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Hey everyone,

Been playing single player as the archer, and I can't get a multiplayer together just yet. I'm curious what the changes are when going from single to multiplayer. How gold works, whether monsters get stronger or more numerous or whatever... just basically everything. Even vague answers about what's noticeable are useful, but if there's a comprehensive answer out there, that's even better.

Aggro management in single is a beast.
This question / problem has been solved by Hipshotimage
avatar
mothwentbad: Hey everyone,

Been playing single player as the archer, and I can't get a multiplayer together just yet. I'm curious what the changes are when going from single to multiplayer. How gold works, whether monsters get stronger or more numerous or whatever... just basically everything. Even vague answers about what's noticeable are useful, but if there's a comprehensive answer out there, that's even better.

Aggro management in single is a beast.
Well, bosses and elite units (mostly those with spikes on) scales with the amount of players, also the spawn-rate from spawners. This also depends on the difficult level you're playing on, when playing on hard, then also gold scales and other values even stronger.

<dictionary name="hard">
<float name="EnemyHealthAll">1.1</float>
<float name="EnemyHealthBase">1.1</float>
<float name="EnemyHealthIncr">0.65</float>
<float name="EnemySpeedMultiplier">1.33</float>

<float name="EnemyDamageBase">1.75</float>
<float name="EnemyDamageIncr">0.3</float>

<float name="SpawnFreqBase">0.75</float>
<float name="SpawnFreqDecr">0.1</float>

<float name="MoneyBase">0.75</float>
<float name="MoneyIncr">0</float>
</dictionary>
Post edited August 26, 2013 by Hipshot
avatar
mothwentbad: Hey everyone,

Been playing single player as the archer, and I can't get a multiplayer together just yet. I'm curious what the changes are when going from single to multiplayer. How gold works, whether monsters get stronger or more numerous or whatever... just basically everything. Even vague answers about what's noticeable are useful, but if there's a comprehensive answer out there, that's even better.

Aggro management in single is a beast.
avatar
Hipshot: Well, bosses and elite units (mostly those with spikes on) scales with the amount of players, also the spawn-rate from spawners. This also depends on the difficult level you're playing on, when playing on hard, then also gold scales and other values even stronger.

<dictionary name="hard">
<float name="EnemyHealthAll">1.1</float>
<float name="EnemyHealthBase">1.1</float>
<float name="EnemyHealthIncr">0.65</float>
<float name="EnemySpeedMultiplier">1.33</float>

<float name="EnemyDamageBase">1.75</float>
<float name="EnemyDamageIncr">0.3</float>

<float name="SpawnFreqBase">0.75</float>
<float name="SpawnFreqDecr">0.1</float>

<float name="MoneyBase">0.75</float>
<float name="MoneyIncr">0</float>
</dictionary>
I might be able to guess what these mean. "Incr" probably means increase per player added to the game, similarly with "Decr".

I guess these are all in some file somewhere. I've been playing on Medium, and it's plenty for me as it is.