Posted January 27, 2015
LSKone: I am of the opinion, that a 2015 remaster has to support 16:9 resolution natively. The new Resident Evil HD Remaster was remastered to support 16:9 natively with extended backgrounds, and it really helped making it a better game.
Resident Evil HD's backgrounds weren't extended though, quite the opposite. They are instead cropped to 16:9, with the camera slightly shifting and following the player as they move on the screen, so no detail is lost. 3D graphics can be rendered in pretty much any resolution you want, but a static 4:3 2D image will always be a 4:3 2D image. If Capcom and DoubleFine would've still had access to the original 3D assets from which the backgrounds were created, I'm sure they would've created new renders, but were talking about 10+ year old files, probably in an obsolete file format. And as Tim Schafer himself told in interviews, game companies apparently aren't exactly diligent about data archival.
Some would probably say that they should've completely recreated every single background in 16:9, but at that point you might just remake the whole game, and the time and cost involved would be out of scope for any remastering project.
You might call the companies lazy and cheap, but since the original games aren't digitally (at least legally) available on any modern platforms, I don't see what the problem is, I'm just happy I don't need to resort to piracy/Ebay and emulators. Aspect ratio problems just happen to be the nature of the static 2D beast.
Post edited January 27, 2015 by Adalrich