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GRAVEN Early Access Patch #1 - 0.9.1634
New Features

• We have enabled a Bug Report Tool - You can use it by pressing the "HOME" button.

• We have added Key Door and Entry/Exit markers on the Maps
• Environment Hazards have been added. You can now kick enemies into a Cheval De Frise to kill them
• Kicking now consumes stamina. Kick impulse has also been increased
• The Discharge Spell has been added to the game
• Swamp Gas Hazards have been added. These can be ignited by using the Inflame spell
• Skeletons are now more deadly. You can now destroy their shield using the Inflame spell.
• We added proper ultrawide support, using a Ultrawide Correction slider. You can find the option under Graphics options.
• Added Profile Name in the bottom right of the Main Menu, as well as automatically closing the Profile menu when you select a profile.
• Added Shiny metal for 3Dfx mode.
• Fixed Ability to revert scroll wheel.
• Add a Popup with text, once you talk to the Ferryman after opening the library door, so the players know that this is the end of EA.

Bug Fixes and General Tweaks

• Saving and Exiting the game, now properly lets you go into the Brine Muskeg
• The Peat Burner now has a proper description
• You can now use the Inflame spell while your head is above water
• You now respawn with 30hp
• The Blacksmith has been made unavailable, as his main feature - Upgrading Spells and Weapons, wasn't ready yet. Therefore he served little purpose.
• Number of Barrels and Crates has been limited. Loot drops have been limited from breakables.
• Enemy Stunlock has been tweaked significantly, so enemies are harder to fight.
• The Hints for the Turtle Pillar sequence has been placed closer to the Pillar.
• The location of the turtle door is now hinted in the level.
• Fixed issue where the game would crash if you spoke to the Blacksmith with a controller connected, or would spawn in a "White box" without any saves.
• Fixed crash related to killing skeletons.
• Fixed issue where you would get more than 100% secrets.
• Added missing animations for Peat Burner's secondary fire
• H1L2 - Fixed inverted normals on mesh and wooden boards not breaking.
• Added SFX to new PeatBurner secondary animation montage for alt-fire.
• Tweaked audio volume level for PeatBrick pickup SFX.
• Revised EA concluding text.
• Adjusted resonating breakable material in Lice Slough.
• Falling through water when hitting geometry while trying to jump out of the water no longer happens.
• Projectile Range for Deacons and Cuff Arrow Skeletons has been increased
• Enemies are now overall more agressive, and stunlock less
• Made it harder to jump out of the boat before you reach the docks
• Slightly increased the Enemy Kick range. Kicking enemies off ledges is now also a more viable strategy
• Tweaked turtle key pickup text to lead the player to the water
• Substantially lowered drop rate values, deleted some drop opportunities entirely.
• Added double resolution Gargoyle textures to better fit environment density when upscaled in various maps
• Stripped loot table values from several breakables.
• Moved Cuff Arrow Pickup to guard just before Brine Muskeg entrance.
• Updated one of turtle puzzle hints so that there is only one possibility for the bottom piece
• Revised inventory descriptions to use relative language instead of hard numbers
• Fixed low lightmap res on intro tunnel and dock tower doorframe.
• Adjusted flinch, shock, burn values for most enemies available
• Removed a misleading lore scrap
• Tweaked inflame range slightly
• Tweaked inflame particle
• Tweaked Lichanthropes
• Player no longer collides with chopped off heads
• Surfaced blood on 3dfx chrome effect. Added metal mask texture for shortsword
• Fixed Flying broken bedframe in hub town
• Changed Concurrency setting for player dirt SFX that plays when landing
• Fixed main menu broken scale in 21:9
• Fixed orientation of spell pickup meshes in the UI
• Improved leap arc / animation playback for the Lichanthrope.
• Improved range and speed of Peat Totem
• Decals are no longer projected on to the player model
• Potions are now limited to 9
• Fix main menu quit button having wrong localized text
• Add "Can't pickup" health potions text
• Fixed pickups disappearing when they can't be picked up but still overlapped
• H1L2 - Added extra wood structure at the broken staircase fall in Clotted Avenues.
• H1L0 - Replaced Apothecary house with new mesh.
• Added more omph to kicking
GRAVEN - content update #1 - 0.9.6418 CU1 (March 31, 2022)
Features Overview

• Five new enemies
• Two new areas
• One new weapon
• Upgrades for all weapons
• Upgrades for all spells
• One new potion
• One new merchant NPC
• Additions and improvements to previously released areas
• Enhancements to monster behavior
• Co-op support on Steam
• DPI scaling

