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It’s not every day you get to claim to have squashed a four year old obscure bug, but today just may be one of those days.

The infamous MP Aura Kill Bug, an issue that has plagued us since Grim Dawn inherited Titan Quest’s code base many years ago, has been dealt a crippling blow this day.

The reason why we were finally able to ping this nefarious bug down? Ironically, it was due to a change we made for v1.1.5.0 intended to make some back-end item calculations more predictable. In essence, this change also had the side-effect of making the Aura desync bug occur considerably more reliably, which in turn allowed us to finally generate an internal repro.

Once we had a repro…well, the rest is history. We are now in the final stages of testing the fix, but we are confident hopeful certain expecting the imminent v1.1.5.1 hotfix to bring an end to this frustrating bug once and for all.

We apologize for the inconvenience this issue has caused with the release of v1.1.5.0 and how it marred an otherwise amazing update. As always, we are committed to addressing issues if they come up, and the silver lining here is that v1.1.5.0 finally allowed us to pin it down!

If for any reason the issue does persist after the hotfix is live, please do report it as a new bug.

We’ll see you all on the other side of v1.1.5.1!

https://forums.crateentertainment.com/t/the-saga-of-the-aura-mp-kill-bug/92691