Posted August 10, 2016
New to GD so bear with my ignorant question.
It seems kinda pointless to me to require a skill point be spent just to "unlock" the skill tree for each class a character may have (so up to two skill points are spent just to be able to add skills which means 2/3rd of a level's worth of skill points are spent just to have skills - assuming dual classing that is).
Does anyone know why this little mechanic is used here?
It seems kinda pointless to me to require a skill point be spent just to "unlock" the skill tree for each class a character may have (so up to two skill points are spent just to be able to add skills which means 2/3rd of a level's worth of skill points are spent just to have skills - assuming dual classing that is).
Does anyone know why this little mechanic is used here?
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