Full Changelist

New Features

• New Region - The Cruxfirth Archives
• New Region - The Black House Bog
• New Section - Lice Slough
• New Section - Clotted Avenues
• Brine Muskeg is now swampier, with a new puzzle
• New Enemy - Dihedral Cleric
• New Enemy - Dihedral Priest
• New Enemy - Undecaying Punished
• New Enemy - Mire Reaver
• New Enemy Miniboss (Optional) - The Archivist
• New Behavior - Infected horde bonuses
• New Behavior - Skitterfly projectile changes
• New Character - The Alchemist
• New Weapon - Orthogonal Hymnal
• New Potion - Swamp Bottom Swallow
• Weapon Upgrades
• Spell Upgrades
• Staff now has an alt-fire
• Armor system with pickups
• New interactive environment features (traps, buttons, horror-esque zones)
• Cooperative support added for Steam
• Gamepad support for gameplay and bindings
• DPI scaling option
• Add Obituary messages (hints) to the death menu
• Add Lore and notes pages in the pause menu
• Add minimum mana amount that will be regenerated over time
• Breakables are now physics reactive
• Throwables do damage to whatever they hit
• New fall damage system for the player
• New swimming systems for the player
• New screen shake on damage and hitting weakpoints with melee weapons

Bug Fixes and General Tweaks

• UI: New Fonts
• UI: Scaling and sharpness pass on all menus
• Save System: FIXED: That white square issue
• Save System: FIXED: Settings file is now deleted when a profile is deleted
• Save System: Now saves full object states and quest state
• Save System: Saves that are no longer supported are labeled as such
• Settings: Fixed various settings not properly working
• Monsters now have various knockback amounts based on animation
• Monsters resist knockback based upon their mass
• Monsters now take fall damage
• Monsters have updated weakpoints and damage they're strong/weak against
• Relocated the Peat Burner off the main path
• Relocated the Cuff Arrow to original Brine Muskeg location
• Relocated the Discharge spell to require puzzle solving
• One of the pillar puzzle clues is much closer now in Clotted Avenues
• Cuff Arrow zoom now has a monocle
• Huge refactors of lots of backend functions, this will yield great things in future updates
• Clotted Avenues is now entered from the town instead of from underground
• FIXED: Some fences were only blocking projectiles from one direction
• FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
• Clotted Avenues now has a switch operated elevator for the first totem area
• Gas clouds now spread fire a bit further
• Respawn health is now 70
• Clotted Avenues got some item, enemy, and breakable adjustments
• FIXED: Explosions causing periodic performance drops
GRAVEN - content update #1 - 0.9.6688 CU1 Hotfix (April 12, 2022)
• "Outdated Profile" warning in the profile's menu instead of hiding the old profiles.
• A fix for breakable object positions being reset if not moved during the session.
• A save duplication bug that caused save file bloat and performance issues.
• A fix for AI becoming quickly disinterested in the player
GRAVEN - Hotfix update - 0.9.6934 (May 11, 2022)
• Fixed multiple crashes related to load areas
• Fixed a crash related to having a gamepad plugged in while launching the game
• Fixed spell upgrades not re-applying modifiers on loading a saved game
• Fixed spell upgrades not being given to clients on joining a session
• Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device
Post edited November 16, 2022 by Berzerk2k2
Great work, guys!

Any plans to emulate a proper 2000's 3dfx mode (with little 'd')? Forced 32-bits, less color banding, VSA-100 style, you know. ;-)

Greetings from Germany,
Raff
Post edited June 03, 2021 by Raffster
Early Access Patch #1 - 0.9.1634 is now available in offline installers, with a 330 MB direct patch from the 0.9.1b version.
0.9.6934_cu1_hotfix2 just released. But can't find any patch notes.
avatar
ELFswe: 0.9.6934_cu1_hotfix2 just released. But can't find any patch notes.
Added them to the first post.
Graven Content Update #2 (CU2), version 0.9.9617c is now available in Galaxy and offline installers.

Full writeup: https://store.steampowered.com/news/app/1371690/view/3326493366179455544

Trailer: https://www.youtube.com/watch?v=4lVSRDH1G80


New Features

- New Side Quest - Cull the Horde
- New Side Quest - Hair of the Dog
- New Side Quest - Personal Library
- New Side Quest - Blacksmith's Armor Notes

- New Region - The Damned Estuary (Boss arena)

- All Regions - Audio pass
- All Regions - Lighting pass
- All Regions - Breakables pass

