Posted September 04, 2013
Hello Hipshot and the Hammerwatch team and thank you very much for creating such a great game! I've waited very long for a game like this to come out. It really brought back my good old memories about my C64 Gauntlet sessions. You deserve credit for recreating that certain arcade feeling of such an oldschool game so faithfully in this modern era of video games.
While the game itself is really great. I guess a thread about update suggestions might still be appopriate since I'm quite interested about seeing improved versions of this game. Maybe I'm not the only one who can bring up a few suggestions and will edit my post accordingly if someone brings up suggestions on their own. I also try to elaborate about the ideas a little bit just to give the developers a better picture of what I mean.
Gameplay:
- The possibility of an randomized bottomless/endless dungeons with appropriate scaling of monsters and skill tiers. This basically is quite similar to the regular Hammerfall but with a randomized layout that changes it's visual theme and monsters with each level. The monsters however should scale up both in HP and damage to the level you are inside accordingly. To counter the evercoming stronger monsters, teachers throughout that randomized dungeon should offer unlimited skill tiers. Of course if the player can bring up the money for this. And to spice it up just a little bit it would also be nice to make a boss monster appear every 4th level or so.
- The other one of the two major suggestions would be official add-on campaigns with new boss monsters and/or classes. But I believe that you already heard this suggestion enough already :).
- I would also like a official "boss rush" score hunting mode but I guess that people can do that on the editor already.
- Maybe a new difficult setting such as "extreme" or something amongst those lines. Some mode that should be tough even if you are in a group. And and with some of the challanges activated it would be quite the death run.
- I would like to see a new challenge about respawning monsters (As with me I believe that 3 minutes might be appopriate) so you are at least in constant fighting and always busy. The enemies that you have killed previously shouldn't drop any gold after they reincarnated.
Editor:
- When you test around levels by using the editor (using the UI) and then quit the level, it first brings up the main menue instead of literally exiting the game. While I guess that you can just use alt + f4 for this task I guess it might be more convienient for people to change the way the game behaves during such a test session. For instance inplementing a shortcut button so you can quicklaunch the game with one button while working with the editor if you want to, and then just exit the test session by pressing the esc key. An example of this could be the sandbox editor in Crysis.
Miscellaneous:
- Please fix the asyncronous looping of the music.
While the game itself is really great. I guess a thread about update suggestions might still be appopriate since I'm quite interested about seeing improved versions of this game. Maybe I'm not the only one who can bring up a few suggestions and will edit my post accordingly if someone brings up suggestions on their own. I also try to elaborate about the ideas a little bit just to give the developers a better picture of what I mean.
Gameplay:
- The possibility of an randomized bottomless/endless dungeons with appropriate scaling of monsters and skill tiers. This basically is quite similar to the regular Hammerfall but with a randomized layout that changes it's visual theme and monsters with each level. The monsters however should scale up both in HP and damage to the level you are inside accordingly. To counter the evercoming stronger monsters, teachers throughout that randomized dungeon should offer unlimited skill tiers. Of course if the player can bring up the money for this. And to spice it up just a little bit it would also be nice to make a boss monster appear every 4th level or so.
- The other one of the two major suggestions would be official add-on campaigns with new boss monsters and/or classes. But I believe that you already heard this suggestion enough already :).
- I would also like a official "boss rush" score hunting mode but I guess that people can do that on the editor already.
- Maybe a new difficult setting such as "extreme" or something amongst those lines. Some mode that should be tough even if you are in a group. And and with some of the challanges activated it would be quite the death run.
- I would like to see a new challenge about respawning monsters (As with me I believe that 3 minutes might be appopriate) so you are at least in constant fighting and always busy. The enemies that you have killed previously shouldn't drop any gold after they reincarnated.
Editor:
- When you test around levels by using the editor (using the UI) and then quit the level, it first brings up the main menue instead of literally exiting the game. While I guess that you can just use alt + f4 for this task I guess it might be more convienient for people to change the way the game behaves during such a test session. For instance inplementing a shortcut button so you can quicklaunch the game with one button while working with the editor if you want to, and then just exit the test session by pressing the esc key. An example of this could be the sandbox editor in Crysis.
Miscellaneous:
- Please fix the asyncronous looping of the music.
Post edited September 04, 2013 by Dray2k