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Alrighty then, I've almost cleared my backlog and got into the mood for some more Gothic so I started Gothic 2 and have found it quite punishing compared to the first game.

When I started the game for the first time, I screwed up royally. I initially boosted STR but then I found a decent sword with a DEX requirement. I put a little into DEX but then I found I neither had the STR to do decent damage, the DEX to hit anything with a ranged weapon or the LP's to boost my weapon skills. Back to the drawing board with a new character.

This time, I decided to go with STR and kept going with it until I had enough to use the pirates cutlass Sarah gave me which has a STR requirement of 60. When I got my STR to 30, i was surprised to see the LP cost to increase STR double. Still, I went along with it and tried to get more out of my skill points by instead of going to 60, took the skill to 59 and then to 64. I did the same with my one handed skill, took it to 29 and then 34. This is probably cheating but I'm trying to get as much out of my LPs as I can. In Gothic 1, a ranged weapon was important and I want to do the same in Gothic 2 (I'm looking to go with crossbows as I thought they were better in Gothic 1) but I've needed to spend the LP's the way I did just to survive. I still can't take down orcs or worgs, just started chapter 2 and about the head in the valley of mines. So regarding LP's I have the following questions.

LP cost for STR is 3LP for 1 STR now which is 9 levels ups to take STR to 90. This seems very steep and if I go with it, it doesn't seem like I'll have LP's for anything else. Should I be forking over the LP's for this? I'm already seeing weapons that require upward of 100 STR and I just wanna barf.

If I do, am I going to have to skip crossbow entirely? Some places in Gothic 1 required a ranged weapon to thin out some of the critters before they closed to melee distance. When they did close in, they were much more manageable than if I just meleed them. In the free mine, I'd have been a piun cushion if I didn't have a crossbow (and skills) to fight back. Because of these situations, I don't want to just rely on a melee weapon.

Hunting skills were important in Gothic 1 but they seem to have a lot less importance in Gothic 2. I got the skinning skill and the field raider claws from Gorn but the latter seems to have been a waste as gold isn't a problem (currently have over 7000) and the claws can only be sold for 2 gold each. Should the rest of the hunting skills be skipped?

I originally wanted to use two handed weapons but only 1 handed weapons were available. The ability to chain attacks improved survivability considerably but I'm now wondering if I've locked myself into using one handers the rest of the game. So, have I?

I've attached my stats to this post. As you can see, I decided to join the mercs, LPs were mostly spent in STR and 1 handed weapons. Mana only increased from that special beer, eating a bunch of shrooms and a piece of equipment that's granting +10 mana. I'm using the merc armour and belt (but I also have a +5 str belt just in case). I'm wearing an amulet that's giving me +10 STR. I've also been giving 10 gold to Innos shrines each day for a perm 1HP increase (though I wasn't doing this in the beginning of the game). I've also just started chapter 2 (I hope to Innos there was nothing I still had to do in Chapter 1 but I still have an old save just in case), ran an errand for Vatras, took the King's Sorrel as a reward, delivered Lee's message and reported back to him and am just about to deal with some militia dudes on Bengar's farm. I'm hoping I'm not underlevelled at this part of the game.

Lastly, I'm really open to suggestions on how to spend my future LPs because right now, it seems I'm screwed no matter what I spend them on. Also, are there any screw ups I've made I should be aware of?

Looking forward to hearing you guy's advice here.
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Post edited August 30, 2015 by IwubCheeze
A few tips:

Read this topic for info about praying.
Read this topic for info about attribute and skill bonuses.
Read this topic for (a bit of) info about crossbows. (Like I wrote there, I personally prefer bows.)