- New Enemy Boss - The Festering Congregation

- New Behavior - Nearby enemies after killing a player will receive a healing buff
- New Behavior - Archivist will respawn until killed
- New Behavior - Skeletons will taunt the player
- New Behavior - Skeletons have destructible armor
- New Behavior - Skeletons have damage modifiers based on heat/cold damage
- New Behavior - Skeleton archers have a change to shoot ethereal bolt
- New Behavior - Dihedral Priest become 'dizzy' if receiving hard hit to the head
- New Behavior - Dihedral Deacons throw spear on death
- New Behavior - Dihedral Clerics throw potion on death
- New Behavior - Critters can be killed

- New Weapon - Writ of Subjugation
- New Weapon - Ballista

- All weapons have visual upgrade changes
- All weapons have underwater behavior changes
- All weapons have sprinting behavior changes

- Add difficulties Easy, Normal, Hard
- Add the option to skip the intro sequence
- Add in-game camera shake intensity setting
- Add purchasable ammo from blacksmith

- HUD - Additional low health indications
- HUD - Additional damage indications
- HUD - Quest complete notification

- Add multi-tiered death penalty
- Add hotbar saving

- Waiting for other players' notification when waiting at a load zone for other players

- Gamepad magnetism and aim assist
- Gamepad UI navigation

- Add pickup VFX for mana, gold, health vials and health potions

Bug Fixes and General Tweaks

- UI: New Fonts
- UI: Scaling and sharpness pass on all menus

- Save System: FIXED: Library main doors’ wood blocks not saving
- Save System: FIXED: Gates with infected that go from Town to the Cruxfirth Archives not properly saving
- Save System: FIXED: Infinite loop if you named profile 'Default'

- Enemy: Infected horde bonus adjustments
- Enemy: FIXED: Skitterflys breaking in the Black House Bog region
- Enemy: FIXED: Skeletons making weapons bloody
- Enemy: FIXED: Lichanthrope not having a stun animation
- Enemy: FIXED: Undecaying Honor opening door in clotted being triggerable before appropriate time

- Weapon: Orthogonal Hymnal mana consumption rate is now fractional rather than whole number
- Weapon: FIXED: Peat burner not damaging the player
- Weapon: FIXED: All melee weapons hit effects playing multiple times on a single hit

- Item: FIXED: Throwing health potions never colliding with the world
- Spell: Tweak Discharge VFX

- Coop: Further refinement of inventory handling
- Coop: FIXED: Global footstep sounds
- Coop: FIXED: Various incorrect attenuation settings
- Coop: FIXED: Host alt-tabbing suspending the game improperly causing desync
- Coop: FIXED: Client PP water effects appearing/disappearing oddly
- Coop: FIXED: OverTime objects occasionally being added multiple times (and didn't clear on death)
- Coop: FIXED: Dead enemies falling through the ground on client
- Coop: FIXED: Weakpoint FXs not visible on client

- FIXED: Random lines throughout world while 3DFX mode is on
- FIXED: Auto-award of quest behavior on loading saved game
- FIXED: OverTime damage not properly applying at low framerates
- FIXED: Various lore items having wrong texture backgrounds
- FIXED: Various floating assets across the world
- FIXED: Boat going into reverse after 10 minutes of completing intro
Graven hotfix version 0.9.9840c is now available in Galaxy and offline installers.

There was an inventory bug specific to GOG and Epic Games Store releases of the game which should now be resolved.
Graven Content Update #3 (CU3), version 0.9.10552B is now available in Galaxy and offline installers.

Full writeup: https://store.steampowered.com/news/app/1371690/view/3431205861629012578

Trailer: https://www.youtube.com/watch?v=HOeHTTYd-bQ

AIs

- Add step back functionality for AIs
- Add immolated enemies attack new target after everything attack
- Add infected face variation
- Add skeleton sapper enemy
- Add support for AI's to navigate around breakables, gates, doors
- AIs that die from explosions have impulse applied
- Add deacon spear attack chance of causing player to bleed (overtime damage)
- Add Parry Sparks VFX to the Skeleton Warrior Sword parry ability
- Add time delay between stunlocks for AIs
- Add AI so that when stuck by projectiles or seeing those projectiles they are alerted
- Reworked Mire Reaver
- Rework Archivist
- Rework Lichenthrope
- Add more behaviours for AI doing range attacks when a player can't be reached
- Add support for enemies to retarget in coop
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- Adjusted Deacon knife fan
- Gave Dihedral Priest some resistance to the Staff
- Changed Skeleton Warrior burn time from 5 to 1
- Made skeletons more resistant to the short sword
- Adjusted shock stun times for multiple enemies
- Updated Razorfin to makes it more easily stunnable and reduced bite damage
- Undecaying Honored - Increased flinch chance, increased flinch cooldown
- Lowered Cleric health a small amount
- Made Lichenthropes more likely to flinch, with a reduced cooldown
- Archivist - lowered the primary head health by 25%
- Update skeleton armor damage to only take the base value and not multiplier from bones
----------------------------------------------------------
- Fix skitterflys not flying
- Fix infected sliding after lunge attack
- Fix Infected, Skitterflys, Razorfins, Lichanthropes, Undecaying Honored, Undecaying Punished being affected by swamp volumes
- Fix startup animation not working on client
- Fix SkitterFly not flying after exiting a level and returning

