Using the mouse turned out to be awkward and not very accurate on the setup I am using. The way I have it set up lets me have all the keys I need within easy reach while being able to control the onscreen character in a more precise fashion.
I still wonder at the design decision behind the control scheme, given that the game came out in 2001, especially for a game that is an action RPG. However I can get used to it and am enjoying the game, but I have never liked having to fight the controls just to experience something. I've been playing computer and console games a long, long time: I thought this type of control design went out with the games in the mid 90's....ah well. I don't mind having 1 button for action that triggers doors, talks to people, picks things up, etc and another (or another set) to fight. I can kind of see why they used a two button method (maybe?) But it's still odd. Luckily the game itself is enjoyable (So far) and has that European gothic (heh) medieval type fantasy vibe that I like or else I probably would've just not even tried to continue...
Plus the fact I bought the game. I am pretty picky on the games I buy and hate just giving up on something I spent money on.
Unfortunately, I think a completicated control scheme can lead to is a bit of arrogance for some people. The ones that have mastered it and find no difficulty in learning said scheme. It is that idea of "if you can't learn it, you must be stupid!" That seems to prevade the internets (and has as long as i've used it, since 94.) I have always had a different view: Have easy to learn to controls that can provide nuances later in a game that starts to open up with greater complexity as you travel in the world. You know...one that has depth that is not related to the hours it might take to learn how to move your character around.
Heck even some of the best RPGs of all time (the fallout series) had pretty simple controls. You can *do* pretty much anything with the mouse. Yet no one would say those games are not nuanced and full of some general awesome sauce.
And they came out in the mid to late 90's.
Heh anyway, I am enjoying this game and will continue. I do thank you all for your help.
Claw: Why don't you use the mouse?
Your setup seems awkward to me.
Gothic II features an alternate control scheme where you only have to hit one key for any given function. The original Gothic control scheme is on by default. That is not true. Only the combat controls are optional. The other controls have been simplified to only require pressing the action key in most situations, which I found highly annoying.
IMO, with all (or most) of the actions requiring pressing two buttons at once (It's also required to speak to someone), it's ideally suited for the gamepad instead of the keyboard, unless you're very, very, very, very sure of yourself on exactly ALL the key locations (other than the standard QWERTY keys as well), it's a much better feel with the gamepad. What? The whole "pressing two buttons at once" issue only concerns the
directional keys. That's the four keys (usually WASD) you use to control your character's movement. What does that have to do with being "sure of yourself on exactly ALL the key locations"? Do you have trouble finding the correct key to move forward?