What's new in Ultimate Edition? (last updated Oct 2021)
http://guildofdungeoneering.com/ultimate_changes.html Guild of Dungeoneering Ultimate Edition is a
completely rebuilt and remastered version. Here's all the big changes:
3 new dungeoneer classes (Guild Digger, Super Chump and Ultra Chump)
25 new monsters
22 new equippable pieces of loot
16 new quests
Lots more bard songs
Extremely Fancy draw-in animation when you drop a room in the dungeon
In-depth tutorial in first mission to teach some crucial info
Major improvement to dungeoneer customisation with many more options!
Guildopedia added. Can now examine every unlockable attack card and enemy in the game (each viewable after you encounter them)
Selection of fancy paper backgrounds to switch between
Dungeoneer 'voice' set now has two variations
Sharper font rendering throughout the game
UI for loot screen massively reworked to better show what you will gain/lose with each choice
Full controller support (and keyboard support)
Localisation support and first translation (Simplified Chinese)
Two DLCs incorporated into main game & rebalanced accordingly
Huge rebalance to existing classes with many tweaks and improvements (full details)
Scar system completely overhauled into 'Victory Traits' & 'Advanced Victory Traits'
Favour system improved with 3 abilities in dungeon and 3 different abilities in fights
Show * star icons in various places for tier 1/2/3 content (loot, classes, monsters, quests & regions) to help this info stand out
Lots of new animations, art, and polish (check out the little dance when you win a quest!)
Improved which dungeon cards you draw each turn (they always fit)
Lots more lines for dungeoneers & bosses now have a final line as you beat them!
Big improvement to the graveyard. Much more interesting info kept for each grave, and interesting tombstones unlocked by more successful dungeoneers
Improved pathfinding/AI in several very useful ways. Also dragging a card out and holding it over the dungeon previews how the path will update
Can view current deck from character sheet
Huge number of improved or new SFX throughout the game
Improved the Favour-based traits for loot, and sprinkled them beyond the DLC content they arrived in
Unlock economy rebalanced (especially considering DLC content)
Reworked 5 quests with frustrating 'You lose after X turns' lose conditions
Reworked ending questline
Region markers shown on map in cloudy area before you reach them
Better display of how many quests you have beaten in each location on the map
Text size toggle for journals
Found a way to bring back the old tutorial Rubber Ducky from Guild Classic as a miniboss :)
Rejigged guild upgrade screen to group all blessings/dungeoneers/loot into their own sections