Posted January 15, 2015
I don't see why people who still want to play Double Fine produced games should stop supporting them. I agree that DF-9 was a huge fiasco and that Double Fine came off as disrespectful towards the customers, but I think Valve/Steam's early access model is as much to blame as the developers and producers (?) at Double Fine. I'm not entirely in the know as to why or how the project was dropped, so I won't discuss that in great detail, but from my understanding the director simply stopped being interested in the game. The fact Double Fine still managed to release a "final" product is enough proof that they do care about their customers; most early access games on Steam stay in alpha or beta phases forever, others simply vanish without ever getting released -- at least the guys at Double Fine didn't just take the users' money and ran away, like so many developers with games in early access do.
Video game studios, companies and digital distribution stores are not our friends and are not human beings. They are just that: studios, companies, stores. They are not either holy or evil, and whether we choose to support them or not should have nothing to do with their angelic or demonic posture and attitude. Some people at Double Fine made some mistakes, that's for sure, Broken Age underdelivered because it held so much promise and people had way too high expectations towards it. Tim Schafer always kept backers of the game in on the loop, and most of the people who backed that game are happy with the end product, and eagerly awaiting the second part of it to come out. Granted, the game does look a bit lackluster for a title that cost so much money to produce, one could argue that a lot of indie titles developed with a fraction of that money look way better, and they would be right. It's also true that, because of the development time and 'meh' delivery, the project that put Kickstarter on the map is also the one making people doubt Kickstarter. When all is said and done, though, Broken Age did more good than it did harm. I highly doubt if, without it, without people clearly stating there's still an interest and obviously room in the video game industry for point and click adventure games, the genre had seen the resurgence it's been experiencing. Lots of small (and small-ish) studios started delivering p&c adventure games with success and acclaim, such as Wadjet Eye, Daedalic and, more notoriously, Telltale Games. Sure, some of these studios had been making adventure games forever, but the truth is that before the Double Fine Adventure project they weren't selling particularly well, or even getting as known as they have become after that. So, there's that. As a product, Broken Age may have disappointed a lot of customers, but I think it's far from being the fiasco some people say it is.
As for Grim Fandango... well, it's "just" my personal favorite video game *ever* made, so, excuse me if I pre-ordered it here on GOG. As many people, here, I've been waiting for this game to come out for what it seems like forever, and, to be honest, I couldn't care less whether it's released by Double Fine, Disney/LucasArts or whomever. I just want the opportunity to be able to play it again, with little to no hassle. I also think new generations have the right to buy and play what is arguably one of the best video games ever made. Let's face it, Grim Fandango is not easy to buy in its physical format. I'm lucky enough to own a (very cherished) boxed copy -- which I bought during a trip to the UK, based on the box art alone, after seing it standing in an old shop's window --, but it requires way too much tinkering with to even run on modern systems, let alone run without glitches or issues whatsoever. Plus, let's be honest, here, I know at least three people that know the game because I have it and could never buy it, even though they wanted to, because the game went out of print really fast, there aren't many copies around, it was never reissued and every single person selling it on auction sites or second hand stores charges way more than what non-obsessed collectors can afford. So, basically, they backed up my game CDs and that's how they now "own" and play the game. This isn't fair to them or anyone remotely interested in the game, but Disney isn't going to do anything with it, so they might as well turn to Double Fine. All I know is that people have the right to this game just as much as they have access to Cervante's Don Quixote or Hitchcock's Vertigo. If we live in an age where video games are also seen as an art form, why don't we preserve them just because they're depending on a medium that's ever-evolving? Old games are part of video gaming history, and should be preserved in a way that new generations can enjoy or, at least, have access to. I'm super stoked for this release, and think everyone should be. At least a bit.
I also know that this is a remaster of the original, and how that will alienate purists. It's the same game it has always been, with some minor upgrades and tweaks, and I more than welcome that. For everyone else, keep your pirated versions you downloaded from torrents, at least you're definitely not supporting the demons at Double Fine Productions, and you're doing one hell of a job at keeping the video game industry healthy by pirating one of the landmarks of the history of the adventure genre. Thumbs up.
Video game studios, companies and digital distribution stores are not our friends and are not human beings. They are just that: studios, companies, stores. They are not either holy or evil, and whether we choose to support them or not should have nothing to do with their angelic or demonic posture and attitude. Some people at Double Fine made some mistakes, that's for sure, Broken Age underdelivered because it held so much promise and people had way too high expectations towards it. Tim Schafer always kept backers of the game in on the loop, and most of the people who backed that game are happy with the end product, and eagerly awaiting the second part of it to come out. Granted, the game does look a bit lackluster for a title that cost so much money to produce, one could argue that a lot of indie titles developed with a fraction of that money look way better, and they would be right. It's also true that, because of the development time and 'meh' delivery, the project that put Kickstarter on the map is also the one making people doubt Kickstarter. When all is said and done, though, Broken Age did more good than it did harm. I highly doubt if, without it, without people clearly stating there's still an interest and obviously room in the video game industry for point and click adventure games, the genre had seen the resurgence it's been experiencing. Lots of small (and small-ish) studios started delivering p&c adventure games with success and acclaim, such as Wadjet Eye, Daedalic and, more notoriously, Telltale Games. Sure, some of these studios had been making adventure games forever, but the truth is that before the Double Fine Adventure project they weren't selling particularly well, or even getting as known as they have become after that. So, there's that. As a product, Broken Age may have disappointed a lot of customers, but I think it's far from being the fiasco some people say it is.
As for Grim Fandango... well, it's "just" my personal favorite video game *ever* made, so, excuse me if I pre-ordered it here on GOG. As many people, here, I've been waiting for this game to come out for what it seems like forever, and, to be honest, I couldn't care less whether it's released by Double Fine, Disney/LucasArts or whomever. I just want the opportunity to be able to play it again, with little to no hassle. I also think new generations have the right to buy and play what is arguably one of the best video games ever made. Let's face it, Grim Fandango is not easy to buy in its physical format. I'm lucky enough to own a (very cherished) boxed copy -- which I bought during a trip to the UK, based on the box art alone, after seing it standing in an old shop's window --, but it requires way too much tinkering with to even run on modern systems, let alone run without glitches or issues whatsoever. Plus, let's be honest, here, I know at least three people that know the game because I have it and could never buy it, even though they wanted to, because the game went out of print really fast, there aren't many copies around, it was never reissued and every single person selling it on auction sites or second hand stores charges way more than what non-obsessed collectors can afford. So, basically, they backed up my game CDs and that's how they now "own" and play the game. This isn't fair to them or anyone remotely interested in the game, but Disney isn't going to do anything with it, so they might as well turn to Double Fine. All I know is that people have the right to this game just as much as they have access to Cervante's Don Quixote or Hitchcock's Vertigo. If we live in an age where video games are also seen as an art form, why don't we preserve them just because they're depending on a medium that's ever-evolving? Old games are part of video gaming history, and should be preserved in a way that new generations can enjoy or, at least, have access to. I'm super stoked for this release, and think everyone should be. At least a bit.
I also know that this is a remaster of the original, and how that will alienate purists. It's the same game it has always been, with some minor upgrades and tweaks, and I more than welcome that. For everyone else, keep your pirated versions you downloaded from torrents, at least you're definitely not supporting the demons at Double Fine Productions, and you're doing one hell of a job at keeping the video game industry healthy by pirating one of the landmarks of the history of the adventure genre. Thumbs up.