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Truth be told I'm sick of casting spells that emanate from my body. The spell casts are too slow and unless I find a rock to stand on so that the enemies can't hit me, or I get my timing right, the mobs will definitely hit me and interrupt my spellcasting.

I'm at 226AK with around 30 LP, I can easily hit 250AK now and learn all the highest spells. Question is since I just learnt that I can only choose one god, which god should I go to. I want a spell like "Summon Lightning" which you can cast from far and hit a bunch of enemies for massive dmg. Adanos and his cold spells don't seem to do that, I've wanted to go the Druid path but there's no Summon Lightning type of spell and Hailstorm seems to cast from the caster's location. I don't need Summon Golem since I'm getting Summon Demon. I want to get Summon Lightning but have no intention to go Beliar's path. Question is does Innos's Meteor spell work like Summon Lightning? Cast from far at a bunch of enemies and hit some of them for massive dmg? There doesn't seem to have Meteor spell scrolls to "preview" the spell, there's a good bunch of Summon Lightning spell scrolls.
Post edited May 24, 2014 by cw8
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cw8: Truth be told I'm sick of casting spells that emanate from my body. The spell casts are too slow and unless I find a rock to stand on so that the enemies can't hit me, or I get my timing right, the mobs will definitely hit me and interrupt my spellcasting.

I'm at 226AK with around 30 LP, I can easily hit 250AK now and learn all the highest spells. Question is since I just learnt that I can only choose one god, which god should I go to. I want a spell like "Summon Lightning" which you can cast from far and hit a bunch of enemies for massive dmg. Adanos and his cold spells don't seem to do that, I've wanted to go the Druid path but there's no Summon Lightning type of spell and Hailstorm seems to cast from the caster's location. I don't need Summon Golem since I'm getting Summon Demon. I want to get Summon Lightning but have no intention to go Beliar's path. Question is does Innos's Meteor spell work like Summon Lightning? Cast from far at a bunch of enemies and hit some of them for massive dmg? There doesn't seem to have Meteor spell scrolls to "preview" the spell, there's a good bunch of Summon Lightning spell scrolls.
If my memory serves, you don't have to choose a god in order to use that god's spells. For example my Gothic 3 mage had spells from all the gods and was able to side with any of the three gods.

As far as your other questions, I can't quite remember but if I can get an old save of mine to work then I'll let you know as I had most of the spells in the end. Oh, and Summon Demon is almost a "I win by default" spell, and I mean that in the best way possible.
Yes. Summon lightning and summon meteor work the same. Maybe the last one is even superior, because they start to burn as far as I remember.

Of course there are meteor spell scrolls. With some luck, they can be found in the XXL-chests.

Also you have to choose a god for the better spells like meteor and summon lightning, at least with the alternate balancing, not sure if you can take them without choosing a god when you are playing without the alternate balancing. In either way, you can unlock all spells with cheats, maybe this is how NoNewTaleToTell got all the spells.
Post edited May 25, 2014 by ThomasD313
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NoNewTaleToTell: If my memory serves, you don't have to choose a god in order to use that god's spells. For example my Gothic 3 mage had spells from all the gods and was able to side with any of the three gods.

As far as your other questions, I can't quite remember but if I can get an old save of mine to work then I'll let you know as I had most of the spells in the end. Oh, and Summon Demon is almost a "I win by default" spell, and I mean that in the best way possible.
Don't think you can with the Community Patch and Alternate Balancing. You're forced to make a choice.
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ThomasD313: Yes. Summon lightning and summon meteor work the same. Maybe the last one is even superior, because they start to burn as far as I remember.

Of course there are meteor spell scrolls. With some luck, they can be found in the XXL-chests.

Also you have to choose a god for the better spells like meteor and summon lightning, at least with the alternate balancing, not sure if you can take them without choosing a god when you are playing without the alternate balancing. In either way, you can unlock all spells with cheats, maybe this is how NoNewTaleToTell got all the spells.
Thanks! Seems like I'm going Fire despite the fact I always choose the Ice path in magic choices. There's no targetted nuke in the Ice/Druid path.
Post edited May 25, 2014 by cw8
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cw8: There's no targetted nuke in the Ice/Druid path.
I thought that was Hailstorm.
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cw8: There's no targetted nuke in the Ice/Druid path.
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UniversalWolf: I thought that was Hailstorm.
Watched a Youtube video, seems to cast from your body's location, no?
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UniversalWolf: I thought that was Hailstorm.
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cw8: Watched a Youtube video, seems to cast from your body's location, no?
Hmm...maybe. I honestly don't remember for sure, but there are already two other ice spells that center on the caster, the frost wave and the ice shards one. It would be out of pattern for Hailstorm to be centered on the caster.
What about the time thing? Cant it be used to slow down them long enough until you kill them with your ice shards?
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ThomasD313: What about the time thing? Cant it be used to slow down them long enough until you kill them with your ice shards?
Haven't actually tried it. I'll give it a shot when I get back home today.
I'll make a save game before deciding on the gods. For now I'll play Fire, then backtrack to that save game and replay as a Druid. heh
Well I can't get my old Gothic 3 saves to work even though they should (right patch and everything), oh well.

