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I don't like torrenting games (but since I bought gothic 2 in 2005, and I own it on both steam and gog I can't really say this is stealing it), but the fact that gog removed the base game of gothic 2 (for no reason that I'm aware of) and how hard of a time I've had looking for ANYTHING about the base game online I'm starting to have insane conspiracy theories to erase the base game from existence.

I've played NotR plenty (so please don't start telling me to play that instead, that's not what this thread is about) and I want to actually play the base game now.

How in the world am I supposed to find this? Gog is where you come to get good oldies that you just can't get anywhere else- except gog ditched it, even after I and many others paid for it.

Does anyone have any idea how to get the base game?

[I'm not really interested in patches that somewhat simulate the base game, thank you in advance though]
There was a thread a while ago here where someone had the same wish to play the base game and simply asked the GOG support whether they would be so kind to provide him with that version of the game; since it actually was optional to install Night of the Raven in the beginning, if I'm not mistaken.
They gave him a link to a package containing only the base game, so maybe just try and ask them too? :)
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Urnoev: There was a thread a while ago here where someone had the same wish to play the base game and simply asked the GOG support whether they would be so kind to provide him with that version of the game; since it actually was optional to install Night of the Raven in the beginning, if I'm not mistaken.
They gave him a link to a package containing only the base game, so maybe just try and ask them too? :)
I shall cross my fingers and hope, my friend. I'll let you know if that works out.
Well, now I'm curious. How is the base game different from the NotR version? Other than the obvious missing expansion.
The expansion introduces a few new game-play mechanics and makes the game much, much harder.
Huh, interesting. Thanks.
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Urnoev: There was a thread a while ago here where someone had the same wish to play the base game and simply asked the GOG support whether they would be so kind to provide him with that version of the game; since it actually was optional to install Night of the Raven in the beginning, if I'm not mistaken.
They gave him a link to a package containing only the base game, so maybe just try and ask them too? :)
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bushwhacker2k: I shall cross my fingers and hope, my friend. I'll let you know if that works out.
There is a mod called Classic mode somewhere of World of Gothic that simulates the original but still has some of the NOTR engine changes. Can't seem to find right now but I'll look more.
edit: https://www.gog.com/forum/gothic_series/forced_to_install_notr_in_g2/post17
Post edited June 21, 2017 by fragonard
Yeah, OP explicitly mentioned that he doesn't want to play the game with such a modification, though I personally think it is actually the better way. :)
Anybody know anything about FTP (File-Transfer Protocol)?

This is getting more complicated than I expected...
Post edited June 26, 2017 by bushwhacker2k
Anyone knows how Gothic 2 was before NotR for mages? Is truth that this 4lp for each mp after 90 mp is only with NotR?

EDIT : I an searching a little in google and aparently mages past NorR are much weaker. According to RPG Watch

"Mages are basically poor melee characters supported by healing and ice block. Even if you put everything into mana and do everything right (wait with stone tablets, max mana potions, mushrooms etc), you can still only cast a few offensive spells. Enough to kill one, maybe two orc elites. Tops. Three? Out of the question, go find a bed. Basically, playing a mage in NotR means finding a bed and then using it as a base of operations. Tactic: Kill a few enemies and then head back to the bed. I think NotR mages are the reason I remembered vanilla as being much easier. For the two other classes NotR simply offers a better balance."

Is that true? If is, I will probably re-install gothic 2 without NotR.
Post edited June 28, 2017 by darthvictorbr
It is true that it is basically necessary to use weapons as a mage in Night of the Raven, and you will feel like everyone can easily wipe the floor with you for quite a while, especially when min-maxing with the permanent bonus-giving items.
You will have worse armor, less strength, worse weapons and less training than a pure melee character, your magical abilities will however serve you more than the quote suggests, if not by much.
The real fun is in the end-game, when you are able to cast the most powerful spells in the game. Then you will be much more powerful than any paladin or mercenary, killing 20 orcs with a single attack. But that will be only for a few hours, until you've completed the game.
You will have to buy and drink mana potions like they're water constantly too, which can get expensive and annoying.

