Posted June 02, 2021
high rated
GRAVEN Early Access Patch #1 - 0.9.1634
New Features
• We have enabled a Bug Report Tool - You can use it by pressing the "HOME" button.
• We have added Key Door and Entry/Exit markers on the Maps
• Environment Hazards have been added. You can now kick enemies into a Cheval De Frise to kill them
• Kicking now consumes stamina. Kick impulse has also been increased
• The Discharge Spell has been added to the game
• Swamp Gas Hazards have been added. These can be ignited by using the Inflame spell
• Skeletons are now more deadly. You can now destroy their shield using the Inflame spell.
• We added proper ultrawide support, using a Ultrawide Correction slider. You can find the option under Graphics options.
• Added Profile Name in the bottom right of the Main Menu, as well as automatically closing the Profile menu when you select a profile.
• Added Shiny metal for 3Dfx mode.
• Fixed Ability to revert scroll wheel.
• Add a Popup with text, once you talk to the Ferryman after opening the library door, so the players know that this is the end of EA.
Bug Fixes and General Tweaks
• Saving and Exiting the game, now properly lets you go into the Brine Muskeg
• The Peat Burner now has a proper description
• You can now use the Inflame spell while your head is above water
• You now respawn with 30hp
• The Blacksmith has been made unavailable, as his main feature - Upgrading Spells and Weapons, wasn't ready yet. Therefore he served little purpose.
• Number of Barrels and Crates has been limited. Loot drops have been limited from breakables.
• Enemy Stunlock has been tweaked significantly, so enemies are harder to fight.
• The Hints for the Turtle Pillar sequence has been placed closer to the Pillar.
• The location of the turtle door is now hinted in the level.
• Fixed issue where the game would crash if you spoke to the Blacksmith with a controller connected, or would spawn in a "White box" without any saves.
• Fixed crash related to killing skeletons.
• Fixed issue where you would get more than 100% secrets.
• Added missing animations for Peat Burner's secondary fire
• H1L2 - Fixed inverted normals on mesh and wooden boards not breaking.
• Added SFX to new PeatBurner secondary animation montage for alt-fire.
• Tweaked audio volume level for PeatBrick pickup SFX.
• Revised EA concluding text.
• Adjusted resonating breakable material in Lice Slough.
• Falling through water when hitting geometry while trying to jump out of the water no longer happens.
• Projectile Range for Deacons and Cuff Arrow Skeletons has been increased
• Enemies are now overall more agressive, and stunlock less
• Made it harder to jump out of the boat before you reach the docks
• Slightly increased the Enemy Kick range. Kicking enemies off ledges is now also a more viable strategy
• Tweaked turtle key pickup text to lead the player to the water
• Substantially lowered drop rate values, deleted some drop opportunities entirely.
• Added double resolution Gargoyle textures to better fit environment density when upscaled in various maps
• Stripped loot table values from several breakables.
• Moved Cuff Arrow Pickup to guard just before Brine Muskeg entrance.
• Updated one of turtle puzzle hints so that there is only one possibility for the bottom piece
• Revised inventory descriptions to use relative language instead of hard numbers
• Fixed low lightmap res on intro tunnel and dock tower doorframe.
• Adjusted flinch, shock, burn values for most enemies available
• Removed a misleading lore scrap
• Tweaked inflame range slightly
• Tweaked inflame particle
• Tweaked Lichanthropes
• Player no longer collides with chopped off heads
• Surfaced blood on 3dfx chrome effect. Added metal mask texture for shortsword
• Fixed Flying broken bedframe in hub town
• Changed Concurrency setting for player dirt SFX that plays when landing
• Fixed main menu broken scale in 21:9
• Fixed orientation of spell pickup meshes in the UI
• Improved leap arc / animation playback for the Lichanthrope.
• Improved range and speed of Peat Totem
• Decals are no longer projected on to the player model
• Potions are now limited to 9
• Fix main menu quit button having wrong localized text
• Add "Can't pickup" health potions text
• Fixed pickups disappearing when they can't be picked up but still overlapped
• H1L2 - Added extra wood structure at the broken staircase fall in Clotted Avenues.
• H1L0 - Replaced Apothecary house with new mesh.
• Added more omph to kicking
GRAVEN - content update #1 - 0.9.6418 CU1 (March 31, 2022) • We have enabled a Bug Report Tool - You can use it by pressing the "HOME" button.
• We have added Key Door and Entry/Exit markers on the Maps
• Environment Hazards have been added. You can now kick enemies into a Cheval De Frise to kill them
• Kicking now consumes stamina. Kick impulse has also been increased
• The Discharge Spell has been added to the game
• Swamp Gas Hazards have been added. These can be ignited by using the Inflame spell
• Skeletons are now more deadly. You can now destroy their shield using the Inflame spell.
• We added proper ultrawide support, using a Ultrawide Correction slider. You can find the option under Graphics options.
• Added Profile Name in the bottom right of the Main Menu, as well as automatically closing the Profile menu when you select a profile.
• Added Shiny metal for 3Dfx mode.
