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I am checking the calculator for a nice build... Yet, i see, the points are nightmarishly low, ergo not enough, for making the build i like (i have a conjuror in mind with pets). Hell, the points are not enough to even max a select handful of skills in ONE tree! How shall i proceed? What do i do?

Are there "one click wonder" skills like the ones in Titan Quest, to help a bit, like that "Death Ward" or "summon Outsider", so i don't need to max all skills of my selection/desire? And if yes, someone to name a few in Shaman/Occultist tree?

Also, will an expansion be coming to raise the level cap? Skill points are not enough for ANYTHING, if you want to max skills. Any insight to that, please?

Of course i am progressing really nice and enemies seem easy too (as per other people's feedback), but those points are so few... :'(
http://grimcalc.com/build/6sMRZY
This is all you need in conjurer.
Dump leftovers into Blood of dreeg for additional healing.

Level cap probably would be raised, game base already has affixes scaled up to level 100.

Although "not enough points" was thoughtful design decision, it would've been easy to make current 12 point skills 8 point skills, for example. Scarce skillpoints make you juggle and think.
Post edited April 03, 2016 by Gremlion
Hmmm...

Would something like this, work??

http://grimcalc.com/build/BokCtn
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KiNgBrAdLeY7: Hmmm...

Would something like this, work??

http://grimcalc.com/build/BokCtn
Adding additional skills to pets makes their overall performance worse:
1. Devotions activate from basic attacks, IIRC. So, if pet does skill - it wastes chance for attack+devotion
2. These skills usually slower than basic attack
3. because they are aoe, they usually have lower damage per target, thus they deal less damage to single target - and you need high single target on bosses.

So, without these skills your pets don't waste energy - thus you need only 1 point in Bonds of bysmiel.

Blood of dreeg - get it to level 4-5, after that it scales badly.
Aspect of the guardian - useless for you, it's for other builds

Raven - yet to see good performance, in situation with scarce SP not worth using at all :(

Curse of frailty - you need max for 50% MS debuff
Vulnerability - you don't need, it's debuff for casters

All in all, you end up with http://grimcalc.com/build/6sMRZY
Post edited April 03, 2016 by Gremlion
avatar
KiNgBrAdLeY7: Hmmm...

Would something like this, work??

http://grimcalc.com/build/BokCtn
avatar
Gremlion: Adding additional skills to pets makes their overall performance worse:
1. Devotions activate from basic attacks, IIRC. So, if pet does skill - it wastes chance for attack+devotion
2. These skills usually slower than basic attack
3. because they are aoe, they usually have lower damage per target, thus they deal less damage to single target - and you need high single target on bosses.

So, without these skills your pets don't waste energy - thus you need only 1 point in Bonds of bysmiel.

Blood of dreeg - get it to level 4-5, after that it scales badly.
Aspect of the guardian - useless for you, it's for other builds

Raven - yet to see good performance, in situation with scarce SP not worth using at all :(

Curse of frailty - you need max for 50% MS debuff
Vulnerability - you don't need, it's debuff for casters

All in all, you end up with http://grimcalc.com/build/6sMRZY
Thanks! I will try that! On it, then!!!
avatar
KiNgBrAdLeY7: Hmmm...

Would something like this, work??

http://grimcalc.com/build/BokCtn
avatar
Gremlion: Adding additional skills to pets makes their overall performance worse:
1. Devotions activate from basic attacks, IIRC. So, if pet does skill - it wastes chance for attack+devotion
2. These skills usually slower than basic attack
3. because they are aoe, they usually have lower damage per target, thus they deal less damage to single target - and you need high single target on bosses.

So, without these skills your pets don't waste energy - thus you need only 1 point in Bonds of bysmiel.

Blood of dreeg - get it to level 4-5, after that it scales badly.
Aspect of the guardian - useless for you, it's for other builds

Raven - yet to see good performance, in situation with scarce SP not worth using at all :(

Curse of frailty - you need max for 50% MS debuff
Vulnerability - you don't need, it's debuff for casters

All in all, you end up with http://grimcalc.com/build/6sMRZY
Do you recommend to remove all the "abilities" from pets then?
avatar
Gremlion: Adding additional skills to pets makes their overall performance worse:
1. Devotions activate from basic attacks, IIRC. So, if pet does skill - it wastes chance for attack+devotion
2. These skills usually slower than basic attack
3. because they are aoe, they usually have lower damage per target, thus they deal less damage to single target - and you need high single target on bosses.

So, without these skills your pets don't waste energy - thus you need only 1 point in Bonds of bysmiel.

Blood of dreeg - get it to level 4-5, after that it scales badly.
Aspect of the guardian - useless for you, it's for other builds

Raven - yet to see good performance, in situation with scarce SP not worth using at all :(

Curse of frailty - you need max for 50% MS debuff
Vulnerability - you don't need, it's debuff for casters

All in all, you end up with http://grimcalc.com/build/6sMRZY
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rvm7: Do you recommend to remove all the "abilities" from pets then?
I disagree with Gremlion here. At least one point in Ground Slam for the Briarthorn is useful, as well as the hellhound's aura (always-on, doesn't slow anything). I also like the raven, but its job in my setup is to buff the other pets, heal if needed, occasionally throw its stunning attack, and run interference on the rare occasion I have to resummon the hellhound or briarthorn.

The one devotion spell I currently have unlocked can't be tied to any pet abilities in the first place, so it makes no difference. I'm not sure if any devotion spells can be tied to pets at all, so avoiding abilities on pets for that reason doesn't make sense.
Post edited April 04, 2016 by Luned
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rvm7: Do you recommend to remove all the "abilities" from pets then?
Just not make them a priority.
You need level 4-5 for skill to be on par with basic attack damage-wise.
On normal\elite, while you are advancing, you get more from investing points into reaching level 50 shaman or occultist skills
As you can see in linked build, you have 20 spare points, you can level up some of these attacks and get boost from + skill level items.
Then it would be fine.
Personally, I was annoyed by hellhound wasting fire vomit.