I didn't use the Alternate Balance mode, that is how I ended up with most of the spells I guess, I knew the Alternate Balance mode gives you less Learning Points, but that is about all I knew about it could affect your leveling.

Anyway, yeah the best non-summoning spells are definitely the fire based spells, they're especially useful in Nordmar, and I don't remember any of the iced based spells ever being anywhere as useful as the fire based spells.
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ThomasD313: What about the time thing? Cant it be used to slow down them long enough until you kill them with your ice shards?
I tested that one. Yes, it works, to a degree. To get good with it you'd have to practice. Just like the description says, it creates a big sphere of slowed time. The edges of the sphere are hard to see so you have to be careful not to run into it yourself.

The thing is, the Time Bubble takes a long time to cast just like the most powerful attack spells, so it's not much good against charging orcs. It probably works best in the middle of a big battle. Usually it's easier just to attack your enemies directly.

Once you get Dark Mage, the Beliar lightning spells are quite good.
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UniversalWolf: Once you get Dark Mage, the Beliar lightning spells are quite good.
A poor element of the magic system in Gothic 3 is that the basic damage spells (Fireball/Icebolt/Lightning) remain the most useful spells throughout the entire game. Crank ancient knowledge to 250+ and you can take out elites with just 2 or 3 normal casts, plus with mana regen and a large mana pool you can just rapid fire the spells non-stop and mow down dozens of enemies. Some of the targeted bigger spells can make for a nice opening salvo, but after that they just take too long to cast and usually get interrupted. So even at the end of the gaming when liberating towns or wiping out the orcs in Nordmar mage tactics usually just come down to blasting off fireballs as fast as possible until everything is dead.
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DarrkPhoenix: A poor element of the magic system in Gothic 3 is that the basic damage spells (Fireball/Icebolt/Lightning) remain the most useful spells throughout the entire game. Crank ancient knowledge to 250+ and you can take out elites with just 2 or 3 normal casts, plus with mana regen and a large mana pool you can just rapid fire the spells non-stop and mow down dozens of enemies. Some of the targeted bigger spells can make for a nice opening salvo, but after that they just take too long to cast and usually get interrupted. So even at the end of the gaming when liberating towns or wiping out the orcs in Nordmar mage tactics usually just come down to blasting off fireballs as fast as possible until everything is dead.
I'm loving Meteor spell and I use it alot in conjunction with Ice Lance for freezing enemies. For liberating towns, I just kept spamming Meteor, particularly effective when you hide on a rooftop. As for fighting on ground, if you can Ice Lance approaching enemies fast enough, you'll freeze the whole pack just nice for a Meteor spell to take them all out.

In comparison, Fire Rain seems to suck ass compared to Meteor. It doesn't seem to be able to kill fast enough.
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DarrkPhoenix: A poor element of the magic system in Gothic 3 is that the basic damage spells (Fireball/Icebolt/Lightning) remain the most useful spells throughout the entire game. Crank ancient knowledge to 250+ and you can take out elites with just 2 or 3 normal casts, plus with mana regen and a large mana pool you can just rapid fire the spells non-stop and mow down dozens of enemies. Some of the targeted bigger spells can make for a nice opening salvo, but after that they just take too long to cast and usually get interrupted.
Yeah, I agree with that.

Actually my most hated aspect of the G3 magic system is the faulty targeting. It prefers hostile red letter targets to all others, but it doesn't seem to prefer orange targets (like fleeing enemies) to green friendlies, so if you're trying to hit an orange with a spell and there's a green nearby, it will often flip to the green friendly, which is idiotic.

There's a really good Beliar spell - I don't remember the exact name...Call Lightning or Summon Lightning or something like that - that hits a single enemy with a giant lightning bolt. I found that one to be effective.

One of my favorite ways to liberate towns is keep casting Army of Darkness. The skeletons and zombies appear, the orcs (and everyone else for that matter) attacks them. When there's only one left, I cast Army of Darkness again. Eventually there are corpses everywhere, most of the guards are dead, and the town hasn't gone hostile yet. If you can talk your way out of a murder accusation, you're home free. You just have to watch out for important friendly characters, because they'll attack the AoD just like everyone else.
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UniversalWolf: There's a really good Beliar spell - I don't remember the exact name...Call Lightning or Summon Lightning or something like that - that hits a single enemy with a giant lightning bolt. I found that one to be effective.
Summon Lightning, my favourite spell (from spell scrolls) before I got Meteor. Both Lightning and Meteor don't only hit an enemy, if they're close together you can take the whole bunch of enemies out. Meteor has it even better because of the continuous burn DOT after the Meteor hits.