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- In Myrtana, the yellow bar recharges way too fast - makes booze, increasing it permanently, and the recharge flasks useless.

- Wolves that are faster then humans and who's bites are less damaging

- Enemies who pursue without distance bounds other then running out of stamina (ie, don't stop and just stand there or don't find alternate ways to get to you)

- Friends who can follow you without being baby sat (ie, better AI tracking)

- Beasts that run when badly damaged (leaving a trackable trail)

- The ability to give items to friends and pets (feed the tamed wolf, say, for healing)

- Friends getting an equal part of the loot

- Seems the "Guru error" only and near every playthrough happens west of Ben Sala in the vicinity of the undead priest

- Return of speed potions

- Wrong armor means automatic attack (ie, rebel armor in an orc city is bad news)

- Less chance of hits with lower levels of archer training (basically, scatter about the aim point increasing)

- Beasts who cannot get under rocks and bite/claw through them while being invincible from your attacks

- Friends/orcs/beasts that can climb as well as you can

- Stew is useless as is - two meats plus a carrot is 41% and the stew (which also needs two rice, +6) yields just 40% - it should be more then its components (not sure about meatbug regue)

I might think of more and invite others to add theirs and discuss these.
avatar
lordhoff: - In Myrtana, the yellow bar recharges way too fast - makes booze, increasing it permanently, and the recharge flasks useless.

- Wolves that are faster then humans and who's bites are less damaging

- Enemies who pursue without distance bounds other then running out of stamina (ie, don't stop and just stand there or don't find alternate ways to get to you)

- Friends who can follow you without being baby sat (ie, better AI tracking)

- Beasts that run when badly damaged (leaving a trackable trail)

- The ability to give items to friends and pets (feed the tamed wolf, say, for healing)

- Friends getting an equal part of the loot

- Seems the "Guru error" only and near every playthrough happens west of Ben Sala in the vicinity of the undead priest

- Return of speed potions

- Wrong armor means automatic attack (ie, rebel armor in an orc city is bad news)

- Less chance of hits with lower levels of archer training (basically, scatter about the aim point increasing)

- Beasts who cannot get under rocks and bite/claw through them while being invincible from your attacks

- Friends/orcs/beasts that can climb as well as you can

- Stew is useless as is - two meats plus a carrot is 41% and the stew (which also needs two rice, +6) yields just 40% - it should be more then its components (not sure about meatbug regue)

I might think of more and invite others to add theirs and discuss these.
Do you posted this bugs already on world of gothic?
there the developers of the CP at least sometimes read posts: http://forum.worldofplayers.de/forum/threads/1140053-Gothic-3-Patch-1-75-release/page8
avatar
lordhoff: - In Myrtana, the yellow bar recharges way too fast - makes booze, increasing it permanently, and the recharge flasks useless.

- Wolves that are faster then humans and who's bites are less damaging

- Enemies who pursue without distance bounds other then running out of stamina (ie, don't stop and just stand there or don't find alternate ways to get to you)

- Friends who can follow you without being baby sat (ie, better AI tracking)

- Beasts that run when badly damaged (leaving a trackable trail)

- The ability to give items to friends and pets (feed the tamed wolf, say, for healing)

- Friends getting an equal part of the loot

- Seems the "Guru error" only and near every playthrough happens west of Ben Sala in the vicinity of the undead priest

- Return of speed potions

- Wrong armor means automatic attack (ie, rebel armor in an orc city is bad news)

- Less chance of hits with lower levels of archer training (basically, scatter about the aim point increasing)

- Beasts who cannot get under rocks and bite/claw through them while being invincible from your attacks

- Friends/orcs/beasts that can climb as well as you can

- Stew is useless as is - two meats plus a carrot is 41% and the stew (which also needs two rice, +6) yields just 40% - it should be more then its components (not sure about meatbug regue)

I might think of more and invite others to add theirs and discuss these.
avatar
shaddim: Do you posted this bugs already on world of gothic?
there the developers of the CP at least sometimes read posts: http://forum.worldofplayers.de/forum/threads/1140053-Gothic-3-Patch-1-75-release/page8
I think only two are bugs and I'm fairly sure they are known ones. The rest would be mods. I am wrong about the stew, though - the 1.75 patch doubles the amount of stew so it is worth using so that was already noticed and fixed.