About trophies: The important ones (and they teachers) are:
Rune ingredients (most of these can be bought - not important for a mercenary):

Demon heart (Grom/Talbin)
Stone Golem heart (Grom/Talbin)
Fire Lizard tongue (Gestath)
Troll tusk (Alligator Jack/Gaan/Godar/Grom/Logan)
Bloodfly wings (Edgor/Gaan/Godar/Grimbald)
---
Dragon Blood (Gestath/Godar) - needed to forge two DJG-exclusive swords, 5 vials each (chapter 5)
Dragon Scales (Gestath/Godar) - needed to buy the Medium DJG Armor from Jan or Bennet, 20 pieces
Minecrawler Plates (Gestath/Grimbald/Logan/Wolf) - needed to obtain the MineCrawler Armor from Wolf, 10 pieces
Bloodfly sting (Edgor/Gaan/Godar/Grimbald) - needed for the potion for Fortuno - buyable from Fisk
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IwubCheeze: Alrighty then, I've almost cleared my backlog and got into the mood for some more Gothic so I started Gothic 2 and have found it quite punishing compared to the first game.

When I started the game for the first time, I screwed up royally. I initially boosted STR but then I found a decent sword with a DEX requirement. I put a little into DEX but then I found I neither had the STR to do decent damage, the DEX to hit anything with a ranged weapon or the LP's to boost my weapon skills. Back to the drawing board with a new character.

This time, I decided to go with STR and kept going with it until I had enough to use the pirates cutlass Sarah gave me which has a STR requirement of 60. When I got my STR to 30, i was surprised to see the LP cost to increase STR double. Still, I went along with it and tried to get more out of my skill points by instead of going to 60, took the skill to 59 and then to 64. I did the same with my one handed skill, took it to 29 and then 34. This is probably cheating but I'm trying to get as much out of my LPs as I can. In Gothic 1, a ranged weapon was important and I want to do the same in Gothic 2 (I'm looking to go with crossbows as I thought they were better in Gothic 1) but I've needed to spend the LP's the way I did just to survive. I still can't take down orcs or worgs, just started chapter 2 and about the head in the valley of mines. So regarding LP's I have the following questions.

LP cost for STR is 3LP for 1 STR now which is 9 levels ups to take STR to 90. This seems very steep and if I go with it, it doesn't seem like I'll have LP's for anything else. Should I be forking over the LP's for this? I'm already seeing weapons that require upward of 100 STR and I just wanna barf.

If I do, am I going to have to skip crossbow entirely? Some places in Gothic 1 required a ranged weapon to thin out some of the critters before they closed to melee distance. When they did close in, they were much more manageable than if I just meleed them. In the free mine, I'd have been a piun cushion if I didn't have a crossbow (and skills) to fight back. Because of these situations, I don't want to just rely on a melee weapon.

Hunting skills were important in Gothic 1 but they seem to have a lot less importance in Gothic 2. I got the skinning skill and the field raider claws from Gorn but the latter seems to have been a waste as gold isn't a problem (currently have over 7000) and the claws can only be sold for 2 gold each. Should the rest of the hunting skills be skipped?

I originally wanted to use two handed weapons but only 1 handed weapons were available. The ability to chain attacks improved survivability considerably but I'm now wondering if I've locked myself into using one handers the rest of the game. So, have I?

I've attached my stats to this post. As you can see, I decided to join the mercs, LPs were mostly spent in STR and 1 handed weapons. Mana only increased from that special beer, eating a bunch of shrooms and a piece of equipment that's granting +10 mana. I'm using the merc armour and belt (but I also have a +5 str belt just in case). I'm wearing an amulet that's giving me +10 STR. I've also been giving 10 gold to Innos shrines each day for a perm 1HP increase (though I wasn't doing this in the beginning of the game). I've also just started chapter 2 (I hope to Innos there was nothing I still had to do in Chapter 1 but I still have an old save just in case), ran an errand for Vatras, took the King's Sorrel as a reward, delivered Lee's message and reported back to him and am just about to deal with some militia dudes on Bengar's farm. I'm hoping I'm not underlevelled at this part of the game.

Lastly, I'm really open to suggestions on how to spend my future LPs because right now, it seems I'm screwed no matter what I spend them on. Also, are there any screw ups I've made I should be aware of?

