Posted August 07, 2021
Changelog for Update 1.0.3 (added 04 August 2021)
Galaxy updated (04 August 2021)
Offline Installer updated (06 August 2021)
WARNING, CONTAINS SPOILERS!
Galaxy updated (04 August 2021)
Offline Installer updated (06 August 2021)
WARNING, CONTAINS SPOILERS!
Patch 1.0.3 is now available!
Hey! Yarden GRIME director here,
Welcome to our first post-launch patch notes.
A quick but ROCKGIANT-SIZED-THANK-YOU to all the support from everyone!
This patch includes a potential fix for what we've seen as the most common and significant issue - periodic stuttering, causing the game to appear as though it runs on less than 60fps.
We are aware that this is currently the most common issue experienced by players, and fixing it as fast as possible is our top priority!
Please let us know if there have been any improvements with this issue, so we know that we are on the right track.
In addition, this patch includes a bunch of QoL improvements such as; allowing players to now rebind the map hotkey, disabling the backs-step for you Hollow Knight fans, and no longer will useless, ugly, Unformed Fingers automatically add themselves into your quick-bar.
Major bugs:
- Potentially fixed an issue causing periodic stuttering.
- Harmless Rockgiant's head is now vulnerable, taking increased damage as intended.
- Fixed an issue causing certain controllers to not function as intended.
- Fixed an error where some controllers blocked the cursor from appearing when it should.
Quality of life improvements:
- Consumables will no longer be auto-equipped.
* Player feedback helps!
- Added the ability to change the Inventory, Prey, Map menu panels shortcut keybinds, and change the Toggle HUD keybind as well (If any of you want to take screenshots!)
- Stat requirements for early weapons have been reduced.
* We've heard you! You'll now be able to try out more weapons before committing to certain stats.
- Added the option to disable back-step when no input direction is pressed for dash.
* Essentially, you can now remove back-step and only dash forward.
Minor Bugs:
- Potentially fixed a bug causing the mouse cursor to be visible when it shouldn't.
- Fixed a visual bug with the Whispering Mothers Health bar.
- Fixed the Health Segments of the Captured Rockgiant.
- Fixed a collider bug that allowed players to inconsistently reach Yr Den without the necessary ability.
* We're all for sequence breaking and we won't patch them out unless it leaves the player stuck, unable to exit the area without dying.
- Fixes to areas in the map which were not being revealed consistently.
- Added a collider to the throne chair in the Shapely Fidus boss arena. Thanks, Elajjaz!
- Inventory character preview appears in better detail on low-quality graphics settings.
- Fixed a bug that left an invisible damage zone inside of the Vulture arena.
- Fixed a bug blocking the ability to exit the credits screen after finishing the game with a controller.
Plans for the next patch:
We will continue to monitor the stuttering issue until it is resolved.
A bug with Ardor has caused an unintended discrepancy of mass gains for players, next patch will tweak the leveling costs to better reflect our original intentions.
Any new significant bug that has popped up will take priority, but new patches will also include a myriad of minor bug-fixing, as this one has.
Potential future, future patch - Exploring options to tackle one of the most common gameplay criticisms, regarding the current scarcity of Fast-travel locations.
And that's all for Patch 1.0.3!
Please, continue to let us know if you discover any new issues, or have any feedback on gameplay you'd like to give, we are listening!
Yarden Weissbrot, GRIME Director
P.S - Added strands to this mysterious location. Because how else are these platforms held in place like this then?
Source: SteamHey! Yarden GRIME director here,
Welcome to our first post-launch patch notes.
A quick but ROCKGIANT-SIZED-THANK-YOU to all the support from everyone!
This patch includes a potential fix for what we've seen as the most common and significant issue - periodic stuttering, causing the game to appear as though it runs on less than 60fps.
We are aware that this is currently the most common issue experienced by players, and fixing it as fast as possible is our top priority!
Please let us know if there have been any improvements with this issue, so we know that we are on the right track.
In addition, this patch includes a bunch of QoL improvements such as; allowing players to now rebind the map hotkey, disabling the backs-step for you Hollow Knight fans, and no longer will useless, ugly, Unformed Fingers automatically add themselves into your quick-bar.
Major bugs:
- Potentially fixed an issue causing periodic stuttering.
- Harmless Rockgiant's head is now vulnerable, taking increased damage as intended.
- Fixed an issue causing certain controllers to not function as intended.
- Fixed an error where some controllers blocked the cursor from appearing when it should.
Quality of life improvements:
- Consumables will no longer be auto-equipped.
* Player feedback helps!
- Added the ability to change the Inventory, Prey, Map menu panels shortcut keybinds, and change the Toggle HUD keybind as well (If any of you want to take screenshots!)
- Stat requirements for early weapons have been reduced.
* We've heard you! You'll now be able to try out more weapons before committing to certain stats.
- Added the option to disable back-step when no input direction is pressed for dash.
* Essentially, you can now remove back-step and only dash forward.
Minor Bugs:
- Potentially fixed a bug causing the mouse cursor to be visible when it shouldn't.
- Fixed a visual bug with the Whispering Mothers Health bar.
- Fixed the Health Segments of the Captured Rockgiant.
- Fixed a collider bug that allowed players to inconsistently reach Yr Den without the necessary ability.
* We're all for sequence breaking and we won't patch them out unless it leaves the player stuck, unable to exit the area without dying.
- Fixes to areas in the map which were not being revealed consistently.
- Added a collider to the throne chair in the Shapely Fidus boss arena. Thanks, Elajjaz!
- Inventory character preview appears in better detail on low-quality graphics settings.
- Fixed a bug that left an invisible damage zone inside of the Vulture arena.
- Fixed a bug blocking the ability to exit the credits screen after finishing the game with a controller.
Plans for the next patch:
We will continue to monitor the stuttering issue until it is resolved.
A bug with Ardor has caused an unintended discrepancy of mass gains for players, next patch will tweak the leveling costs to better reflect our original intentions.
Any new significant bug that has popped up will take priority, but new patches will also include a myriad of minor bug-fixing, as this one has.
Potential future, future patch - Exploring options to tackle one of the most common gameplay criticisms, regarding the current scarcity of Fast-travel locations.
And that's all for Patch 1.0.3!
Please, continue to let us know if you discover any new issues, or have any feedback on gameplay you'd like to give, we are listening!
Yarden Weissbrot, GRIME Director
P.S - Added strands to this mysterious location. Because how else are these platforms held in place like this then?