Posted July 10, 2022
The card's ability was fixed in standard Gwent, but not in Rogue Mage. The specific problem is that if the value displayed on the card is greater than the number of cards remaining in the deck, more cards will have to be shuffled back than were drawn.
In my case there were 3 cards remaining in the deck and Istredd's adrenaline value was 6. After drawing the 3 cards I had to shuffle back 6 cards (leaving me with only 1 card), which turned imminent victory into crushing defeat.
In my case there were 3 cards remaining in the deck and Istredd's adrenaline value was 6. After drawing the 3 cards I had to shuffle back 6 cards (leaving me with only 1 card), which turned imminent victory into crushing defeat.
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