Posted May 14, 2011
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This happens a fair bit with skeletons, particularly with no melee training, but the test case mentioned above I bothered to test for dozens of hits in each case:
Uriziel + 135 Str + 42 Dex: No hit damages the apocalyptic templar (~100 test hits)
Uriziel + 203 Str + 70 Dex: No hit damages the apocalyptic templar, at least half of hits fail to damage obsessed novices, most fail to damage demon lords.
Uriziel + 86 Str + 126 Dex: Many hits damage templar, and significantly. Consistent damage on obsessed novices, most hits damage demon lords.
=> so, Dex plays some role in letting you cause damage at all, although strength drives the amount of damage for those hits that don't fail.
Perhaps my game was bugged, but the behavior was quite consistent everywhere I bothered to actually test, and it is consistent with what I've heard others report and seen in replays - Dex influences hit *rate*, and there's effectively a to-hit floor for some late-game enemies.
In all of those tests, my character had no 2h training. I suspect melee training improves damage rate in addition to providing criticals.
And yes, I know what blocks and parrys look and sound like. Neither was occurring in these cases. Basically, there is at least one more factor in combat that is primarily visible to characters operating out of class, but definitely occurs.