching, do a success check (seems to be fixed 75% success rate).
If pass: Move to "B"
If fail: (text that you triggered a trap)
Choice:
Press on
Go back [never tried this option]
If press on:
Do a skill check to make it through the traps (seems to vary based on equipment)
If pass, move on to "B"
If fail, get some wounds and move on to "B"
"B": You're at the chest dialog
Choice:
Bash open
Leave [I've never chosen this one]
Bash open seems to have a 75% chance of giving you a gear or being empty.
I've seen certain quests have different options depending on what you have. For instance, one "goblin wizard" quest has an option missing if you're out of food when you encounter him.