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Let me guess: either abandoned quest or removed quest for NotR.

I just offed Raven and got the Claw and headed back to help Vatras repairing the Eye, when I decided to clear out a cave I wasn't sure about.

I went in, took out two skeletons and found- *GASP* a Water Mage's corpse! Could it be someone I know!?

Cronos! You're dead!? How did you even get here to this nowhere cave from the portal?

What's this? A note! What!? I used it and it disappeared, appearing to do NOTHING!

I have to go back and let Saturas and the gang know!

*Shortly Thereafter*

Wha- Cronos, you're okay!

Me: Rather confused (even though I think this has happened to me before).
This question / problem has been solved by helpo1image
In that cave, there is a lot of those, who are either dead (by a scripted event) or in another game world*. It's called the "TOT" cave ("dead" in German; if you want to, enable Marvin** and write "goto waypoint tot" into the console).
This one (in Khorinis) is in a mine, behind a big rock. If you've seen Cronos in front of it, he simply didn't fit in. :D Another are in the OW behind the palisade and in Jharkendar in the Canyon.

It's not a bug/missing quest itself. The bug is that Cronos is outside the hidden cache, visible.

* E. g. the Water Mages, Pedro... in NW; Bilgot, Sengrath, Talbin... in OW; Myxir, slaves... in Jharkendar.
**Open the statistics (B), write "marvin" and close them (B). A note "Marvin-mode enabled" should appear in the upper left corner.
Post edited March 30, 2015 by helpo1
So there's a pile of corpses beyond what I can see? :D
Well, yes. :D Simply, when they're to die, this script (conveniently called RemoveNPC :D) is run:

func void B_RemoveNpc(var int npcInstance)
{
var C_Npc npc;
npc = Hlp_GetNpc(npcInstance);
if(Hlp_IsValidNpc(npc) && !Npc_IsDead(npc))
{
npc.flags = 0;
AI_Teleport(npc,"TOT");
B_StartOtherRoutine(npc,"TOT");
Npc_ChangeAttribute(npc,ATR_HITPOINTS,-npc.attribute[ATR_HITPOINTS_MAX]);
AI_Teleport(npc,"TOT");
};
};
npc.flags = 0 makes them lose any immortality; AI_Teleport(npc,"TOT") teleports them to TOT; NPC_ChangeAttribute... makes them die.

Fun fact: after this, they're assigned an activity (which is irrelevant, since they're HP is always 0 = dead). The activity is mostly TA_Sleep, but it can be any of those as well: TA_Stand_ArmsCrossed, TA_Circle, TA_Ghost, TA_Stand_Guarding, TA_Sit_Campfire, TA_Sit_Bench, TA_Stand_Eating... So, if they'd live, this'd be quite a meeting. :D
Post edited March 30, 2015 by helpo1
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bushwhacker2k: So there's a pile of corpses beyond what I can see? :D
The buggy thing is that you can take everything he's carrying and sell it to the live him.
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lordhoff: The buggy thing is that you can take everything he's carrying and sell it to the live him.
This is even more useful (and not bug-exploiting) with Sengrath. You can sell things to him and then get it all back normally, in chapter 4.
avatar
lordhoff: The buggy thing is that you can take everything he's carrying and sell it to the live him.
avatar
helpo1: This is even more useful (and not bug-exploiting) with Sengrath. You can sell things to him and then get it all back normally, in chapter 4.
Oh yeah! I noticed his body had some stuff I had sold to him earlier. :D