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I'm not terribly far in but I have to say, I'm really enjoying the experience. I am playing it right out of the box (no questpack or content mods) as I believe the Community Patch is included in the GOG version.

Playing medium difficulty with both Alternate AI and Alternate Balancing on makes the game a challenge...at least so far. I died about 10 times just getting through the first battle.

The monsters I have faced so far are varied and capable, but the AI is not terribly excellent in all respects. I have found it does not do very well against ranged bow attacks. It is far too easy to fire a few shots and run. Unlike Skyrim where enemy archers will lead your movements in order to get a hit, in Gothic 3, when they fire, they fire where you stand, so a slight strafe will make them miss every time. Not always possible, but in some cases, shoot and run has made battles I should have lost, winnable. Blade-on-blade combat is pretty good and damned hard. Beasts just charge, but men and orcs hang back when you swing or parry and lunge in after your attacks. Melee is done with left and right mouse clicks so on the surface the control is easy. But it isn't. Timing is everything. Lunge in at the wrong time and they will take your head off. But it is so satisfying to catch them moving in with a powerful swing and put them down...because you know that won't happen again for a while.

Another interesting thing to combat is that if you shoot a few arrows and run away to the point the enemy stops chasing you and returns to their den, the enemy unit will regen their health. So you cannot shoot from the shadows, run and return later. I think I like this. It forces you to face them fairly.

So far the story is ok. I don't mind the liberation theme at all. I'm just at the beginning so it really feels like I am part of a fledgling rebellion just getting ready to kick off...in my wake, of course. :)

Voice work and dialog is about the same as other Gothic games. Passable with some characters much better than others.

There is some silliness with quests. I found a group of orcs who I thought I had to drive off as I'd accepted a quest to that effect. So I charged in and slaughtered them all. I was quite surprised with they all stood up after a few minutes and started complaining about broken bones and went right back to their camp fire. Turns out...those were not the orcs I was looking for. Later I accepted a different "drive off the orcs quest" and returned to them. This time, when I put them down, they stayed down. Other rpgs have no issues with doing things out of order. Here they do. This might become annoying if I continually kill things that get back up as they will regen health and I'll have to do it all over again.

My two cents

EDIT: Come to think of it...the orcs did not attack me. I attacked them. Later, when I had the quest, they attacked. So I suppose if you only attack things that attack you, you'll be alright.
Post edited April 19, 2015 by menschenfresser
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menschenfresser: I'm not terribly far in but I have to say, I'm really enjoying the experience. I am playing it right out of the box (no questpack or content mods) as I believe the Community Patch is included in the GOG version.

Playing medium difficulty with both Alternate AI and Alternate Balancing on makes the game a challenge...at least so far. I died about 10 times just getting through the first battle.

The monsters I have faced so far are varied and capable, but the AI is not terribly excellent in all respects. I have found it does not do very well against ranged bow attacks. It is far too easy to fire a few shots and run. Unlike Skyrim where enemy archers will lead your movements in order to get a hit, in Gothic 3, when they fire, they fire where you stand, so a slight strafe will make them miss every time. Not always possible, but in some cases, shoot and run has made battles I should have lost, winnable. Blade-on-blade combat is pretty good and damned hard. Beasts just charge, but men and orcs hang back when you swing or parry and lunge in after your attacks. Melee is done with left and right mouse clicks so on the surface the control is easy. But it isn't. Timing is everything. Lunge in at the wrong time and they will take your head off. But it is so satisfying to catch them moving in with a powerful swing and put them down...because you know that won't happen again for a while.

Another interesting thing to combat is that if you shoot a few arrows and run away to the point the enemy stops chasing you and returns to their den, the enemy unit will regen their health. So you cannot shoot from the shadows, run and return later. I think I like this. It forces you to face them fairly.

So far the story is ok. I don't mind the liberation theme at all. I'm just at the beginning so it really feels like I am part of a fledgling rebellion just getting ready to kick off...in my wake, of course. :)

Voice work and dialog is about the same as other Gothic games. Passable with some characters much better than others.

There is some silliness with quests. I found a group of orcs who I thought I had to drive off as I'd accepted a quest to that effect. So I charged in and slaughtered them all. I was quite surprised with they all stood up after a few minutes and started complaining about broken bones and went right back to their camp fire. Turns out...those were not the orcs I was looking for. Later I accepted a different "drive off the orcs quest" and returned to them. This time, when I put them down, they stayed down. Other rpgs have no issues with doing things out of order. Here they do. This might become annoying if I continually kill things that get back up as they will regen health and I'll have to do it all over again.

