Posted April 14, 2015
What do you prefer, One or Two-Handed weapons?
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In my first full run I went One-Handed and was surprised to find One-Handers stop getting more powerful at 130 strength with the Orc Slayer at 130 power, when Two-Handers go all the way to 170 with 200 power, a significant boost!
So in my second run I went Two-Handed and for the longest time I found Two-Handed to be really hard to use without getting hit a lot. I've gotten a lot better with them and now even against faster opponents (Field Raiders, Snappers, etc.) I rarely ever get hit.
I was clearing Xardas' Old Tower and found a Master Sword and since my Dexterity had just broken 60 I could use it. Even though my critical hit chance was significantly lower I decided to try it out to compare the difference directly. I don't know if having the skill at Master level makes you faster but there wasn't as much of a difference as I thought there would be.
On the other hand there was a difference. Even after having used Two-Handers for the entire game thus far I still sometimes went too fast and messed up my combo, cutting it short and frequently getting me hit. With One-Handers it's really easy to get it right.
Ultimately I've concluded that One-Handers are better defensively since the time in-between actions is shorter so you can block, attack or move quicker than you would with a Two-Hander, and I find that I frequently get an extra hit.
With Two-Handers there are really only two specific things I noticed that I like over One-Handers. 1: Ultimately your weapons will do quite a bit more per hit (assuming you're a very strength-focused character, if you aren't then I'd pass up Two-Handers). 2: Enemies tend to circle-strafe JUST outside One-Handed weapon range, meaning I get to score free hits on them when I'm using a Two-Hander.
I do like both, but overall I think I prefer One-Handers. I prefer taking having to land a few more blows but being able to avoid hits more easily.
EDIT: The Claw of Beliar makes the argument a little less pertinent but I still like to think about it. (Plus, end-tier Two-Handers are good enough that you may want to use them even with the Claw. Also mages can't use a melee Claw.)
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I also noticed that when I fight enemies who use One-Handers that because they attack faster my blocks actually catch more of their attacks. When I fight a Two-Hander if I block once but they follow up the second attack just barely follows my block.
- - -
In my first full run I went One-Handed and was surprised to find One-Handers stop getting more powerful at 130 strength with the Orc Slayer at 130 power, when Two-Handers go all the way to 170 with 200 power, a significant boost!
So in my second run I went Two-Handed and for the longest time I found Two-Handed to be really hard to use without getting hit a lot. I've gotten a lot better with them and now even against faster opponents (Field Raiders, Snappers, etc.) I rarely ever get hit.
I was clearing Xardas' Old Tower and found a Master Sword and since my Dexterity had just broken 60 I could use it. Even though my critical hit chance was significantly lower I decided to try it out to compare the difference directly. I don't know if having the skill at Master level makes you faster but there wasn't as much of a difference as I thought there would be.
On the other hand there was a difference. Even after having used Two-Handers for the entire game thus far I still sometimes went too fast and messed up my combo, cutting it short and frequently getting me hit. With One-Handers it's really easy to get it right.
Ultimately I've concluded that One-Handers are better defensively since the time in-between actions is shorter so you can block, attack or move quicker than you would with a Two-Hander, and I find that I frequently get an extra hit.
With Two-Handers there are really only two specific things I noticed that I like over One-Handers. 1: Ultimately your weapons will do quite a bit more per hit (assuming you're a very strength-focused character, if you aren't then I'd pass up Two-Handers). 2: Enemies tend to circle-strafe JUST outside One-Handed weapon range, meaning I get to score free hits on them when I'm using a Two-Hander.
I do like both, but overall I think I prefer One-Handers. I prefer taking having to land a few more blows but being able to avoid hits more easily.
EDIT: The Claw of Beliar makes the argument a little less pertinent but I still like to think about it. (Plus, end-tier Two-Handers are good enough that you may want to use them even with the Claw. Also mages can't use a melee Claw.)
- - -
I also noticed that when I fight enemies who use One-Handers that because they attack faster my blocks actually catch more of their attacks. When I fight a Two-Hander if I block once but they follow up the second attack just barely follows my block.
Post edited April 14, 2015 by bushwhacker2k