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I'm giving thought to purchasing Gothic Universe (which is currently on sale on another site *cough cough*) but I'm on the fence.
The impression I get from the Gothic series is that your character is preset and fairly fixed within a certain range; your character is always male, his look cannot be changed, and his stats change a little over the course of the game.
While the series touts an open world to explore, the other impression I get is that it has a fairly linear story.
If true this kind of worries me, as I feel that a canned preset character and linear storyline can become tedious over time.
A little about me as a gamer:
I usually gravitate toward traditional open-ended RPGs. I like games like Morrowind and Neverwinter Nights because they allow you to roll a variety of character types and explore the games' storyline with those characters.
One game I played and couldn't get through it before uninstalling was "Two Worlds" which - in my mind - seems to share some of the qualities of the Gothic series. Apart from the terrible writing and voice acting, your character creation is relatively rigid and fixed within the story.
Knowing this, do you think I might be able to enjoy these games? Or should I stay away from them?
Assuming my impressions are right, is there anything else in Gothic that's worth recommending it?
Thanks in advance to all those who respond.
Cheers,
BoP
My short response would be: I'd consider Gothic 1&2 absolutely exceptional games in the open-world RPG genre, and you really can't go wrong with them.
Now, for the longer response.
With regards to character creation, the starting character in Gothic games is set, but can then be developed in many different ways, depending on the faction you choose to join and the skills you choose to develop (and there's nowhere enough learning points to become "master of everything", so you definitely need to make careful choices on character development).
With regards to open world vs linear story, the main storyline is indeed linear (same as how the main story is linear in Elder Scrolls games), but the world is still pretty much completely open. The Gothic games also tend to make use of "soft" barriers to keep you from wandering too far and too randomly (unless you're really intent on doing so). For example, in Gothic 1 you'll be warned to stay away from the orc controlled area; you can still run around that area without anything stopping you, but unless you're very careful to avoid the numerous orcs patrolling the area you'll find out quickly and painfully just why you were warned to stay out of there (at least until you're a big enough badass to handle orcs).
As for other things to recommend the game, think back to when you first played Morrowind- the sense of being just thrown into this huge and unknown world, and the excitement of slowly exploring it and learning how to get by in it. In my opinion Gothic 1&2 manage to pull off that feeling even better, and also include a real feeling of development as your character progresses and is slowly able to handle more and more of the dangers of the world. The world is also designed extremely well with very good use of space, making exploring every little bit of it well worth it. I'd also consider the combat in Gothic 1&2 very well designed (although it requires a bit of getting used to), with the need to observe opponents, read their attacks, and develop good counter-tactics making combat interesting an often exhilarating from the beginning of the game all the way to the end.
Finally, for a bit of background on my own tastes, I spent probably over a thousand hours on Morrowind, several hundred on the NWN games, and thought Two Worlds was a boring, repetitive grindfest. And I think Gothic 1&2 are absolutely excellent and highly enjoyable games (Gothic 3 was fairly mediocre, although Piranha Bytes got their mojo back with Risen, which is also excellent).
DarrkPhoenix,
Thank you for such an excellent and well written response. It really gives me food for thought about the Gothic series. What you state about character development is interesting and something I was not aware of in Gothic until you mentioned it. (And yes, "Two Worlds" was a total grindfest with some really bad writing. All the "mayhaps" and fake Elizabethan language was annoyingly bad.)
Based on your advice I am definitely going to give serious thought to picking it up. I just wanted to be sure before I took the plunge.
Cheers,
BoP
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DarrkPhoenix: My short response would be: I'd consider Gothic 1&2 absolutely exceptional games in the open-world RPG genre, and you really can't go wrong with them.
Now, for the longer response.
With regards to character creation, the starting character in Gothic games is set, but can then be developed in many different ways, depending on the faction you choose to join and the skills you choose to develop (and there's nowhere enough learning points to become "master of everything", so you definitely need to make careful choices on character development).
With regards to open world vs linear story, the main storyline is indeed linear (same as how the main story is linear in Elder Scrolls games), but the world is still pretty much completely open. The Gothic games also tend to make use of "soft" barriers to keep you from wandering too far and too randomly (unless you're really intent on doing so). For example, in Gothic 1 you'll be warned to stay away from the orc controlled area; you can still run around that area without anything stopping you, but unless you're very careful to avoid the numerous orcs patrolling the area you'll find out quickly and painfully just why you were warned to stay out of there (at least until you're a big enough badass to handle orcs).
As for other things to recommend the game, think back to when you first played Morrowind- the sense of being just thrown into this huge and unknown world, and the excitement of slowly exploring it and learning how to get by in it. In my opinion Gothic 1&2 manage to pull off that feeling even better, and also include a real feeling of development as your character progresses and is slowly able to handle more and more of the dangers of the world. The world is also designed extremely well with very good use of space, making exploring every little bit of it well worth it. I'd also consider the combat in Gothic 1&2 very well designed (although it requires a bit of getting used to), with the need to observe opponents, read their attacks, and develop good counter-tactics making combat interesting an often exhilarating from the beginning of the game all the way to the end.
Finally, for a bit of background on my own tastes, I spent probably over a thousand hours on Morrowind, several hundred on the NWN games, and thought Two Worlds was a boring, repetitive grindfest. And I think Gothic 1&2 are absolutely excellent and highly enjoyable games (Gothic 3 was fairly mediocre, although Piranha Bytes got their mojo back with Risen, which is also excellent).
You could always try the demo, though I recommend just taking the plunge.
If you do try the demo, I would recommend 1 or 2. I enjoyed 3 but it would have been far better if it didn't carry the name Gothic, it just can't compare to the first two.
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sera: I enjoyed 3 but it would have been far better if it didn't carry the name Gothic, it just can't compare to the first two.

Maybe you should take another look at G3 with the latest patch. I recently played a game with 1.73 patch and was very surprised at the quality of the game. I think PB may have not released a fully finished game at the start but they got the basics right and the patch team essentially finished it for them. IMHO it definitely deserves carrying the Gothic name.
Post edited August 13, 2010 by fragonard
I haven't used the newest version of the community patch but I played through with the last version. I didn't state the game was bad, I really did enjoy it a lot, just if you compare it to the 2 older Gothic's (or Risen for that matter) it just isn't as good.
Still I highly Gothic 3 as it is an great game, could have easily been a classic but it was just released too early.
You cannot go wrong with Gothic I and Gothic II. I would say that while the worlds are smaller than the one of Morrowind, the story is less linear, as the way the main quest progresses until about 50% (Gothic I) and 75% (Gothic 2) heavily depends on which faction you want to join (think Houses of Morrowind). The main quest for the three factions join at the end of both game, but still it is for this reason "less" linear than Morrowind. And the "camps" really "feel" like differents - you will probably develop your character differently depending of which side you choose (trainers offer different skills in the different "factions").
It is a free roaming world, but going outside the main roads is dangerous, even for a fairly high character. Unlike Morrowind, you will never be so powerful that you feel safe or breeze through the quest (exception : mage in Gothic 2, in which some end-game ultimate spells empties a room of orcs in 10 seconds. Only before you reach that level, your character will be so weak you won't even be able to take a couple orcs - and they never travel alone).
The interface is horrible, and Gothic I is ugly, don't start me on the voice-acting but really they are to be played.
BTW, did you buy it ?
Post edited August 15, 2010 by Narwhal