Posted December 20, 2016
high rated
Changelog for patch 1.2.1.0 (added 20 December 2016):
- Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?
What's New + Important Changes
- Ironman mode is here! Punish yourselves at will, commanders.
- We've added credits! (thanks again, backers <3)
Bug Fixes + Enhancement
- Bucky Rogers rides again! Super soldier experiments are back.
- Updated scoring system to work with new faction quests, completed plot and difficulty modifiers.
- Fixed bug that allowed Chruul and Voraash colonies to be rebuilt.
- Alternate endings for alien factions depending on story choices.
- Fixed Xlar engineering officer's ship powers so they can level up correctly.
- Pirates no longer chatter if the bosses have been wiped out. Awkward.
Animation + UI
- New, improved fleet movement controls on the Starmap.
- Drones now look a bit more distinct compared to the normal Federation fleet icons, plus we've updated their "ship" sprites plus resource icons.
- Torres no longer has a huge head. Ego: possibly; actual giant melon: no.
- Psychic ships are more yellow in colour.
- Fleet travel paths are now displayed on the Starmap.
- Ship/Officer details in combat now include current status effects.
- New limited-time Holiday-themed backgrounds and art!
Quest + Economy
- Reduced build cost of Satellite Drones by 40%.
- Time to hang your stockings by the dark matter replicator with care and find out how the Chruul stole Christmas. Good luck out there, Commanders and happy holidays from everyone at Massive Damage!
- Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?
What's New + Important Changes
- Ironman mode is here! Punish yourselves at will, commanders.
- We've added credits! (thanks again, backers <3)
Bug Fixes + Enhancement
- Bucky Rogers rides again! Super soldier experiments are back.
- Updated scoring system to work with new faction quests, completed plot and difficulty modifiers.
- Fixed bug that allowed Chruul and Voraash colonies to be rebuilt.
- Alternate endings for alien factions depending on story choices.
- Fixed Xlar engineering officer's ship powers so they can level up correctly.
- Pirates no longer chatter if the bosses have been wiped out. Awkward.
Animation + UI
- New, improved fleet movement controls on the Starmap.
- Drones now look a bit more distinct compared to the normal Federation fleet icons, plus we've updated their "ship" sprites plus resource icons.
- Torres no longer has a huge head. Ego: possibly; actual giant melon: no.
- Psychic ships are more yellow in colour.
- Fleet travel paths are now displayed on the Starmap.
- Ship/Officer details in combat now include current status effects.
- New limited-time Holiday-themed backgrounds and art!
Quest + Economy
- Reduced build cost of Satellite Drones by 40%.
- Time to hang your stockings by the dark matter replicator with care and find out how the Chruul stole Christmas. Good luck out there, Commanders and happy holidays from everyone at Massive Damage!
Post edited December 20, 2016 by DeMignon