Basically I'd say, playing a melee character allows for a steady and balanced experience, while mages are very, very weak for 80% of the game and very, very strong for 20% of the game, in comparison.

That is why I would never recommend to play as a mage, when it is your first time playing the game. It will be nothing but frustration.

Still, fighting isn't everything. A mage is actually my favorite class, since it is fun to become one and later on to be one, NPCs sometimes react differently to what you do and from a lore perspective it is very satisfying. And for me, as someone who has beaten the game multiple times, the additional challenge a mage brings is actually welcome.
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Urnoev: It is true that it is basically necessary to use weapons as a mage in Night of the Raven, and you will feel like everyone can easily wipe the floor with you for quite a while, especially when min-maxing with the permanent bonus-giving items.
You will have worse armor, less strength, worse weapons and less training than a pure melee character, your magical abilities will however serve you more than the quote suggests, if not by much.
The real fun is in the end-game, when you are able to cast the most powerful spells in the game. Then you will be much more powerful than any paladin or mercenary, killing 20 orcs with a single attack. But that will be only for a few hours, until you've completed the game.
You will have to buy and drink mana potions like they're water constantly too, which can get expensive and annoying.

Basically I'd say, playing a melee character allows for a steady and balanced experience, while mages are very, very weak for 80% of the game and very, very strong for 20% of the game, in comparison.

That is why I would never recommend to play as a mage, when it is your first time playing the game. It will be nothing but frustration.

Still, fighting isn't everything. A mage is actually my favorite class, since it is fun to become one and later on to be one, NPCs sometimes react differently to what you do and from a lore perspective it is very satisfying. And for me, as someone who has beaten the game multiple times, the additional challenge a mage brings is actually welcome.
I an playing gothic 2 with a mage. I try not use direct damage spells but use summoned creatures and marksmanship. If you have 120 mana, you can trow only 6 ice lance's. For a comparison, in Gothic 3, if you spend 10 levels in Mana, you can spam ice lance without any problem. You can get 44 mana/level with fast learning.(to trow 3 ice lance you spend 45 MP) While in G2 you need to spend a lot of LP to increase your mana by 5 after 90 mana.

I only use mana potions and direct damage spells against very high level foes that worth the mana potion cost.
Post edited June 28, 2017 by darthvictorbr



I an playing gothic 2 with a mage. I try not use direct damage spells but use summoned creatures and marksmanship. If you have 120 mana, you can trow only 6 ice lance's. For a comparison, in Gothic 3, if you spend 10 levels in Mana, you can spam ice lance without any problem. You can get 44 mana/level with fast learning.(to trow 3 ice lance you spend 45 MP) While in G2 you need to spend a lot of LP to increase your mana by 5 after 90 mana.

I only use mana potions and direct damage spells against very high level foes that worth the mana potion cost.
I agree, DEX mage is the way to go. I don't spend any points on mana, just DEX and spell circles. With 160 DEX (my target level) your as good as a merc in archery and can save mana potions for when you really need spells. I find goblin skeletons very useful throughout the game to distract and damage enemies while I fill them with arrows.
There's a free-mana exploit that makes mages much easier to use. You can equip mana-boosting items and then cast spells and then unequip them and reequip them- voila your mana is back. This can be used to great effect in Summoning an army of Goblin Skeletons. This makes Mages way easier to use early on and later on you should have a nice bit of mana-restoring items saved up.

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darthvictorbr: Is that true? If is, I will probably re-install gothic 2 without NotR.
Do you have a copy of Gothic 2 that doesn't strictly include NotR?

... Maybe you can hook me up :o
Okay, found a firefox add-on called FireFTP which I used to get the file.

Still pretty disappointed by the lack of a response from customer support after a full 7 days.

Now trying to see if I can make this thing alt+tab and maybe make the resolution decent...

EDIT: Still mystified why a company (GOG) that was created in 2008 uses a service that hasn't been used much in over 15 years.
Post edited July 01, 2017 by bushwhacker2k