Posted August 30, 2015
Alrighty then, I've almost cleared my backlog and got into the mood for some more Gothic so I started Gothic 2 and have found it quite punishing compared to the first game.
When I started the game for the first time, I screwed up royally. I initially boosted STR but then I found a decent sword with a DEX requirement. I put a little into DEX but then I found I neither had the STR to do decent damage, the DEX to hit anything with a ranged weapon or the LP's to boost my weapon skills. Back to the drawing board with a new character.
This time, I decided to go with STR and kept going with it until I had enough to use the pirates cutlass Sarah gave me which has a STR requirement of 60. When I got my STR to 30, i was surprised to see the LP cost to increase STR double. Still, I went along with it and tried to get more out of my skill points by instead of going to 60, took the skill to 59 and then to 64. I did the same with my one handed skill, took it to 29 and then 34. This is probably cheating but I'm trying to get as much out of my LPs as I can. In Gothic 1, a ranged weapon was important and I want to do the same in Gothic 2 (I'm looking to go with crossbows as I thought they were better in Gothic 1) but I've needed to spend the LP's the way I did just to survive. I still can't take down orcs or worgs, just started chapter 2 and about the head in the valley of mines. So regarding LP's I have the following questions.
LP cost for STR is 3LP for 1 STR now which is 9 levels ups to take STR to 90. This seems very steep and if I go with it, it doesn't seem like I'll have LP's for anything else. Should I be forking over the LP's for this? I'm already seeing weapons that require upward of 100 STR and I just wanna barf.
If I do, am I going to have to skip crossbow entirely? Some places in Gothic 1 required a ranged weapon to thin out some of the critters before they closed to melee distance. When they did close in, they were much more manageable than if I just meleed them. In the free mine, I'd have been a piun cushion if I didn't have a crossbow (and skills) to fight back. Because of these situations, I don't want to just rely on a melee weapon.
Hunting skills were important in Gothic 1 but they seem to have a lot less importance in Gothic 2. I got the skinning skill and the field raider claws from Gorn but the latter seems to have been a waste as gold isn't a problem (currently have over 7000) and the claws can only be sold for 2 gold each. Should the rest of the hunting skills be skipped?
I originally wanted to use two handed weapons but only 1 handed weapons were available. The ability to chain attacks improved survivability considerably but I'm now wondering if I've locked myself into using one handers the rest of the game. So, have I?
I've attached my stats to this post. As you can see, I decided to join the mercs, LPs were mostly spent in STR and 1 handed weapons. Mana only increased from that special beer, eating a bunch of shrooms and a piece of equipment that's granting +10 mana. I'm using the merc armour and belt (but I also have a +5 str belt just in case). I'm wearing an amulet that's giving me +10 STR. I've also been giving 10 gold to Innos shrines each day for a perm 1HP increase (though I wasn't doing this in the beginning of the game). I've also just started chapter 2 (I hope to Innos there was nothing I still had to do in Chapter 1 but I still have an old save just in case), ran an errand for Vatras, took the King's Sorrel as a reward, delivered Lee's message and reported back to him and am just about to deal with some militia dudes on Bengar's farm. I'm hoping I'm not underlevelled at this part of the game.
Lastly, I'm really open to suggestions on how to spend my future LPs because right now, it seems I'm screwed no matter what I spend them on. Also, are there any screw ups I've made I should be aware of?
Looking forward to hearing you guy's advice here.
When I started the game for the first time, I screwed up royally. I initially boosted STR but then I found a decent sword with a DEX requirement. I put a little into DEX but then I found I neither had the STR to do decent damage, the DEX to hit anything with a ranged weapon or the LP's to boost my weapon skills. Back to the drawing board with a new character.
This time, I decided to go with STR and kept going with it until I had enough to use the pirates cutlass Sarah gave me which has a STR requirement of 60. When I got my STR to 30, i was surprised to see the LP cost to increase STR double. Still, I went along with it and tried to get more out of my skill points by instead of going to 60, took the skill to 59 and then to 64. I did the same with my one handed skill, took it to 29 and then 34. This is probably cheating but I'm trying to get as much out of my LPs as I can. In Gothic 1, a ranged weapon was important and I want to do the same in Gothic 2 (I'm looking to go with crossbows as I thought they were better in Gothic 1) but I've needed to spend the LP's the way I did just to survive. I still can't take down orcs or worgs, just started chapter 2 and about the head in the valley of mines. So regarding LP's I have the following questions.
LP cost for STR is 3LP for 1 STR now which is 9 levels ups to take STR to 90. This seems very steep and if I go with it, it doesn't seem like I'll have LP's for anything else. Should I be forking over the LP's for this? I'm already seeing weapons that require upward of 100 STR and I just wanna barf.
If I do, am I going to have to skip crossbow entirely? Some places in Gothic 1 required a ranged weapon to thin out some of the critters before they closed to melee distance. When they did close in, they were much more manageable than if I just meleed them. In the free mine, I'd have been a piun cushion if I didn't have a crossbow (and skills) to fight back. Because of these situations, I don't want to just rely on a melee weapon.
Hunting skills were important in Gothic 1 but they seem to have a lot less importance in Gothic 2. I got the skinning skill and the field raider claws from Gorn but the latter seems to have been a waste as gold isn't a problem (currently have over 7000) and the claws can only be sold for 2 gold each. Should the rest of the hunting skills be skipped?
I originally wanted to use two handed weapons but only 1 handed weapons were available. The ability to chain attacks improved survivability considerably but I'm now wondering if I've locked myself into using one handers the rest of the game. So, have I?
I've attached my stats to this post. As you can see, I decided to join the mercs, LPs were mostly spent in STR and 1 handed weapons. Mana only increased from that special beer, eating a bunch of shrooms and a piece of equipment that's granting +10 mana. I'm using the merc armour and belt (but I also have a +5 str belt just in case). I'm wearing an amulet that's giving me +10 STR. I've also been giving 10 gold to Innos shrines each day for a perm 1HP increase (though I wasn't doing this in the beginning of the game). I've also just started chapter 2 (I hope to Innos there was nothing I still had to do in Chapter 1 but I still have an old save just in case), ran an errand for Vatras, took the King's Sorrel as a reward, delivered Lee's message and reported back to him and am just about to deal with some militia dudes on Bengar's farm. I'm hoping I'm not underlevelled at this part of the game.
Lastly, I'm really open to suggestions on how to spend my future LPs because right now, it seems I'm screwed no matter what I spend them on. Also, are there any screw ups I've made I should be aware of?
Looking forward to hearing you guy's advice here.
Post edited August 30, 2015 by IwubCheeze