• Fixed Ability to revert scroll wheel.
• Add a Popup with text, once you talk to the Ferryman after opening the library door, so the players know that this is the end of EA.
Bug Fixes and General Tweaks
• Saving and Exiting the game, now properly lets you go into the Brine Muskeg
• The Peat Burner now has a proper description
• You can now use the Inflame spell while your head is above water
• You now respawn with 30hp
• The Blacksmith has been made unavailable, as his main feature - Upgrading Spells and Weapons, wasn't ready yet. Therefore he served little purpose.
• Number of Barrels and Crates has been limited. Loot drops have been limited from breakables.
• Enemy Stunlock has been tweaked significantly, so enemies are harder to fight.
• The Hints for the Turtle Pillar sequence has been placed closer to the Pillar.
• The location of the turtle door is now hinted in the level.
• Fixed issue where the game would crash if you spoke to the Blacksmith with a controller connected, or would spawn in a "White box" without any saves.
• Fixed crash related to killing skeletons.
• Fixed issue where you would get more than 100% secrets.
• Added missing animations for Peat Burner's secondary fire
• H1L2 - Fixed inverted normals on mesh and wooden boards not breaking.
• Added SFX to new PeatBurner secondary animation montage for alt-fire.
• Tweaked audio volume level for PeatBrick pickup SFX.
• Revised EA concluding text.
• Adjusted resonating breakable material in Lice Slough.
• Falling through water when hitting geometry while trying to jump out of the water no longer happens.
• Projectile Range for Deacons and Cuff Arrow Skeletons has been increased
• Enemies are now overall more agressive, and stunlock less
• Made it harder to jump out of the boat before you reach the docks
• Slightly increased the Enemy Kick range. Kicking enemies off ledges is now also a more viable strategy
• Tweaked turtle key pickup text to lead the player to the water
• Substantially lowered drop rate values, deleted some drop opportunities entirely.
• Added double resolution Gargoyle textures to better fit environment density when upscaled in various maps
• Stripped loot table values from several breakables.
• Moved Cuff Arrow Pickup to guard just before Brine Muskeg entrance.
• Updated one of turtle puzzle hints so that there is only one possibility for the bottom piece
• Revised inventory descriptions to use relative language instead of hard numbers
• Fixed low lightmap res on intro tunnel and dock tower doorframe.
• Adjusted flinch, shock, burn values for most enemies available
• Removed a misleading lore scrap
• Tweaked inflame range slightly
• Tweaked inflame particle
• Tweaked Lichanthropes
• Player no longer collides with chopped off heads
• Surfaced blood on 3dfx chrome effect. Added metal mask texture for shortsword
• Fixed Flying broken bedframe in hub town
• Changed Concurrency setting for player dirt SFX that plays when landing
• Fixed main menu broken scale in 21:9
• Fixed orientation of spell pickup meshes in the UI
• Improved leap arc / animation playback for the Lichanthrope.
• Improved range and speed of Peat Totem
• Decals are no longer projected on to the player model
• Potions are now limited to 9
• Fix main menu quit button having wrong localized text
• Add "Can't pickup" health potions text
• Fixed pickups disappearing when they can't be picked up but still overlapped
• H1L2 - Added extra wood structure at the broken staircase fall in Clotted Avenues.
• H1L0 - Replaced Apothecary house with new mesh.
• Added more omph to kicking
Features Overview
• Five new enemies
• Two new areas
• One new weapon
• Upgrades for all weapons
• Upgrades for all spells
• One new potion
• One new merchant NPC
• Additions and improvements to previously released areas
• Enhancements to monster behavior
• Co-op support on Steam
• DPI scaling
Full Changelist
New Features
• New Region - The Cruxfirth Archives
• New Region - The Black House Bog
• New Section - Lice Slough
• New Section - Clotted Avenues
• Brine Muskeg is now swampier, with a new puzzle
• New Enemy - Dihedral Cleric
• New Enemy - Dihedral Priest
• New Enemy - Undecaying Punished
• New Enemy - Mire Reaver
• New Enemy Miniboss (Optional) - The Archivist
• New Behavior - Infected horde bonuses
• New Behavior - Skitterfly projectile changes
• New Character - The Alchemist
• New Weapon - Orthogonal Hymnal
• New Potion - Swamp Bottom Swallow
• Weapon Upgrades
• Spell Upgrades
• Staff now has an alt-fire
• Armor system with pickups
• New interactive environment features (traps, buttons, horror-esque zones)
• Cooperative support added for Steam
• Gamepad support for gameplay and bindings
• DPI scaling option
• Add Obituary messages (hints) to the death menu
• Add Lore and notes pages in the pause menu
• Add minimum mana amount that will be regenerated over time
• Breakables are now physics reactive
• Throwables do damage to whatever they hit
• New fall damage system for the player
• New swimming systems for the player
• New screen shake on damage and hitting weakpoints with melee weapons
Bug Fixes and General Tweaks
• UI: New Fonts
• UI: Scaling and sharpness pass on all menus
• Save System: FIXED: That white square issue
• Save System: FIXED: Settings file is now deleted when a profile is deleted
• Save System: Now saves full object states and quest state
• Save System: Saves that are no longer supported are labeled as such
