Posted September 19, 2016
high rated
Changelog for Patch 1.2.2 / GOG-3 (Windows)
- Smush movies skip first frame which causes them to loop incorrectly.
- Missing hotspots in ri.set.
- Can get locked in the inventory in the Beaver Dam area during the extinguisher puzzle.
- Fix save/load crash related to malformed text events.
- Fix crash when transitioning between SU and PS after grabbing Chepito.
- Attempted fix for font crash when transitioning between year 1 and year 2.
- Fix game not installing properly on hard drives over 2 TB in Linux OS.
- More graphics logging enabled to try to help track down graphics issues.
- Backgrounds appear black on the Intel HD 4000 for some users.
- Added support for "-log" on OSX and Linux.
- Manny can get stuck in the packing room.
- Bread can become invisible in your inventory after you use it on the roof.
- Buffers reworked to reduce video memory requirements
- Fix for FMV stuttering on some machines.
- Fix ability to clip through the wheelbarrow in tank controls.
- Fix rare pathing soft lock when walking to the bone wagon in SG.
- Added deadzone to PC controller handling.
- "Light smoothing" shader re-enabled.
- Fix strings that are too long for brightness slider.
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Changelog for Patch 1.3.0 / GOG-4 (Windows)
- Allowed drivers to determine their own internal format for 565 background format
- Escape the HL elevator if you saved while stuck inside of it
- Fix progression stopper w/ mouse in inventory caused by clicking on "select" while changing items
- Fix bug where you could get stuck in HL elevator
- Fix missing music stingers
- Fix getting stuck circling behind Chepito in Su.set
- Fix unicycle guy disappearing in ly.set
- Fix legacy softlock when using crane in EW if you press lower chain/exit buttons on the exact same frame
- Fix rare bug where you couldn't re-enter forklift elevator from HK
- Fix missing hotspots for striking bees, piano
- Sm.set walk-in fix
- Fix disappearing HUD in EW if you press escape to skip FMV after lowering chain
- Fixed light streaking that can appear when characters move offscreen.
- Triple the size of the PC controller dead zone
- Smush movies skip first frame which causes them to loop incorrectly.
- Missing hotspots in ri.set.
- Can get locked in the inventory in the Beaver Dam area during the extinguisher puzzle.
- Fix save/load crash related to malformed text events.
- Fix crash when transitioning between SU and PS after grabbing Chepito.
- Attempted fix for font crash when transitioning between year 1 and year 2.
- Fix game not installing properly on hard drives over 2 TB in Linux OS.
- More graphics logging enabled to try to help track down graphics issues.
- Backgrounds appear black on the Intel HD 4000 for some users.
- Added support for "-log" on OSX and Linux.
- Manny can get stuck in the packing room.
- Bread can become invisible in your inventory after you use it on the roof.
- Buffers reworked to reduce video memory requirements
- Fix for FMV stuttering on some machines.
- Fix ability to clip through the wheelbarrow in tank controls.
- Fix rare pathing soft lock when walking to the bone wagon in SG.
- Added deadzone to PC controller handling.
- "Light smoothing" shader re-enabled.
- Fix strings that are too long for brightness slider.
---
Changelog for Patch 1.3.0 / GOG-4 (Windows)
- Allowed drivers to determine their own internal format for 565 background format
- Escape the HL elevator if you saved while stuck inside of it
- Fix progression stopper w/ mouse in inventory caused by clicking on "select" while changing items
- Fix bug where you could get stuck in HL elevator
- Fix missing music stingers
- Fix getting stuck circling behind Chepito in Su.set
- Fix unicycle guy disappearing in ly.set
- Fix legacy softlock when using crane in EW if you press lower chain/exit buttons on the exact same frame
- Fix rare bug where you couldn't re-enter forklift elevator from HK
- Fix missing hotspots for striking bees, piano
- Sm.set walk-in fix
- Fix disappearing HUD in EW if you press escape to skip FMV after lowering chain
- Fixed light streaking that can appear when characters move offscreen.
- Triple the size of the PC controller dead zone
Post edited September 19, 2016 by DeMignon