Looking forward to hearing you guy's advice here.
Played this game a crap load of times and i never can see how people say there's plenty of money. I was short every single time until the late game when i didn't need it. Any way, because of that, I did learn every hunting skill every game because it is the best way to bring in steady cash. What I stayed away from was pick pocketing and such - no need to be evil to win :) . I think a melee fighter is the hardest way to go in this game although many of the magician skills are useless late game and take a huge amount of mana - better to save up as many scrolls as possible.
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helpo1: *snip*
Thanks for the tips there. So I've already joined a faction and missed out on the +20MP from praying at Innos shrines. Meh, no big deal. I've only been using the scrolls I find for really tough flights anyways and usually my reserve MP is high enough. Nice to know I still have the STR and DEX bonuses when I'm ready for them. Okay, that answers the question I had about praying.

Except for one, does giving Vatras 100 gold donations do anything?

However, in your thread about saving LPs, you mentioned if you want your STR at +200, you recommend training to 90 but using 78LP's to get to 90STR from 64 seems like a waste of LPs. When you can get over 100 STR from items and such, is 26 extra STR really going to make that much difference? Something else to consider, roughly what level am I going to be at near the end of the game?

Also, with 39 STR coming from brewed potions, I guess that means I should learn alchemy then.

As for hunting skills, should I really only be looking at dragon blood and dragon scale trophies then considering I won't be using runes?

I have 15LPs at the moment and really want to improve dex and 1-h weapons but now it looks like I'll need LP's for alchemy to brew STR potions (which is going to take how many LPs BTW?). Not only that, but it looks like I'm going to need to consider forge weapons and those two hunting skills (though these look like late game choices).
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lordhoff: Played this game a crap load of times and i never can see how people say there's plenty of money. I was short every single time until the late game when i didn't need it. Any way, because of that, I did learn every hunting skill every game because it is the best way to bring in steady cash. What I stayed away from was pick pocketing and such - no need to be evil to win :) . I think a melee fighter is the hardest way to go in this game although many of the magician skills are useless late game and take a huge amount of mana - better to save up as many scrolls as possible.
Notice in my first post this is my first time playing Gothic 2? If you had money problems and I don't, that probably means you know where to use your gold and I don't :P Well, at least not beyond better equipment and shrine donations anyways. :P

Speaking of scrolls, is there a scroll merchant anywhere? I don't recall seeing anyone in Khorinis selling scrolls and the monastery is closed to me now that I've chosen to be a merc.
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IwubCheeze: Except for one, does giving Vatras 100 gold donations do anything?
I don't think so. I think it's just a way to get his blessing if you lied to him about dragons, Xardas or the colony, but I'm not sure.
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IwubCheeze: However, in your thread about saving LPs, you mentioned if you want your STR at +200, you recommend training to 90 but using 78LP's to get to 90STR from 64 seems like a waste of LPs. When you can get over 100 STR from items and such, is 26 extra STR really going to make that much difference?
Not really - especially for the dragonhunter. As DJG, you should be able to get about +150 (!) STR from the bonuses, including the equipment.
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IwubCheeze: Something else to consider, roughly what level am I going to be at near the end of the game?
That depends. Some people get lvl55+, the others don't get even 45. I'd say that about lvl50 is the average - for completionists. Solving all the quests and killing most of the monsters (and beating people) should get you above lvl50. However, I've seen a MinXP runs, which ended with <10 level.
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IwubCheeze: Also, with 39 STR coming from brewed potions, I guess that means I should learn alchemy then.
Yes. Alchemy and languages (5+10+15 LP) are very important for that list.
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IwubCheeze: As for hunting skills, should I really only be looking at dragon blood and dragon scale trophies then considering I won't be using runes?
Probably. If you really have that much money...
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IwubCheeze: I have 15LPs at the moment and really want to improve dex and 1-h weapons but now it looks like I'll need LP's for alchemy to brew STR potions (which is going to take how many LPs BTW?).
The Elixir of Strength costs 20LP. You can learn it only from Constantino - and Vatras, in the 6th chapter. However, in order to learn from Constantino (if you're not his apprentice), you have to know something about alchemy - learn the basics from Ignaz or Sagitta.
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IwubCheeze: Not only that, but it looks like I'm going to need to consider forge weapons and those two hunting skills (though these look like late game choices).
The swords cost 10LP each and the scales/blood 3LP each. However, you only need scales/blood in the 4th and the sword/s in the 5th chapter. But they're completely optional.
Also, there's one more important hunting skill - Remove the secretion from the stinger. You can learn it from Edgor for 1LP - or from a scroll in the castle in the VoM for free.
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IwubCheeze: Speaking of scrolls, is there a scroll merchant anywhere? I don't recall seeing anyone in Khorinis selling scrolls and the monastery is closed to me now that I've chosen to be a merc.
The people you're looking for are Ignaz and Zuris. You should also check Martin and Salandril, they have a few scrolls as well AFAIR; also, there are Isgaroth and Cronos outside the town.
Donations to Vatras do nothing however you should donate to Daron for 85 additional HP, 2 Mana and a bonus LP. The important thing is to donate in 50 gold steps to maximize the bonus. (You can only give him 1000 gold in total and with 50 gold steps you can donate more often, also the first donation does nothing).
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helpo1: *snip*
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IwubCheeze: Thanks for the tips there. So I've already joined a faction and missed out on the +20MP from praying at Innos shrines. Meh, no big deal. I've only been using the scrolls I find for really tough flights anyways and usually my reserve MP is high enough. Nice to know I still have the STR and DEX bonuses when I'm ready for them. Okay, that answers the question I had about praying.