My two cents

EDIT: Come to think of it...the orcs did not attack me. I attacked them. Later, when I had the quest, they attacked. So I suppose if you only attack things that attack you, you'll be alright.
Yeah, I enjoy it too. Not as much as II, but it's a good game. A lot of people copped an attitude on it early (IMO) because it was different in many ways from the well received (at least in Europe) I and II and the combat system didn't take a year to learn (but then, if one were nimble fingered enough, would make receiving significant damage minimal) but instead required intense timing. Full freedom at character choices also was difficult for many (not strictly guided into one of three communities) as it was for me but that actually increased role playing for me as I had to make my own rules for what the unnamed hero would be. Certainly different in ways but still fun. I haven't played "Risen" yet so can't speak for that.

You could have killed them; they are treated like human characters in that you can beat them up and let them live or kill them with a coup de grace. It is rather clunky sometimes to do this - seems one has to be in a certain spot or something but if the hero rams his weapon into the down one's chest, then he's really dead (and you made an enemy of any witnesses).
Post edited April 20, 2015 by lordhoff
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lordhoff: I haven't played "Risen" yet so can't speak for that.
Going to play more Gothic 3 (this time with the community patch!) but til then PLAY RISEN!

The first one is quite good.

The second one seemed pretty bad unfortunately.

Have not played the third.
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lordhoff: ...
A few notes:

Back then, G3 wasn't that good it's now. The latest CP makes G3 at least 20% better it was before CPs. I've finished non-CP'd G3 only twice, a few months after the release. Then I've came back when the CP 1.6, 1.7 and 1.75 came out. It's a totally different game.

About the finishing move: you just have to be close enough. Hold RMB and press LMB while you're focused on the beaten NPC (and have equipped a melee weapon). You'll finish it. (Speaking about keyboard+mouse, I've never got accustomed to keyboard controls in Gothics.)

PLAY RISEN! :P

About Risens, the first one is really like Gothics. The second was... well, a good RPG, but not a good Risen. The third one is slightly better (finished it only once till now). Though, it's more R2-like than R1/G-like.
G3 has a terrible reputation mostly because of the bugginess at release. But as I tend to be behind with my hardware I wasn't even able to run the game back then so I missed out on the frustration. Starting fresh, G3 is a really decent installment in the series. I still like G2 better but it's just me. Btw I wasn' even aware R3 came out so off I go to make my oppinion of it.
I have always meant to try out the Risen titles and the recommendations here have sealed the deal. Next time it's on sale, I'll grab 1 and 2.
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menschenfresser: I have always meant to try out the Risen titles and the recommendations here have sealed the deal. Next time it's on sale, I'll grab 1 and 2.
Just don't expect R2 to be like R1 or Gothics. In that case, you may be able to quite enjoy it.
There are some nice things about Gothic 3, but most of the changes compared to G1 and G2 were for the worse.

Aside from orcs mutating into Klingons and the absurd premise of the same PC from G1 and G2 starting over again at level 1 without any gear, the one thing that irks me forever is the abandonment of the Tomb Raider-lite climbing and exploring.

The repercussions of that choice make the whole game worse than the first two, because it was no longer necessary for the designers to carefully craft caves and terrain with climbable ledges and hidden secrets that could only be found by exploring. As a result, every cave looks and feels the same. They quickly become boring.

Of course, if you don't care about that and you just want to run around hacking Klingon-orcs and casting fireballs, it's fine. It's nowhere near the excellence of the first two, though.

Risen 1 is pretty good. Parts of Risen 2 are okay, but parts are pretty bad.
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UniversalWolf: There are some nice things about Gothic 3, but most of the changes compared to G1 and G2 were for the worse.

Aside from orcs mutating into Klingons and the absurd premise of the same PC from G1 and G2 starting over again at level 1 without any gear, the one thing that irks me forever is the abandonment of the Tomb Raider-lite climbing and exploring.
Eee gads! Pirates stole our war ship! Yeah, that bugged me too. They had an obvious way to start him over (pretty much games of this sort have to have the character weak at the beginning because building the character is so much of he game and they are so strong at the end of a game that there is nowhere to build) but they had an obvious lead in from the end of II - the ship was over laden with booty and a danger to capsize. Nearly drowning and washing up on shore (plus the comic "I told you so" later) half dead would tend to make one lose their equipment and strength; maybe a good hit on the head by a boom could explain the skill loss - well, its much better then what they came up with :)
Post edited April 22, 2015 by lordhoff
G3 in its latest form with latest CP is a pretty good RPG even by today's games comparison. I just think that the old ones were hardcore RPGs and most of the people played them feel that the devs just got somehow mainstream to attract more people into Gothic series.
Gothic 3 just followed the Elder Scrolls route, each Elder Scrolls has been less RPG and more run, whack and loot.
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UniversalWolf: the one thing that irks me forever is the abandonment of the Tomb Raider-lite climbing and exploring.
Quote, I had the same feeling, also enemy AI does not allow them to climb obstacles... I killed many of them just staying on a roof and shooting arrow or spells.

I remember that in G2 enemies was following me quite everywhere... I think that in G3 programmers just focus more on the number of the enemies despite of its "quality".

By the way for me G3 is not too bad.