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mystral: That post really made me laugh. Have you actually played the whole game through with a mage?
I can't speak for Gothic 1 (I haven't gotten around to playing it yet) but imho Gothic 2 has one of the worst balanced magic system in any RPG. Basically, while fighter types can raise strenght and find good weapons early on, a mage's spells are granted by the guild, based on the chapter you're in.
This means you'll be very weak early on, but in the later chapters you'll have game-breaking spells, like the one that kills any undead instantly, the one that summons a demon (a monster which is one of the toughest enemies in-game) or, worst of all, the area spell that will kill any enemy in 2 hits (except the final boss, it takes 3 casts instead).
When I played a mage (with NotR installed, it may be different with only the basic Gothic 2)
I seemed quite clear to me that the game was NOT meant to be played as a mage and was not balanced for it.
So I would say that most of the OP's problems stemmed from playing a mage and having NotR installed. I'd highly recommend playing a fighter or archer type first instead.
Oh, and to be clear, I did enjoy Gothic 2 very much, mostly because RPGs that are actually hard are so rare. It just isn't a game that's well-balanced for mage characters.
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yesterday: Nothin I said is untrue. The magic system means you won't be all powerful, raining death down upon everyone (well, the final circle spells are pretty overpowered but by the time you access it thre isn't much of the game left)
I've played through both games (NotR) as mages
Of course, I supplements with skills in 1h and bows.
You have to use your brain, your items, and your other skills. But you CAN deal huge damage and take down the "boss" like characters quite easily with a mage

Of course you can play the game with a mage, and finish it. I did and I mostly enjoyed it, though it was frustrating at times.
It is, however, not the best starting class for the first-time player, since it's very hard in the beginning.
It's also almost impossible to play as a pure mage (using only spells) because the early spell circles are so weak.
Up to mid-game, spells are only an opener to deal some damage before engaging in melee.
You admit yourself that the late game spells are, on the other hand, overpowered. They make the final island in chapter 6 a joke, and the final boss even more of one.
What part of that is balanced better than other games, exactly? Having a hard early game and being overpowered at the end is standard for mages in most RPGs. In Gothic 2, it's arguably worse than in other games, certainly not better.
None of what you said changes the fact that the game was obviously meant to be played with either a melee fighter or archer character, and that playing as a mage makes for a slightly frustrating, and very unbalanced experience.
It is balanced in respect to the world. The magic system is ultimately more realistic, which to me makes it more fun
By realistic I mean that the magic system in the game doesn't make the gameworld implausible. You can't walk into a town and rain fireballs down and massacre everyone. You can't stop time or do any of those ridiculous things. In Gothic, magic is powerful but it has it's limitations, and playing a mage you should know these limitations. Compare this to DnD games (or most RPGs based on DnD like classes) where magic makes you pretty much a demi god, and you wonder why mages aren't basically running the entire world.
Appreciate magic in Gothic for how it fits into the world. The world would make no sense if a single magic user could simply walk through armies flinging fireballs.
As I said earlier, this means you cannot play an Elminster type solo mage -- you have to complement it with other skill and you have to be a bit judicious in who and how you fight and when to effectively use your spells.
If you are arguing that this is different from other systems that allow you play purely as a spell slinger, I won't argue. I WILL argue that these other systems are completely incongruous in the Gothic world, and would totally ruin the mage experience. There are patches you can add to the game that give you unlimited (or insanely high) mana. Try those and see how quickly how insanely powerful you become.
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yesterday: It is balanced in respect to the world. The magic system is ultimately more realistic, which to me makes it more fun
By realistic I mean that the magic system in the game doesn't make the gameworld implausible. You can't walk into a town and rain fireballs down and massacre everyone. You can't stop time or do any of those ridiculous things. In Gothic, magic is powerful but it has it's limitations, and playing a mage you should know these limitations. Compare this to DnD games (or most RPGs based on DnD like classes) where magic makes you pretty much a demi god, and you wonder why mages aren't basically running the entire world.
Appreciate magic in Gothic for how it fits into the world. The world would make no sense if a single magic user could simply walk through armies flinging fireballs.
As I said earlier, this means you cannot play an Elminster type solo mage -- you have to complement it with other skill and you have to be a bit judicious in who and how you fight and when to effectively use your spells.
If you are arguing that this is different from other systems that allow you play purely as a spell slinger, I won't argue. I WILL argue that these other systems are completely incongruous in the Gothic world, and would totally ruin the mage experience. There are patches you can add to the game that give you unlimited (or insanely high) mana. Try those and see how quickly how insanely powerful you become.

Well, i don't really disagree with any of what you said.
Except for the fact that the 6th circle spells are so overpowered that you do become a one-man army (and quite able to walk through Kohrinis and rain fiery death on everyone else, literally) at the end of the game. This is bad, because imho, the last dungeon is supposed to be the hardest.
Still as you said, that's a small part of the game so it's not that big a deal, but I still don't understand why they made those spells so powerful.
I'd just say that, while mages are overpowered in most RPGs (though I still love playing them), forcing you to play as a gimped fighter with some distance support for the first half of the game doesn't strike me as the best solution to the problem...
It's also misleading for the first time player who would expect to play a "real" mage. Hence my advice that someone playing Gothic 2 for the first time not choose to play a mage.