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*POSSIBLE SPOILERS*

I'm currently playing Gothic 1 for the first time and my character has reached level 11 by now (chapter 3, playing as a guard of the Old Camp, about to enter the orc cemetery); I still have 41 skill points to spend and would love some advice on how to further develop my character since I haven't payed much attention to careful planning yet and I don't want to mess things up in the end.

Here's what I did with the other skill points so far:

- spend 4 on hunting skills: TEETH, CLAW, HIDE, FUR (because they were the first skills I came across and also the cheapest, and I thought they might be good for a low level character to gain some ore and buy better equipment; I didn't know they mostly applied to creatures too tough to fight for a low level character. I also learned STING and MANDIBLES for free).

- spend 10 on STRENGTH and 5 on DEXTERITY (not knowing that Dexterity was mostly for shooting bows which I hardly do except for getting monsters' attention)

- spend 10 on LOCKPICKING 1 (to impress the shadow thief in the Old Camp and because breaking lockpicks - a limited resource - was annoying)

- spend 10 on SNEAKING (because I thought if there's an extra mode and animation for it, it's going to enhance gameplay by giving me more options)

- spend 10 + 20 on ONE-HANDED SWORD mastery (now that was really worth it! :) )


My current stats are STR 35, DEX 15, MANA 5.



Now my questions:

- Should I get more STRENGTH?

- Should I also learn the handling of a TWO-HANDED SWORD, as the best weapon I have at the moment is a two-handed orc weapon? Btw, do these melee skills only apply to swords as the name suggests? What about maces, clubs, axes etc.?

- Is it worth it to learn shooting a ranged weapon?

- How much better is LOCKPICKING 2 over LOCKPICKING 1? Will the lockpicks still break occasionally, only less often?

- Should I get ACROBATICS when I get the chance? What is it good for?

- I'm also thinking about investing all skill points in MAGIC from now on, because from what I've read it's an important or at least popular choice. My question is: Would that make me a passable fighter with proficiency in magic or a mage who can't stand his ground in melee combat anymore? Will it make the game tougher for me? Or more enjoyable?

- Up to which level can I advance in the game anyway?

- And a last, unrelated question about magic: Do scrolls vanish on use? It seems like I can use my Light scroll several times, whenever I want to, as if I was able to cast a spell - but I think another scroll I tried out was gone immediately after its use.

Thanks in advance for any answer and advice! :)
Post edited February 08, 2011 by Leroux
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Leroux: *POSSIBLE SPOILERS*

I'm currently playing Gothic 1 for the first time and my character has reached level 11 by now (chapter 3, playing as a guard of the Old Camp, about to enter the orc cemetery); I still have 41 skill points to spend and would love some advice on how to further develop my character since I haven't payed much attention to careful planning yet and I don't want to mess things up in the end.

Here's what I did with the other skill points so far:

- spend 4 on hunting skills: TEETH, CLAW, HIDE, FUR (because they were the first skills I came across and also the cheapest, and I thought they might be good for a low level character to gain some ore and buy better equipment; I didn't know they mostly applied to creatures too tough to fight for a low level character. I also learned STING and MANDIBLES for free).

- spend 10 on STRENGTH and 5 on DEXTERITY (not knowing that Dexterity was mostly for shooting bows which I hardly do except for getting monsters' attention)

- spend 10 on LOCKPICKING 1 (to impress the shadow thief in the Old Camp and because breaking lockpicks - a limited resource - was annoying)

- spend 10 on SNEAKING (because I thought if there's an extra mode and animation for it, it's going to enhance gameplay by giving me more options)

- spend 10 + 20 on ONE-HANDED SWORD mastery (now that was really worth it! :) )


My current stats are STR 35, DEX 15, MANA 5.



Now my questions:

- Should I get more STRENGTH?

- Should I also learn the handling of a TWO-HANDED SWORD, as the best weapon I have at the moment is a two-handed orc weapon? Btw, do these melee skills only apply to swords as the name suggests? What about maces, clubs, axes etc.?

- Is it worth it to learn shooting a ranged weapon?

- How much better is LOCKPICKING 2 over LOCKPICKING 1? Will the lockpicks still break occasionally, only less often?

- Should I get ACROBATICS when I get the chance? What is it good for?

- I'm also thinking about investing all skill points in MAGIC from now on, because from what I've read it's an important or at least popular choice. My question is: Would that make me a passable fighter with proficiency in magic or a mage who can't stand his ground in melee combat anymore? Will it make the game tougher for me? Or more enjoyable?

- Up to which level can I advance in the game anyway?

- And a last, unrelated question about magic: Do scrolls vanish on use? It seems like I can use my Light scroll several times, whenever I want to, as if I was able to cast a spell - but I think another scroll I tried out was gone immediately after its use.

