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Hello there,

Loving the game.

A couple of quick suggestions:

Keybinds for desconstruct and move;

[I'm not sure if the tracking for quests that require to sell X number of items each month is working, I'm actually stuck on the camera drones map because of this, I don't know if my item isn't right or how the monthly tracking works;] Oh, I installed the new patch and it fixed this.

On an earlier map I had an issue with having a conveyor belt crossing the spawning point for new employees so they would spawn stuck and there was nothing I could do other than summoning them in another building (or destroying a huge conveyor belt);

Rotating the camera;

When deciding the price of the item, it would be nice to quickly set the breakpoints instead of testing each % point. Also clicking arrows to increase and decrease would help with the fine tuning, instead of dragging the bar. Combining both ideas, I would click the left arrow and it would go to the top price to sell 1 more item, and vice versa;

When I try to search for a module in the info browser, it triggers the keybinds and pops open a lot of windows;

I don't know if it is intentional, but it would be nice to be able to save and load games;

When I try to use the same belt to move more than one item, it ALWAYS ends up in disaster. It would be nice to have more control, if it is intended for it to be used this way. Like setting a max number of boxes of the same type on the belt.
Post edited April 12, 2020 by Lmuhlen
Also on a side note, now that I'm playing higher levels (not sure how many there are, I just finished the camera drones one), the game gets way too complex as the higher components are used. If at some point I have to make a significant change in the factory plant to accommodate a new improvement, it takes a loooong time to set everything in place due to the simple number of workstations needed.

I think at some point it should be allowed to make more than one operation on the same workstation, even if the total time and the materials are the total value. As an example: the processor unit. In this last campaign map, I had to use level 6 parts, which meant passing through 6 workstations in a row, not counting all the secondary stations that create the materials. I think they should be able to be assembled in one, maybe two workstations, with one worker performing all the steps.

Of course if we set up the plant linearly, each upgrade we reach is a single desk added, but when I had to make a major layout change it took me hours! And all the time I was scared I would run out of money before I could set my new product for sale. Since I can't save before starting the change, if it goes wrong I have to start the map all over again.

And that is a second point. I found it way too hard to make a smooth transition between products. I'm not sure if it is because I should be ahead of the market demands, with a better product ready when the threshold rises, but as it played out I had a huge drop in sales, and at the same time had to redo the entire layout.. it was chaos... It only worked because I banked a small fortune before progressing.

Anyways, I'm loving the game and the challenge is a big part of it, but I'm scared of what will come if the complexity keeps rising.

On a technical note, every few hours I have to restart the game because some functions stop working.

Another thing that bothered me was that it was so hard to get rid of used shelves (when I decided to change everything around) that I just stockpiled them in some dusty corner. It should be simpler to delete a shelve and everything that is in it, there should be an option, do you want to erase all the content of this shelf or do you want to add the content to your inventory? If I would try to use the old shelves instead of buying new ones, it was a huge risk of having some old connection still up that would mess up the entire logistics and would be a pain to find it.
Post edited April 13, 2020 by Lmuhlen
And now some feedback on this last map I played, the camera drones one. The last step required so many components that I had to use the entire available plant space just for the camera drones, abandoning the steady income of the delivery drones. In the end, I only had left free a small part of a room because I got rid of all the research stuff when I didn't need it anymore. And I gotta say, everything was cramped all around. Orderly cramped. But the thing is, I couldn't make a 5 stars product, it was around 4, because the noise and heat requirements were very restrictive. And with the sell price and the 10 units per week restriction, during the last leg of the map I was bleeding money and it was a race to win before I would run out of money.

Maybe I made my structure a little to large for the goal of selling ~8 units per week, but the way I see it, it is a matter of choosing if I want the 10 seconds items to be built in 1 or in 2 stations, and then making the structure to support it proportionally. I went with 2 stations for 10 seconds items (which meant 1 station for the 4 second ones) and I think I could sell around 12 drones a week tops (if it were allowed). But I think making it proportional to half of that (1 of the 10 seconds item), maybe I wouldn't reach the goal.

Don't get me wrong, it was lots of fun, but it was A LOT of planning and if it didn't work it would be devastating.

As a reference, I had around 110~120 employees in the end. To make 10 drones a week. I really felt like I should have been able to get much more out of my setup, but it all goes back to the steep requirements to make high level components.
OK, I guess I should have waited one more map before all that. With pick-and-place machines showing up on the next stage, it opened an entire new range of possibilities. I'll just keep playing and see what's coming.

Nevertheless, I found that camera drone map to be intense.
Hey Lmuhlen,

thanks a lot for your extensive feedback!

We're planning on reducing complexity for specific gameplay mechanics,
and adding new features for a more accessible management of processes,
as well as further balancing of certain levels.

This might address some issues you've brought up.

Be sure to stay in the loop for upcoming updates and information, and
don't hesitate to provide more your helpful feedback!

Cheers!
[deleted by author]
Post edited April 20, 2020 by ChasingCarrots