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Now that I played through a couple of times, there are some things I may have missed.

- Tears of Innos: OK, magicians drink it and good things happen but my Paladin could only use it on his sword. The cost was high and I long since gave up on the paladin sword. Can it be used on any weapon? Is there a difference if consecrated prior to getting the tears? Is it really worth 2000 g?

- Are there any clues to opening the various doors in the Halls (seems like total guesswork)?

- I've read somewhere about dragon scale armor but haven't seen anything in game?

- Can any of your passengers to the Halls teach advanced alchemy? I know about Vatras but I was hoping to make a complete healing compound (had the recipe) but didn't learn the third healing compound prior to leaving.

- Did I really let Biff behind (after taking everything of value from the island)? :) Well, maybe he did loot a lot of gold - there was no end movie with people wanting to throw gold overboard due to a too heavy ship. Then again, Gorn was dead so maybe that's why.


EDIT: Necessity is the mother of invention: no spells, no one having any to sell, and not powerful enough to beat the Orc shaman in the valley by the Priests' (?) mansion. How do I do this? Transform into a shadow beast! Not only did I kill the shaman (the baby ran away - I had to chase him :) ) but the mantis and the half dozen or so minecrawlers were a piece of cake. Transform back, heal about 200HP, and away I go. Not bad for a free scroll and five mana.
Post edited January 22, 2011 by lordhoff
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