Except for one, does giving Vatras 100 gold donations do anything?

However, in your thread about saving LPs, you mentioned if you want your STR at +200, you recommend training to 90 but using 78LP's to get to 90STR from 64 seems like a waste of LPs. When you can get over 100 STR from items and such, is 26 extra STR really going to make that much difference? Something else to consider, roughly what level am I going to be at near the end of the game?

Also, with 39 STR coming from brewed potions, I guess that means I should learn alchemy then.

As for hunting skills, should I really only be looking at dragon blood and dragon scale trophies then considering I won't be using runes?

I have 15LPs at the moment and really want to improve dex and 1-h weapons but now it looks like I'll need LP's for alchemy to brew STR potions (which is going to take how many LPs BTW?). Not only that, but it looks like I'm going to need to consider forge weapons and those two hunting skills (though these look like late game choices).
avatar
lordhoff: Played this game a crap load of times and i never can see how people say there's plenty of money. I was short every single time until the late game when i didn't need it. Any way, because of that, I did learn every hunting skill every game because it is the best way to bring in steady cash. What I stayed away from was pick pocketing and such - no need to be evil to win :) . I think a melee fighter is the hardest way to go in this game although many of the magician skills are useless late game and take a huge amount of mana - better to save up as many scrolls as possible.
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IwubCheeze: Notice in my first post this is my first time playing Gothic 2? If you had money problems and I don't, that probably means you know where to use your gold and I don't :P Well, at least not beyond better equipment and shrine donations anyways. :P

Speaking of scrolls, is there a scroll merchant anywhere? I don't recall seeing anyone in Khorinis selling scrolls and the monastery is closed to me now that I've chosen to be a merc.
There's plenty of veteran players that say the same thing; it's just my personal way of playing for whatever reasons doesn't generate a lot of money. One thing not mentioned: getting fortunes told is a good thing.
Just finished the game a few hours ago, thanks to all those that posted here with your tips. Man, kinda sad the game is over, I haven't seen an RPG game world as immersive as this for quite a while and that add on world was simply awesome. It's a shame the music in that area isn't in the downloadable soundtrack :(

I really only had 2 problems with Gothic 2. The first were the giant rats, seriously, why does every RPG need giant rats? Gothic 1 didn't have them so why were they needed in 2? The second was no real dungeons to explore. Gothic 1 had some cool dungeons and was quite surprised the only Dungeon in Gothic 2 was the final chapter. Wondering why the devs made that change. Still, these are minor gripes. Back in the day when Morrowind was boring the hell out of me, I should have been playing this game. Just a shame I didn't know it existed prior to me joining GOG.

