awalterj: ...Only the "Old Rifle" which iirc has about 4 shots but is still a very powerful sniper rifle.
undeadcow: Old rifle is such an epic weapon. Jenna is tearing up enemies with it and seems to have great melee damage to counter the bullet hog it is.
Jenna was hands down my favorite. I never even used her special ability (only tried it once or twice, drains all the ammo and misses a lot of shots anyway), I just gave her the best sniper rifles and with an aim of 12 (end game), she completely owns. She and Morten and Sam were my trio of death. It's possible to go even higher than 12 for her but seriously, 12 aim is good enough. The Old Rifle served through a whole bunch of missions, only to be replaced near the very end by the latest and best class of MK sniper rifles.
AngryAlien: Thanks for the long and detailed answer. You gave some really useful tips here that I surely will try out!
You're welcome, I hope you'll make it to the end and that you'll have fun in doing so.
AngryAlien: And so far my 4 point rating stands, but I think it is a daring thing to say that an objective rating would never give only 3 out of 5 Stars, because "
(based on logic and facts) that is unfair and unreasonable". I mean, is it? How would one achieve a perfectly logic and fact based review and rating for a game? Just take the Modern Warfare games. Based on logic and facts, for me those games are simply crap, while press and gamers seem to love them. And this is coming from someone who
loves first person shooters. 3 out of 5 is still a pretty solid rating in my book. And when I point things out, because I see them as flaws in an otherwise great game, then this
is fact based, at least to me.
Naturally, it's your right to rate the game anything you want and you will rate it according to your own experience regardless of what I say.
3 stars is considered solid by some but I think for the majority 3 stars equals a "pass unless it's your favorite genre and you're very bored and it's on super steep sale" death sentence and will make the game harder to sell. I don't review games for myself but because I hope to introduce new players to something they might not have tried otherwise and it would make me very happy if someone later said "hey thanks, by the way you convinced me to buy that game and I ended up liking it."
I've already explained why I believe 3 stars is too low (even objectively seen) but I realize that regardless of how elaboretly I state my point, I can not convince anybody or even a majority. Case in point would be the many downvotes my review on the store page received. I still don't entirely understand that but I guess one must accept that here on the internet, you can't "win" any argument, regardless of your efforts. Even if you describe in many thousands of words how you arrived at your conclusion, people can just show up and say "meh, bah, blergh...TL;DR, 5 stars too much. You is fanboy. I vote you down. trollolol" That's the reality of the internet, it's the same popularity contest as elsewhere and there is no such a thing as "seniority of opinion" or a pure objective opinions police that keeps the feelings faction in check. I just try to be as fair as possible because making games is hard and I don't want to be a spoiled gamer who blasts everything but doesn't create anything, that wouldn't be very good.
I noticed that the game is much higher rated on Steam and my guess is that people over there are younger and perhaps less jaded than people here. I'm not the youngest myself so I can sympathize, my patience for nonsense and bad design in games has grown
much thinner than it used to be a quarter century ago. I often abandon games after one hour and let them rot on my HD only to give them a serious try later. FTL is such a game, couldn't care less about it but it's still installed and I'll give it another go to see if I like it better on a second attempt.
If my first impression isn't good, it often doesn't change for the better even if I invest 15-20 hours more. But I try to be fair and always see the fault in myself first before I blast a game. Unless it's Torchlight which I refuse to rate & review because I hated it. Technically, it's not a bad game. But I can't stand it and therefor decided that since my negative subjective feelings are so strong, I'd better keep details to myself.
AngryAlien: Moments like the one in the prison cells, with 2 of 4 team members with minimal health and with empty guns and then hoards of enemies beaming in right behing me, are not good mission design. When I have to waste my first action point in this battle to heal and reload, then this is simply not fair, especially when the enemies are bullet sponges and when I need to chase them through half of the map. Because this has nothing to do with preparation, it is one of those unfair moments when a game sneaks up from behind and beats you with a baseball bat. :)
For missions like that when melee zombies pop out of small rooms and you end up getting hit a lot, it's no shame to reload from the base and bring extra medikits. As I said, there's no need to save energy units, feel free to spend some of them to buy medium medikits and grenades. You won't run out of "cash" before the end of the game as there are only very very missions where you need to bring either extra grenades or medikits (or both) to make it through comfortably.
For Schaffer, shield cells make more sense than medikits because once his shield is gone, he can easily die in one serious attack so a medikit can be of little to no use to him in such a case.
In corridor style situations, it's best not to advance to far but to stay back because otherwise you get attacked from two sides. I can't exactly remember that particular mission in most cases staying back works well enough. For those guys that can't hit anything from a distance, you might feel pressured to let them storm ahead to melee but you can let them throw grenades, that needs no aim at all.
Halfway is massively more humane than e.g. the add-on missions from Incubation, in that game you were under constant time pressure and had to try to beat the missions in as few rounds as possible before you got overrun by endless spawning monsters. In Halfway, the enemies are limited. In Incubation, you had to move boxes around to block monster spawn points and there were enemies that could jump jetpack style and shoot from very far, and other enemies that were invulnerable from the front. Ammo was extremely limited, you could only reload a weapon via crates but you couldn't carry mags, so if you had 12 shots and those were used up, you had to find an ammo crate. You also couldn't switch weapons.
Halfway is a comfy feel-good piece of cake in comparison to the horrors of the Incubation Wilderness missions :)