Fate-is-one-edge: Hi hollunder.
There are two (2) ways that you can move your character on the terrain.
You can either give a "click and forget" move command, by pressing the right mouse button once, on the point of the terrain you want them to move to, or a "lock on" move command, by keeping pressed down your right mouse button, making your character move continuously towards the point/direction your mouse cursor is located at.
Path-finding is another matter, related to what is displayed on your screen at any moment. A path from point A to point B is drawn out according to what is visible on the screen, the moment you issue a move command. If there is a clear path from point A to point B, in your displayed area, then the character will follow the shortest path. If not, then the character will follow the shortest path and most often will collide with the nearest object/barrier preventing them to follow it.
At any case, there is no way around how movement and path-finding is designed (at the moment, or any that I am aware).
hollunder: Thanks, I'm aware of that. My issue is that the range at which the pathfinding works is terribly short, so if I have to move through a larger map, which can take minutes, I either have to hold the mouse button for that time or click a hundred times. There is no sensible way to travel, even though you often have to.
Also the map is rather bad as it often doesn't show points of interest you have already discovered until you are close. I think it only updates properly when you are in the region, as you can see when looking at the indicator for untouched meals. It can show meals that have been eaten if you are far enough away.
Some points of interest never show, like Chthonic rifts, even though I think the should.
Hi again hollunder.
Yes, path-finding and movement is what it is. Personally I don't mind and find it is spot on, for invested players, although I understand it can be boring and time consuming.
The POI are marked on the map as soon as you come across them. Using a rift-gate to travel around makes previously POI disappear. Meals re-spawn on certain locations every time you begin a new session, but not after being consumed in the same session. Hence, after their consumption, traversing an area where you have already consumed a meal, will make the marker re-appear, indicating a meal re-spawn point, but without a new meal actually spawning.
It's the same for caves and/or cellars already visited by the player. Entering them and existing them does not permanently remove the marker, indicating their location for future visits.
I agree that it can be misleading and is certainly overlooked, considering meals.
Cheers.