Posted July 27, 2011
Morphological Anti-Aliasing:
http://sites.amd.com/us/game/technology/Pages/morphological-aa.aspx
MLAA works in Guilty Gear X2! The effect is similar to the filters you see used in emulators for older 8-bit and 16-bit games. MLAA is applied to the final frame, not to polygons, which I assume is why it can work on a 2D game like GGX2.
The game looks a lot better with it enabled... instead of looking pixelated, it looks like a cartoon, as all the "jaggies" are gone. I can't show you because FRAPs can't capture MLAA (it is added after FRAPs does the screen cap). AMD does have a utility to process screenies to show what MLAA looks like, but it doesn't seem to work (at least, the effect is very minor compared to the actual in-game effect).
Anyway, if you have an AMD card you should definitely try this out (you have to activate it via ATI Tray Tools etc). Hope some of you find this useful!
http://sites.amd.com/us/game/technology/Pages/morphological-aa.aspx
MLAA works in Guilty Gear X2! The effect is similar to the filters you see used in emulators for older 8-bit and 16-bit games. MLAA is applied to the final frame, not to polygons, which I assume is why it can work on a 2D game like GGX2.
The game looks a lot better with it enabled... instead of looking pixelated, it looks like a cartoon, as all the "jaggies" are gone. I can't show you because FRAPs can't capture MLAA (it is added after FRAPs does the screen cap). AMD does have a utility to process screenies to show what MLAA looks like, but it doesn't seem to work (at least, the effect is very minor compared to the actual in-game effect).
Anyway, if you have an AMD card you should definitely try this out (you have to activate it via ATI Tray Tools etc). Hope some of you find this useful!