Posted May 01, 2019
high rated
Changelog for Update 1.2 (added 30 April 2019):
Major improvements:
* Added the Glossary
* Terror Weaver with his dark retinue became much stronger.
* Increased the number of items obtained from defeated monsters and stashes.
Redesigned the healing system:
* Medical supplies can heal a single character rather than the whole party.
* The cost of supplies is 100 gold.
* Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.
* The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
* Now you can use Medical Supplies during the exploration AND the positioning phase of combat.
Minor fixes and improvements:
* Optimised the performance of battle scenes.
* Fixed some misspellings here and there.
* Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.
* Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.
* Fixed character's emotions in some dialogues.
* When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.
* While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.
* Fixed a small visual defect of a broken door at the Arthu's Ruins.
* Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.
* Fixed the duration of enchants.
* Fixed the POI highlight of 'In Plain Sight' quest.
* Added a highlight for Rupert standing in the middle of Lilipond.
* Remove the ability to interact with dead Bespierre soldiers.
* Charlie's second mark costs two resources now.
* Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.
* Durandell can use supplies in a rage.
* Now Saves should measure the playtime correctly.
* Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.
Major improvements:
* Added the Glossary
* Terror Weaver with his dark retinue became much stronger.
* Increased the number of items obtained from defeated monsters and stashes.
Redesigned the healing system:
* Medical supplies can heal a single character rather than the whole party.
* The cost of supplies is 100 gold.
* Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.
* The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
* Now you can use Medical Supplies during the exploration AND the positioning phase of combat.
Minor fixes and improvements:
* Optimised the performance of battle scenes.
* Fixed some misspellings here and there.
* Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.
* Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.
* Fixed character's emotions in some dialogues.
* When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.
* While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.
* Fixed a small visual defect of a broken door at the Arthu's Ruins.
* Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.
* Fixed the duration of enchants.
* Fixed the POI highlight of 'In Plain Sight' quest.
* Added a highlight for Rupert standing in the middle of Lilipond.
* Remove the ability to interact with dead Bespierre soldiers.
* Charlie's second mark costs two resources now.
* Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.
* Durandell can use supplies in a rage.
* Now Saves should measure the playtime correctly.
* Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.