Posted June 10, 2024
Only found out now after finishing the game - some things are bound to FPS and don't behave as they should on high frame rates. Extremely important for 2 things:
1) Bosses that passively regenerate health. I initially thought it was intended, but no. Had to resort to cheese tactics to beat those bosses, only to find out that they had 4x the intended regeneration rate, as I played the game in 240 FPS. Locking to 60 makes it normal and the bosses become somewhat normally killable. So for these boss fights, make sure to lock FPS to 60. The rest of the game, you can play mostly with unlocked FPS if:
2) You are fine with buggy knockback physics. There are a couple enemies which have knockback to their attack, mostly bosses again and golems. With unlocked FPS, it can sometimes bug out and a knockback which should deal only a little damage to you will instagib you because the physics are yet again confused by the frame rate and the damage is dealt to you like 50 times instantly.
3) A minor thing, but some sounds can get spammed multiple times in a row with too high FPS. Like arrows or bolts hitting things, rain, campfire sound, weapons and items dropping to the ground etc. Dropped items can also fall through the ground if they are on a too steep hill because the FPS is too high and the collision detection code can't keep up.
Would have been really nice to know this BEFORE finishing the game.... Oh well, at least a warning for others. Other than the 3 things mentioned above, the game played fine at 240 FPS.
1) Bosses that passively regenerate health. I initially thought it was intended, but no. Had to resort to cheese tactics to beat those bosses, only to find out that they had 4x the intended regeneration rate, as I played the game in 240 FPS. Locking to 60 makes it normal and the bosses become somewhat normally killable. So for these boss fights, make sure to lock FPS to 60. The rest of the game, you can play mostly with unlocked FPS if:
2) You are fine with buggy knockback physics. There are a couple enemies which have knockback to their attack, mostly bosses again and golems. With unlocked FPS, it can sometimes bug out and a knockback which should deal only a little damage to you will instagib you because the physics are yet again confused by the frame rate and the damage is dealt to you like 50 times instantly.
3) A minor thing, but some sounds can get spammed multiple times in a row with too high FPS. Like arrows or bolts hitting things, rain, campfire sound, weapons and items dropping to the ground etc. Dropped items can also fall through the ground if they are on a too steep hill because the FPS is too high and the collision detection code can't keep up.
Would have been really nice to know this BEFORE finishing the game.... Oh well, at least a warning for others. Other than the 3 things mentioned above, the game played fine at 240 FPS.
Post edited June 10, 2024 by idbeholdME