H1Boss

- additional Boss action 'Roar'
- Update H1Boss to have projectile attacks in Phase 1
- Update H1Boss to shoot projectile at enemies when off nav
- Update H1Boss to have much shorter Phase 1
- Fix projectile attachment on the H1Boss (and all other enemies that we couldn't notice)

Quest

- Add Gravick quest
- Add librarian books to have gold sparkle VFX
------------------------------------------------
- Fix [Potential] for killing Mire Reavers in H1M4 not opening doors
- Fix not killing both Mire Reavers in H1M4 before saving and later resuming, causing a softlock (couldn't open doors)

Misc

- Add dithering of foliage to fade in/out rather than popping
- Add pickup vaccuum
- Add smart loot system
- Add Stamina costs for kinetic actions
- Add more obituary tips
- Add Casual/Nightmare difficulty
- Add warning for trying to start outdated profile
- Add quest rewards notifications
- Add more lore notes to H1M3
- Rework of elevators
--------------------------------------------------------
- Update boss health bar to disappear/reappear depending on the distance to the enemy
--------------------------------------------------------
- Fix two player markers present on map
- Fix keg barrel not having ghost material
- Fix paintings not having backfaces
- Fix Infected character wobbles under a tree (all characters could run into this actually)
- Fix main menu difficulty selection button loses focus if press left/right on the gamepad

SFX

- Add more door sounds!
- Add more gate sound!
- Adjusted sound levels for footsteps, Area Names, Pickups (Health potions and mana), Staff weapon and wood break
- Adjusted sounds levels of some weapon SFX

VFX

- Add VFX for player taking unarmored damage
- Add VFX for player swimming in water
- Add VFX for player entering/exiting water
- Add VFX for parrying
- Add VFX for throwing health potions
- Improve performance of pickup VFX

Levels

- Add new fog!
- Added pumpkins!
- Add super secret to Black House Bog level
- Add small secret to H1L1
- Add mesh for critter holes
- Add additional area to H1M3 - Cellar
- Add crusher traps throughout HUB
- Add Peat Cairns throughout HUB
- Add phantoms across HUB
- Add aftermath victims
----------------------------------------
- Adjusted difficulty settings across entire HUB
- Adjusted breakables and resources across HUB and difficulties
- Adjust spawning logic to avoid bypassing enemies
----------------------------------------
- Fix stone plague in Cruxfirth center playing wrong sound
- Fix bunch of seams, misalignments, floating rocks, OOB across the HUB
- Fix peat ammo pickup loading/unloading before being pickupable
- Fix ladders being able to be disabled
- Fix iron door in HUB1 town that was locked and never opened
- Fix reso-breakable bars in lice slough not having the correct reso material for resonating stone
- Fix various nav generation issues across the HUB
- Fix H1M3 library main doors not properly opening
- Fix H1M3 gate to hub not always being open

Items

- Add stamina recover to drinking health potions
- Add FP models visual changes for discharge upgrades
- Add visual upgrades for all weapons
- Add additional behaviour for breakables when being kicked or hit with staff
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- Increase Ballista alt-fire damage
- Buffed Short Sword parry damage reduction
- Update Health Potion to be consumable when either health or stamina is not full
- Adjusted armor values for the lower 2
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- Fix spellbook related crash on resuming a save
- Fix not being able to hold multiple levers
- Fix misplaced hand when holding the Ballista
- Fix Ballista having wrong upgrade materials

Player

- Buffed falling damage slightly
- Nerfed death gold penalty on lower difficulties
- Improve ladder handling when entering a ladder from water
- Improve ladder handling when entering water from a ladder
- Stamina tweaks
-----------------------------------------------------------
- Fix player still being crouched on Revive if they died
- Fix when elevated above an NPC, their dialogue bubble cannot be triggered
- Fix water PP effect not going away when climbing a ladder from water
Post edited October 25, 2022 by Plok_HR
GRAVEN - Hotfix - 0.9.10841a (November 16, 2022)
• Fixed various crashes
• Fixed boss fight having gates closed if killing boss too quickly after entering arena
• Fixed invisible blocker for projectiles appearing by Cruxfirth Archives main entrance
Post edited November 16, 2022 by Berzerk2k2