• Settings: Fixed various settings not properly working
• Monsters now have various knockback amounts based on animation
• Monsters resist knockback based upon their mass
• Monsters now take fall damage
• Monsters have updated weakpoints and damage they're strong/weak against
• Relocated the Peat Burner off the main path
• Relocated the Cuff Arrow to original Brine Muskeg location
• Relocated the Discharge spell to require puzzle solving
• One of the pillar puzzle clues is much closer now in Clotted Avenues
• Cuff Arrow zoom now has a monocle
• Huge refactors of lots of backend functions, this will yield great things in future updates
• Clotted Avenues is now entered from the town instead of from underground
• FIXED: Some fences were only blocking projectiles from one direction
• FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
• Clotted Avenues now has a switch operated elevator for the first totem area
• Gas clouds now spread fire a bit further
• Respawn health is now 70
• Clotted Avenues got some item, enemy, and breakable adjustments
• FIXED: Explosions causing periodic performance drops
GRAVEN - content update #1 - 0.9.6688 CU1 Hotfix (April 12, 2022) • Five new enemies
• Two new areas
• One new weapon
• Upgrades for all weapons
• Upgrades for all spells
• One new potion
• One new merchant NPC
• Additions and improvements to previously released areas
• Enhancements to monster behavior
• Co-op support on Steam
• DPI scaling
Full Changelist
New Features
• New Region - The Cruxfirth Archives
• New Region - The Black House Bog
• New Section - Lice Slough
• New Section - Clotted Avenues
• Brine Muskeg is now swampier, with a new puzzle
• New Enemy - Dihedral Cleric
• New Enemy - Dihedral Priest
• New Enemy - Undecaying Punished
• New Enemy - Mire Reaver
• New Enemy Miniboss (Optional) - The Archivist
• New Behavior - Infected horde bonuses
• New Behavior - Skitterfly projectile changes
• New Character - The Alchemist
• New Weapon - Orthogonal Hymnal
• New Potion - Swamp Bottom Swallow
• Weapon Upgrades
• Spell Upgrades
• Staff now has an alt-fire
• Armor system with pickups
• New interactive environment features (traps, buttons, horror-esque zones)
• Cooperative support added for Steam
• Gamepad support for gameplay and bindings
• DPI scaling option
• Add Obituary messages (hints) to the death menu
• Add Lore and notes pages in the pause menu
• Add minimum mana amount that will be regenerated over time
• Breakables are now physics reactive
• Throwables do damage to whatever they hit
• New fall damage system for the player
• New swimming systems for the player
• New screen shake on damage and hitting weakpoints with melee weapons
Bug Fixes and General Tweaks
• UI: New Fonts
• UI: Scaling and sharpness pass on all menus
• Save System: FIXED: That white square issue
• Save System: FIXED: Settings file is now deleted when a profile is deleted
• Save System: Now saves full object states and quest state
• Save System: Saves that are no longer supported are labeled as such
• Settings: Fixed various settings not properly working
• Monsters now have various knockback amounts based on animation
• Monsters resist knockback based upon their mass
• Monsters now take fall damage
• Monsters have updated weakpoints and damage they're strong/weak against
• Relocated the Peat Burner off the main path
• Relocated the Cuff Arrow to original Brine Muskeg location
• Relocated the Discharge spell to require puzzle solving
• One of the pillar puzzle clues is much closer now in Clotted Avenues
• Cuff Arrow zoom now has a monocle
• Huge refactors of lots of backend functions, this will yield great things in future updates
• Clotted Avenues is now entered from the town instead of from underground
• FIXED: Some fences were only blocking projectiles from one direction
• FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
• Clotted Avenues now has a switch operated elevator for the first totem area
• Gas clouds now spread fire a bit further
• Respawn health is now 70
• Clotted Avenues got some item, enemy, and breakable adjustments
• FIXED: Explosions causing periodic performance drops
• "Outdated Profile" warning in the profile's menu instead of hiding the old profiles.
• A fix for breakable object positions being reset if not moved during the session.
• A save duplication bug that caused save file bloat and performance issues.
• A fix for AI becoming quickly disinterested in the player
GRAVEN - Hotfix update - 0.9.6934 (May 11, 2022) • A fix for breakable object positions being reset if not moved during the session.
• A save duplication bug that caused save file bloat and performance issues.
• A fix for AI becoming quickly disinterested in the player
• Fixed multiple crashes related to load areas
• Fixed a crash related to having a gamepad plugged in while launching the game
• Fixed spell upgrades not re-applying modifiers on loading a saved game
• Fixed spell upgrades not being given to clients on joining a session
• Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device
• Fixed a crash related to having a gamepad plugged in while launching the game
• Fixed spell upgrades not re-applying modifiers on loading a saved game
• Fixed spell upgrades not being given to clients on joining a session
• Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device
Post edited November 16, 2022 by Berzerk2k2