Posted October 02, 2015
Full Changelog for Grand Ages: Medieval version 1.0.2:
Gameplay:
Reduced upkeep costs for soldiers in normal and advanced difficulty level
Fixed a bug with too many bandits in normal and advanced difficulty level
Better prices when selling goods in surplus in normal difficulty level
Emperor research updated: military academy soldier wages reduced
When taking over an enemy empire by capturing the capital city, trade routes are generated to support the towns
Now military troops attack towers
Fixed a bug with the flag “Excess Production”
Pressing the “Enter”-key does no longer cancel the diplomatic offer
Progress bar for small mosque fixed
Diplomacy: player now may offer ships
Fixed various text issues
Troops do not longer ignore a target town change when besieging a town anymore
Multiplayer:
Improved match making server stability
When taking over an AI-slot, the trade route are not deleted anymore and the amount of gold has been corrected
Lobby chat scroll fixed
Fixed a bug when loading an MP save game, in game HUD controls did not work
Fixed a case in which users could not open a new lobby after leaving one
Technical issues:
Window mode: fixed the bug of the application always running in foreground
Profile fix. Used default "profile.dat" string instead of email address for GOG and steam. This caused the “wrong owner”-message when loading a save game. Fixed for new games only
Sound fix for Linux and GOG version
Fixed a graphical issue with large cities
Unit animation will now remain smooth after many hours of gameplay
Using multi glyph font now for player names throughout the game
Wrong key used for keypad '-' key
Fixed a bug in the Steam-version: the wrong player card was shown when clicked on a user name
Added leaf colouring in autumn
Fixed: Window could not be moved to primary monitor when in borderless full screen window mode
Added: ship death animation
Fixed: Ship animation (ships correctly float on water now)
http://steamcommunity.com/app/310470/discussions/0/483366528904429433/
Gameplay:
Reduced upkeep costs for soldiers in normal and advanced difficulty level
Fixed a bug with too many bandits in normal and advanced difficulty level
Better prices when selling goods in surplus in normal difficulty level
Emperor research updated: military academy soldier wages reduced
When taking over an enemy empire by capturing the capital city, trade routes are generated to support the towns
Now military troops attack towers
Fixed a bug with the flag “Excess Production”
Pressing the “Enter”-key does no longer cancel the diplomatic offer
Progress bar for small mosque fixed
Diplomacy: player now may offer ships
Fixed various text issues
Troops do not longer ignore a target town change when besieging a town anymore
Multiplayer:
Improved match making server stability
When taking over an AI-slot, the trade route are not deleted anymore and the amount of gold has been corrected
Lobby chat scroll fixed
Fixed a bug when loading an MP save game, in game HUD controls did not work
Fixed a case in which users could not open a new lobby after leaving one
Technical issues:
Window mode: fixed the bug of the application always running in foreground
Profile fix. Used default "profile.dat" string instead of email address for GOG and steam. This caused the “wrong owner”-message when loading a save game. Fixed for new games only
Sound fix for Linux and GOG version
Fixed a graphical issue with large cities
Unit animation will now remain smooth after many hours of gameplay
Using multi glyph font now for player names throughout the game
Wrong key used for keypad '-' key
Fixed a bug in the Steam-version: the wrong player card was shown when clicked on a user name
Added leaf colouring in autumn
Fixed: Window could not be moved to primary monitor when in borderless full screen window mode
Added: ship death animation
Fixed: Ship animation (ships correctly float on water now)
http://steamcommunity.com/app/310470/discussions/0/483366528904429433/