Thanks in advance for any answer and advice! :)
I never bothered with lock picking II or acrobatics (especially). Generally did strength about 2:1 over dexterity (which I believe also affects lock picking). The best weapons at the end are easily two-handed. Even as a magician, I didn't spend on mana capacity as the levels and spells were expensive experience-wise. Scroll spells do disappear - you likely had more then one light scroll (non-red number). Magic to me seemed the easiest way of defeating the later monsters. A mage can fight as well as anyone and the robes are quite good armor - the problem is that once a mage it costs more to increase martial skills. Really, some spells take a long time to cast and the enemy will often close, strike, and cancel the spell while with some, they out-range bows. Some monsters are hardly affected by some spells but greatly affected by others (read the books :) ). I could say more but there are walkthroughs and I personally have more fun not knowing the answers (unless stuck, of course). I think this should at least help.
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Leroux: - Should I get more STRENGTH?
If you plan on building a melee character then you definitely want to pump strength, as it adds directly to the amount of damage you do. If you're planning to build a ranged or magic-using character then hold off on strength beyond what's required for equipment you want to use, at least until you have no other use for your skill points.
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Leroux: - Should I also learn the handling of a TWO-HANDED SWORD, as the best weapon I have at the moment is a two-handed orc weapon? Btw, do these melee skills only apply to swords as the name suggests? What about maces, clubs, axes etc.?
If you're building a melee character then you'll definitely want to purchase both ranks of two-handed swords, as two-handed swords will be the most powerful weapons you come across. If you're not building a melee character then do not learn either of the two-handed swords skills, as at 30 and 40 skill points these skills will gobble up skill points you desperately need to use on other abilities. Also, one-handed and two-handed skills apply to all one-handed or two-handed weapons, regardless of type.
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Leroux: - Is it worth it to learn shooting a ranged weapon?
Not unless you're planning to focus on building a ranged character. Also, if memory serves ranged characters tend to be pretty underpowered in Gothic 1 (although they can rock in Gothic 2), so it's probably a good idea to stay away from ranged characters if it's your first playthrough.
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Leroux: - How much better is LOCKPICKING 2 over LOCKPICKING 1? Will the lockpicks still break occasionally, only less often?
It just decreases the probability that a lock pick will break. Not worth the skill points in my opinion (and if you find yourself running short on lockpicks you can always save before picking a lock, figure out the combination, then re-load and use the right combination on your first try, even if this is incredibly cheesy).
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Leroux: - Should I get ACROBATICS when I get the chance? What is it good for?
It allows you to fall further without taking damage and jump a bit further. I can only think of one instance in the game where it's actually useful. Get it if you feel you have skill points to spare, otherwise don't bother with it.
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Leroux: - I'm also thinking about investing all skill points in MAGIC from now on, because from what I've read it's an important or at least popular choice. My question is: Would that make me a passable fighter with proficiency in magic or a mage who can't stand his ground in melee combat anymore? Will it make the game tougher for me? Or more enjoyable?
If you plan to use magic then you pretty much need to commit to it fully, as you'll find yourself short on skill points if you try to boost both magic and melee skills (and end up with a character that's a mediocre fighter and a mediocre mage). Higher levels of magic can be quite powerful, but cost a lot of skill points, and since you joined the Old Camp you won't have a chance to become a mage until fairly late in the game. The New Camp tends to be the better choice if you're looking to go pure mage, while Swamp Camp is good if you want to be a fighter with a few magic skills for support.
I guess I'll further build up my character as a melee fighter then, even though it's a pity I'll miss the magic part of the game, as my first playthrough is often my last one, too, and so I usually try to make the most of it. I don't enjoy replaying games unless they change significantly. If the greater part of story and gameplay remains the same, a few changes are too small a compensation for the time invested and I get bored by what I already did before...
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DarrkPhoenix: Also, one-handed and two-handed skills apply to all one-handed or two-handed weapons, regardless of type.
Strange that they named it "one-handed sword" then. Very confusing ...
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DarrkPhoenix: (and if you find yourself running short on lockpicks you can always save before picking a lock, figure out the combination, then re-load and use the right combination on your first try, even if this is incredibly cheesy).
I admit I actually do that already. :D The lock-picking system seemed quite original at first but in the long run it gets really annoying. Seeing that it's just a game of chance, making it rely on limited resources wasn't such a good design, IMO.

Anyway, thanks a lot for the detailed replies, lordhoff & DarrkPhoenix! :)
Post edited February 09, 2011 by Leroux
I only trained strength i was level 11 with 100 strength. I never trained dexterity and never used a bow. Also i don't use any magic. I'm a pure strength. I'm use the sect camp 2 handed sword and i'm going to kill a 1 new camp man. That man's axe hit 99. I'm guard too and i use ring of healts so i got over 260 health.