Posted November 10, 2014
So, I had some experience with Ground Control long before I bought it from GOG. I first played the demo before release and it blew me away, a few years later I managed to grab a physical copy pretty cheap (probably at a time when it was already available for free as a part of the GC2 promotion - lucky me :P). Anyway, it's a game that I always loved from the first moment I tried it. The presentation, the atmosphere and the gameplay - everything is just awesome about it. But oddly enough I never got around to beat it until a few days ago and it occurred to me why. It's exhausting and sometimes frustating as fu...
This was actually my second approach with the GOG version and probably my fourth or fifth one in total. A few missions in it occurred to me that the game isn't really that fun. It's too slow, not tactical enough and most of the time really not that challenging (playing on normal here). There are just these moments where you can suddenly lose a whole squad (or a single important vehicle like artillery), which basically forces you to start over due to the way the squad system works (a squad that has gone KIA is gone forever, right?). The maps are too huge and the key to victory is approaching things very carefully and systematically - combined with the lack of in-game saving it's pretty darn tiresome. Normally I love a lack of saving in RTT games but these missions are just too darn long.
My biggest problem is the AI or the mission design. The AI rarely has the initiative, more often than not you fail because you accidentally moved into the range of an enemy squad or turrets that can do serious damage to your entire army within moments (like Templars killing your tanks out of nowhere, artillery decimating your troops or an air assault that most of your army is defenseless against). It does get interesting sometimes when you have to react quickly, re-align your squads, use your special weapons etc. but it kinda happens too rarely. There are a few awesome missions but all in all the game either bored or frustrated me. Things get better in the second campaign (which I totally wasn't expecting, I actually thought you can only play as Crayven in single player mode, at least in the base game) but it's still not the awesomeness I expected from this game.
Anyway, I was wondering whether others feel similarly about the game. The 4.5 star average rating suggests that most people love this game the way I did before I really started asking myself why I never beat it until this week.
Also, I just started the Dark Conspiracy campaign (which I never played before) and I must say that it starts out rather well. I'm a few missions in and the mission design so far is pretty good, much better than most stuff in the base campaign. I'm hoping that it will remain this good and get even better later on.
Edit: Okay, just played mission 5 (and failed when several enemy aerodynes came out of nowhere and killed my snipers in one strike). First mission for the Phoenix faction and holy cow, their units handle like cows! I think I'm actually gonna read the manual and familiarize myself with the Phoenix units and special equipment before I give it another try. ._.
Also, a cutscene began playing just as my troops encountered some enemies and I barely managed to save them by giving them orders on the minimap. Wow, this does not bode well for the campaign.
This was actually my second approach with the GOG version and probably my fourth or fifth one in total. A few missions in it occurred to me that the game isn't really that fun. It's too slow, not tactical enough and most of the time really not that challenging (playing on normal here). There are just these moments where you can suddenly lose a whole squad (or a single important vehicle like artillery), which basically forces you to start over due to the way the squad system works (a squad that has gone KIA is gone forever, right?). The maps are too huge and the key to victory is approaching things very carefully and systematically - combined with the lack of in-game saving it's pretty darn tiresome. Normally I love a lack of saving in RTT games but these missions are just too darn long.
My biggest problem is the AI or the mission design. The AI rarely has the initiative, more often than not you fail because you accidentally moved into the range of an enemy squad or turrets that can do serious damage to your entire army within moments (like Templars killing your tanks out of nowhere, artillery decimating your troops or an air assault that most of your army is defenseless against). It does get interesting sometimes when you have to react quickly, re-align your squads, use your special weapons etc. but it kinda happens too rarely. There are a few awesome missions but all in all the game either bored or frustrated me. Things get better in the second campaign (which I totally wasn't expecting, I actually thought you can only play as Crayven in single player mode, at least in the base game) but it's still not the awesomeness I expected from this game.
Anyway, I was wondering whether others feel similarly about the game. The 4.5 star average rating suggests that most people love this game the way I did before I really started asking myself why I never beat it until this week.
Also, I just started the Dark Conspiracy campaign (which I never played before) and I must say that it starts out rather well. I'm a few missions in and the mission design so far is pretty good, much better than most stuff in the base campaign. I'm hoping that it will remain this good and get even better later on.
Edit: Okay, just played mission 5 (and failed when several enemy aerodynes came out of nowhere and killed my snipers in one strike). First mission for the Phoenix faction and holy cow, their units handle like cows! I think I'm actually gonna read the manual and familiarize myself with the Phoenix units and special equipment before I give it another try. ._.
Also, a cutscene began playing just as my troops encountered some enemies and I barely managed to save them by giving them orders on the minimap. Wow, this does not bode well for the campaign.
Post edited November 10, 2014 by F4LL0UT