As I was finishing up the game, I was wondering something. Melee combat is really tough at lower levels, one wrong move and you're reloading. However, I was wondering if it would be possible to ignore STR and 1H/2H and start off with DEX and bow instead? I remember in Gothic 1, I could take out some creatures without bow skills as long as I had DEX. A lot of the time, I could take them out before they closed and even if they did get close, turning tail and running was always an option (except for snappers IIRC). So, for my next playthrough, would punping DEX instead of STR also be viable?

@helpo1 If you're reading this then I'm definitely going to be using a bow on my second play though. The crossbows in Gothic 2 didn't feel as solid as they were in Gothic 1 and it might have been because of how LPs worked in Gothic 2. As your skills got higher, you were required to spend more LPs to increase whatever stat by one and the early game engagements are much harder. This system forced me to neglect DEX entirely in favour of STR and a primary weapon, getting a secondary weapon wasn't possible until chapter 4. Very unlike Gothic 1 were by the end of the game, a pure fighter (with lockpick and hunting skills) could have STR, DEX and all martial skills maxed.

I also have Gothic 3 in my backlog and it seems in that game, bows there are better than crossbows. When I start that game, I will definately go with the bow.
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IwubCheeze:
I think higher tier in bow skill makes you aim better... but it still about timing, hight advantage, line of sight and so on... But skill will be good if you want to deal more damage. In G1 DEX was always added to damage you deal, so with high DEX bow... could work like point-blank shotgun, really. Minus the spread. :P
And of course it would be viable. The question only is what you would have to change in your habbits - it's possible to play G2 with addon as a mage, so why not as a ranger? Lacking melee could bite you when dealing with people, but you can always take DEX based melee.
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IwubCheeze: However, I was wondering if it would be possible to ignore STR and 1H/2H and start off with DEX and bow instead?
I know quite a few people who say that archer is probably the easiest G2NotR build. Many players go for DEX in the beginning, because of the Master Sword from Martin (2400 gold), which they use through most of the game (sometimes even to the very end), so they don't have to rely on STR that much. Plus, with a good bow, arrows and a bit of DEX and proficiency you can make a pincushion out of virtually anything - except trolls and people you don't want to kill.
Though, I'd still put a few points into 1H as well. At least for the Master, 60-64%. Another advantage of the Master Sword - +10% bonus.
If you explore a lot, use any money making schemes or crafting skills, steal everything that isn't nailed down, pick all the herbs and make sure to rob everyone via magic or brute force then you will usually have a surplus of cash and trade goods all the time. It's refreshing though to have a RPG where you aren't loaded down with phat lewt and gold all the time without trying though. It made it all the more fun when you pulled off a heist or got a reward.

There are quite a few different viable character builds in Gothic 2, although NOTR did up the difficulty level somewhat. As long as you pick some sensible combinations then most things are viable thanks to the player skill element, even if some are easier than others.
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IwubCheeze: However, I was wondering if it would be possible to ignore STR and 1H/2H and start off with DEX and bow instead?
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helpo1: I know quite a few people who say that archer is probably the easiest G2NotR build. Many players go for DEX in the beginning, because of the Master Sword from Martin (2400 gold), which they use through most of the game (sometimes even to the very end), so they don't have to rely on STR that much. Plus, with a good bow, arrows and a bit of DEX and proficiency you can make a pincushion out of virtually anything - except trolls and people you don't want to kill.
Though, I'd still put a few points into 1H as well. At least for the Master, 60-64%. Another advantage of the Master Sword - +10% bonus.
Sounds very doable too. Even if you didn't want to kill someone with the bow you can take them right down to one it and then use the sword to knock them out instead of instantly kill them. Works the other way around too, if you want a fast way to do the killing blow to someone at a distance. Can be useful to avoid the "MURDERER" reaction from NPCs.

These touches and the AI make me feel that Gothic was the successor to the old throne of Ultima 7, etc. A rare breed of game. Wish there was more like it.
Post edited September 08, 2015 by Fezred