Posted April 12, 2015
Just found out that the fear spell is absolutely wonderful.
But now I'm trying to figure out what determines whether or not targets run when you cast it... some targets never seem to run, while others run occasionally.
But then some seem to run every time I cast it.
Anyone have any idea?
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CURRENT RESEARCH INFORMATION ON FEAR:
First off, it's the most easily found non-teleport rune that I'm aware of. It can easily be found without even pushing the boundaries of dangerous enemies before you can even get the circle required to cast it!
It costs 50 mana, which seems like a lot but considering its effect it's totally not.
Seems to take approximately 1.5 seconds to cast.
The range at which you 'target' something is misleading, it only takes effect at about half max spell distance. It's an AoE effect centered on you.
Holds ALL targets for 5 seconds. If any targets are engaged in a different animation (like drinking gin) at the time they finish that animation and THEN the full 5 second hold effect takes effect. Only humans seem to show a really obvious 'hold' animation.
ADDITION: Attacking someone who is held by the 5-second duration immediately inflicts the fear effect upon them.
After the 5 second duration ends aggro is reset and SOMETIMES targets run like mad along mostly preset paths.
The actual 'Fear' effect (running) is NOT cancelled by damage and seems to be PERMANENT (I tested for over 5 minutes before the orc from the pass was finally killed in the Red Lantern brothel in Khorinis) while you are near them! I theorize that it dissipates immediately when you are out of range from the feared targets.
All-in-all seems to be a FANTASTIC spell.
But now I'm trying to figure out what determines whether or not targets run when you cast it... some targets never seem to run, while others run occasionally.
But then some seem to run every time I cast it.
Anyone have any idea?
===
CURRENT RESEARCH INFORMATION ON FEAR:
First off, it's the most easily found non-teleport rune that I'm aware of. It can easily be found without even pushing the boundaries of dangerous enemies before you can even get the circle required to cast it!
It costs 50 mana, which seems like a lot but considering its effect it's totally not.
Seems to take approximately 1.5 seconds to cast.
The range at which you 'target' something is misleading, it only takes effect at about half max spell distance. It's an AoE effect centered on you.
Holds ALL targets for 5 seconds. If any targets are engaged in a different animation (like drinking gin) at the time they finish that animation and THEN the full 5 second hold effect takes effect. Only humans seem to show a really obvious 'hold' animation.
ADDITION: Attacking someone who is held by the 5-second duration immediately inflicts the fear effect upon them.
After the 5 second duration ends aggro is reset and SOMETIMES targets run like mad along mostly preset paths.
The actual 'Fear' effect (running) is NOT cancelled by damage and seems to be PERMANENT (I tested for over 5 minutes before the orc from the pass was finally killed in the Red Lantern brothel in Khorinis) while you are near them! I theorize that it dissipates immediately when you are out of range from the feared targets.
All-in-all seems to be a FANTASTIC spell.
Post edited April 12, 2015 by bushwhacker2k
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